Contagion VR: Outbreak is a first-person shooter built from the ground up exclusively for VR. Fully immerse yourself in a world initially familiar to you, and witness it's transformation into something much darker as it rapidly changes right before your eyes.

Assume the role of one of our many characters and experience their stories first hand that would shape them in the mold of who they would eventually become. The end of the world as we know it is filled with horrors the likes of which were never fathomed, but in all the darkness lies a beacon of light, tales of heroism and sacrifices made so others could carry on. Explore highly detailed environments, search for scarce resources and see if you've got what it takes to survive a zombie apocalypse!

We've painstakingly developed every element from the ground up for HTC Vive and Oculus, Contagion VR: Outbreak drops you in the middle of the zombie apocalypse. Fight alone in our single player story driven mode and experience each characters past, or team up and fight alongside your friends in one of our co-op based modes! Have a competitive drive? Do battle against other players in one of our PVP modes and see if you've got what it takes to be crowned king of the VR wasteland!

  • VR driven game-play mechanics: Perform physical actions true to life that immerse players deep inside the world of Contagion.
  • Full single player campaign: Each character has their own history, learn the events each experienced that shaped their personalities and defines who they are today.
  • A massive arsenal of weapons: Firearms, melee weapons, explosives, and much much more!
  • Multiple co-op modes: Fight alongside your friends in one of our multi-player focused modes, or climb the leader-boards in any of our shooting range challenges!
  • Challenge other survivors: Have a competitive itch? Hop into one of our PVP multi-player modes and see if you're good enough to be king of the VR wasteland!
  • Customize your personal space: Play the game to unlock loot drops and customize your home base to your liking before heading out to battle the infected.


For now, DOWNLOAD THE DEMO and let us know what you think so far!

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2019 Devblog #2

News

Jason

This week I’ve been working on a final script for the next mission, which I am happy to report is 95% complete! I’ve also been back working in the level for mission 3, tidying up and working on final lighting and game-play support areas, ensuring navigation is solid. I’ve also decided on a winter setting, while it doesn’t fully look like it yet, I’ve added in falling snow particles, and will be next doing a texture update to give the outdoors areas a bit of snow coverage.




I’ve also been going over the results of our public poll regarding free roam, and working with Alex on solidifying a design on that front moving forward. To see the results of that poll check out the bottom of this blog post.

While we will not be releasing a public update this week, next week our goal is to do so with much of what we’re all talking about in this weeks blog. Before then, I’ll be re-balancing all of the weapons and zombies in the game now that Paul is finishing up the new knock-down logic which he’ll be talking about in his blog, stay tuned!

Alex

The major thing this week has been the reworking of the existing tutorial tool-tip stuff in aid of releasing the game on other platforms that have requirements on what headset/controllers can be shown in-game. We now have an in-game system to globally set what VR Environment we're building a package for and anything in the game (ie the tool-tip system) can check that and display appropriate stuff. Not super exciting, but something that should hopefully pay off when we're ready to release on other platforms.

I've also set up a slightly different (read: better!) system in the firearms as per Brian's specification that uses a single shot, multi-shot (ie rapid fire) and ending sound, arranged dynamically depending on how fast you pull the trigger, or if you're shooting a full auto gun.

Brian

This week I have been reworking sounds for all our remaining stockpile of guns so we can hopefully very soon get some new boom sticks in the game for you all to enjoy. Some of the existing weapon sounds that didn't fit or weren't all they could be have either been reworked, or replaced with better SFX to increase player satisfaction. As well as this, I have gone through some of the upcoming Free Roam maps and started building up the WWISE setup in the level, and building ambiences to make the levels feel real

Lawrence

This week I have been focused on setting up the framework we need for scripting the AI of the new missions, and in doing so found a way to substantially improve the responsiveness of the zombies to gaining and losing targets while at the same time saving performance. Also I put in a fix for the bug of dropping magazines on vive, finally caught that one. Been working on the sticky grips issue too, fingers crossed can get a fix in for that one to you all next week. Lastly, the save system we put into place last week seems to be solid too, which is nice!

Paul

This week I have been reworking the animation side of the zombies to allow them to do what we need for the upcoming missions. They can now not only be cut down by removing the legs, but also I have put into place a critical-hit or custom event driven knockdown framework so zombies can be disabled for a more lengthy amount of time. Combined with tougher zombies, this will allow a more “horror-ey” experience due to the increased perceived strength of the enemies relative to the player.

Gfycat.com

Gfycat.com

Free Roam Poll Results:


Major update 5.2

Major update 5.2

News

Hello everyone, it’s that time again, another update we’re ready to release to the masses.

2019 Devblog #1

2019 Devblog #1

News

New save system is in testing! New sniper Rifle! New weapons audio!

Update 5.1 - now released!

Update 5.1 - now released!

News

Greetings everyone we hope you all enjoyed the holidays as much as we did! We’ve been working hard to try and get this important update out so let’s...

The Brian Blog

The Brian Blog

News

Happy New Year! The team is back at it and already on bug fixes. From crossbow to Oculus fixes. While the team is hard at work, here is the Brian Blog!

Comments  (0 - 10 of 12)
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Guest

Will there be other creatures outside of zombies?

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VictorBurgos Creator
VictorBurgos

There will be humans and dogs, does that count?

Reply Good karma+2 votes
myrothas
myrothas

Will PCVR and PSVR be crossplay? If yes, epiiiic!

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Guest
Guest

This is one of the main reasons I invested in a new PSVR system. Please don't let me and all the rest of us PSVR owners down. Cash in hands waiting to purchase.

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CmdrGuts Creator
CmdrGuts

Sweet! We will do our best to give you the best immersive zombie game!

Reply Good karma+2 votes
Klian
Klian

I will try demo tonight, really curious! I spent some hours on Contagion in coop years ago and it was awesome. Good luck guys!

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VictorBurgos Creator
VictorBurgos

:) Thanks!

Reply Good karma+2 votes
victorj589
victorj589

Please bring this to PSVR, it looks great!

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VictorBurgos Creator
VictorBurgos

It will be Mr Victor :)

Reddit.com

Reply Good karma+2 votes
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Contagion VR: Outbreak
Platforms
Windows, VR
Developer & Publisher
Monochrome, Inc.
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Style
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Horror
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Single Player
Project
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HTC Vive
HTC Vive HTC Headset
Twitter

Latest tweets from @contoutbreak

Work on Mission 3 has continued along with fixing Toggle grip sticky controls. See what was in store this week for… T.co

Feb 9 2019

Now is the time to vote for which 5 of are your most favorite. We will sit down to talk about the most requested fe… T.co

Feb 4 2019

New update! Checkpoint system is in! Read all about it! Steamcommunity.com #indiegame #indiedevT.co

Feb 1 2019

New save system is in testing! New sniper Rifle! New weapons audio! #indiedev #indiegame #contagionoutbreak #VRT.co

Jan 25 2019

Hello survivors! Here is the latest update, new features and bug fixes. Steamcommunity.com #indiegameT.co

Jan 18 2019

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