Contagion VR: Outbreak is a first-person shooter built from the ground up exclusively for VR. Fully immerse yourself in a world initially familiar to you, and witness it's transformation into something much darker as it rapidly changes right before your eyes.
Assume the role of one of our many characters and experience their stories first hand that would shape them in the mold of who they would eventually become. The end of the world as we know it is filled with horrors the likes of which were never fathomed, but in all the darkness lies a beacon of light, tales of heroism and sacrifices made so others could carry on. Explore highly detailed environments, search for scarce resources and see if you've got what it takes to survive a zombie apocalypse!
We've painstakingly developed every element from the ground up for HTC Vive and Oculus, Contagion VR: Outbreak drops you in the middle of the zombie apocalypse. Fight alone in our single player story driven mode and experience each characters past, or team up and fight alongside your friends in one of our co-op based modes! Have a competitive drive? Do battle against other players in one of our PVP modes and see if you've got what it takes to be crowned king of the VR wasteland!
My time this week was divided between the up and coming mission 2 level, but as we expect to have that done in the near future I took this week to revisit our mission 3 level and get that ready for full production. Mission 3 is tentatively called “Charlie” and takes place in an old classic style mansion. We do not want to talk yet about the mission itself as it pertains to gameplay, but it’s going to be unique to anything we have yet done so far and hope you will like it! As always, here are a couple of teaser shots, enjoy!
This week was all about getting Mission 2, Vacancy into the testers hands. And I am happy to report that Day 1 (there are two days) is complete and in testing. Other than testing and bug-fixing Day 1, I added new events to the Event Manager and consolidated a lot of Dialogue logic into one simple Dialogue Event Manager for 2-way conversations with NPCs as well as talking to oneself.
I've been tying together the art, scripting, and gameplay for the new mission, Vacancy. Nothing super glamorous yet, just giving a second pass to the groundwork laid down by Lawrence and Paul. There should be some cool stuff to show on that front soon though. Other than that, I've been helping Brian here and there with some minor audio related blueprint work problems. This blog is going to be kind of short cause there just isn't too much to talk about (or even screenshots to take!). Hopefully next week should bring some better goodies to the table.
This week I have been putting together the audio needed for the upcoming missions, from creating general sound effects and migrating ue4 audio sound effects to WWISE, to all the dialogs we need for initial playtesting. I have also got to the bottom of the audio distortion in dustbowl and at the same time improved performance (they were both tied together, the issue was an excess of spatialization portals causing the sound engine to overload).
This week we have been creating the latest high-threat archetype: the “Boss Riot”. Similar in appearance to the original riot, this version has more health, does more damage, and a massively upgraded attack system with a powerful ground-pound area attack, and a high-energy charge that the player will have to dodge (or risk getting trampled) - but should you trick it into smashing into a wall, it will get staggered allowing you to get those killing shots in.
After a great Halloween sale! We are at it again for this weeks Devblog! Come see what the team is working on.
SALE! SALE! SALE! Come and get it while it's hot! Grab one for a friend too! ;)
Hey all, after a successful alpha and beta, we are happy to present to you Update 4 in Full Release!
Week 3 of October Devblogs is here! Mission 2 "Vacancy" So close and almost ready for testing! See what the team has contributed!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.