For those unfamiliar with TA: Escalation (TA:ESC), we like to think of our effort as a production quality expansion to Total Annihilation which can be enjoyed in both Skirmish and Multiplayer settings. TA:ESC offers significant enhancements to the venerable TA gaming engine, including Cavedog quality models, textures, and presentation - a feat claimed by many, but realized by none; new GUI and extended menus; unique upgrading system for defenses and resources; deflective Shield Generators; mass unit Teleportation Gates; automated mass loading and unloading transports; Multi-Unit-Air-Transports; proximity bonuses for adjacent Fusions and Energy Storages; Surfaceable subs; walking ships; Omni Intel Towers capable of massive radar, jamming, LOS, targeting, and Commander hacking; and much, much more!
ESC 6.8 is now linked with the TA Community Patch and is designed to work with the just released 3.9.02 version. Aside from many subtle engine improvements (superior pathfinding being a standout), players also now have access to a strategic level view of the battlefield via the ‘MegaMap’ recently engineered by xpoy! The MegaMap augments all of the features found in the MiniMap and even allows players to select and operate individual units! Be warned, however, MegaMap is very CPU intensive and is not intended to fully replace regular TA viewing mode while playing. It is, like ESC still a work in progress, but we hope you enjoy it and find it useful. Next, Beta 6.8 includes a number of powerful new units and concepts, including: Arm Condor – T3 VTOL Transport Arm Vanguard and Core Flail - T3 AA Core Ambassador – T3 Mobile Teleportater! Core Beholder - T3 Observation station Oh, and a whole bunch of all new Advanced Hovercrafts are in as well!