Contagion VR: Outbreak is a first-person shooter built from the ground up exclusively for VR. Fully immerse yourself in a world initially familiar to you, and witness it's transformation into something much darker as it rapidly changes right before your eyes.

Assume the role of one of our many characters and experience their stories first hand that would shape them in the mold of who they would eventually become. The end of the world as we know it is filled with horrors the likes of which were never fathomed, but in all the darkness lies a beacon of light, tales of heroism and sacrifices made so others could carry on. Explore highly detailed environments, search for scarce resources and see if you've got what it takes to survive a zombie apocalypse!

We've painstakingly developed every element from the ground up for HTC Vive and Oculus, Contagion VR: Outbreak drops you in the middle of the zombie apocalypse. Fight alone in our single player story driven mode and experience each characters past, or team up and fight alongside your friends in one of our co-op based modes! Have a competitive drive? Do battle against other players in one of our PVP modes and see if you've got what it takes to be crowned king of the VR wasteland!

  • VR driven game-play mechanics: Perform physical actions true to life that immerse players deep inside the world of Contagion.
  • Full single player campaign: Each character has their own history, learn the events each experienced that shaped their personalities and defines who they are today.
  • A massive arsenal of weapons: Firearms, melee weapons, explosives, and much much more!
  • Multiple co-op modes: Fight alongside your friends in one of our multi-player focused modes, or climb the leader-boards in any of our shooting range challenges!
  • Challenge other survivors: Have a competitive itch? Hop into one of our PVP multi-player modes and see if you're good enough to be king of the VR wasteland!
  • Customize your personal space: Play the game to unlock loot drops and customize your home base to your liking before heading out to battle the infected.


For now, DOWNLOAD THE DEMO and let us know what you think so far!

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Jason

My time this week was divided between the up and coming mission 2 level, but as we expect to have that done in the near future I took this week to revisit our mission 3 level and get that ready for full production. Mission 3 is tentatively called “Charlie” and takes place in an old classic style mansion. We do not want to talk yet about the mission itself as it pertains to gameplay, but it’s going to be unique to anything we have yet done so far and hope you will like it! As always, here are a couple of teaser shots, enjoy!

1 3


2 3


Victor

This week was all about getting Mission 2, Vacancy into the testers hands. And I am happy to report that Day 1 (there are two days) is complete and in testing. Other than testing and bug-fixing Day 1, I added new events to the Event Manager and consolidated a lot of Dialogue logic into one simple Dialogue Event Manager for 2-way conversations with NPCs as well as talking to oneself.

Alex

I've been tying together the art, scripting, and gameplay for the new mission, Vacancy. Nothing super glamorous yet, just giving a second pass to the groundwork laid down by Lawrence and Paul. There should be some cool stuff to show on that front soon though. Other than that, I've been helping Brian here and there with some minor audio related blueprint work problems. This blog is going to be kind of short cause there just isn't too much to talk about (or even screenshots to take!). Hopefully next week should bring some better goodies to the table.

Brian

This week I have been putting together the audio needed for the upcoming missions, from creating general sound effects and migrating ue4 audio sound effects to WWISE, to all the dialogs we need for initial playtesting. I have also got to the bottom of the audio distortion in dustbowl and at the same time improved performance (they were both tied together, the issue was an excess of spatialization portals causing the sound engine to overload).

Lawrence & Paul

This week we have been creating the latest high-threat archetype: the “Boss Riot”. Similar in appearance to the original riot, this version has more health, does more damage, and a massively upgraded attack system with a powerful ground-pound area attack, and a high-energy charge that the player will have to dodge (or risk getting trampled) - but should you trick it into smashing into a wall, it will get staggered allowing you to get those killing shots in.

Weekly Dev Blog November Week 1

Weekly Dev Blog November Week 1

News

After a great Halloween sale! We are at it again for this weeks Devblog! Come see what the team is working on.

Halloween Sale!

Halloween Sale!

News

SALE! SALE! SALE! Come and get it while it's hot! Grab one for a friend too! ;)

Update 4!

Update 4!

News

Hey all, after a successful alpha and beta, we are happy to present to you Update 4 in Full Release!

Weekly Dev Blog October Week 3

Weekly Dev Blog October Week 3

News

Week 3 of October Devblogs is here! Mission 2 "Vacancy" So close and almost ready for testing! See what the team has contributed!

Comments  (0 - 10 of 12)
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Guest

Will there be other creatures outside of zombies?

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VictorBurgos Creator
VictorBurgos

There will be humans and dogs, does that count?

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myrothas
myrothas

Will PCVR and PSVR be crossplay? If yes, epiiiic!

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Guest
Guest

This is one of the main reasons I invested in a new PSVR system. Please don't let me and all the rest of us PSVR owners down. Cash in hands waiting to purchase.

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CmdrGuts Creator
CmdrGuts

Sweet! We will do our best to give you the best immersive zombie game!

Reply Good karma+2 votes
Klian
Klian

I will try demo tonight, really curious! I spent some hours on Contagion in coop years ago and it was awesome. Good luck guys!

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VictorBurgos Creator
VictorBurgos

:) Thanks!

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victorj589
victorj589

Please bring this to PSVR, it looks great!

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VictorBurgos Creator
VictorBurgos

It will be Mr Victor :)

Reddit.com

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Contagion VR: Outbreak
Platforms
Windows, VR
Developer & Publisher
Monochrome, Inc.
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Style
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Horror
Players
Single Player
Project
Indie
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HTC Vive
HTC Vive HTC Headset
Twitter

Latest tweets from @contoutbreak

In this week's Devblog, we see Victor, Brian and Alex prep for Mission 2, (soon up for alpha testing), Jason's Miss… T.co

Nov 9 2018

What a week! Well to top it off, here is this week's Devblog! Contagion-outbreak.com #indiegame #indiedevT.co

Nov 2 2018

Last Chance to get the games on sale! Let your friends know! And have a Spooky Halloween! Contagion-outbreak.comT.co

Oct 31 2018

SALE! SALE! SALE! HALLOWEEN SALE!! Contagion-outbreak.com #indiegame #earlyaccess #contagionoutbreak #zombiesT.co

Oct 29 2018

Update 4 is live! New free roam menu, multiplayer fixes and more! Steamcommunity.com #contagionoutbreak #vrT.co

Oct 26 2018

Weekly devblog is fresh and ready for you, but are you ready for what's in this week's update?… T.co

Oct 19 2018

RT @VictorBurgosG3: Contagion VR: Outbreak Dev Stream Twitch.tv #gamedev #unrealdev #unrealengine #programming #ue4devT.co

Oct 16 2018

Happy Saturday! We didn't forget! ;) Here is the Weekly DevBlog! Contagion-outbreak.com #indiegame #indiedevT.co

Oct 13 2018

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