Arm Olympus


For those unfamiliar with TA: Escalation (TA:ESC), we like to think of our effort as a production quality expansion to Total Annihilationwhich can be enjoyed in both Skirmish and Multiplayer settings. TA:ESC offers significant enhancements to the venerable TA gaming engine, including

  • Cavedog quality models, textures, and presentation
  • New GUI and extended menus
  • Unique upgrading system for defenses and resources
  • Deflective Shield Generators
  • Mass unit Teleportation Gates
  • Automated mass loading and unloading transports
  • Multi-Unit-Air-Transports
  • Proximity bonuses for adjacent Fusions and Energy Storages
  • Surfaceable subs; walking ships
  • Omni Intel Towers capable of massive radar, jamming, LOS, targeting, and Commander hacking
  • And much, much more!


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TAESC RELEASE GOLD 9.4.0

DOWNLOAD AUTO INSTALL:

Discord.com

DOWNLOAD MANUAL INSTALL:

Taesc.tauniverse.com


NOTE: You must have licensed/working copy of Total Annihilation to play TA: Escalation


NEW/RESTORED UNITS

- ARM Nano Repair Arm Upgrade - T1

- CORE Nano Repair Arm Upgrade - T1

- ARM Floating Radar Tower - T1

- CORE Floating Radar Tower - T1


- ARM Sub Pen - Builds T2 underwater units

- CORE Sub Pen - Builds T2 underwater units

- ARM 'Paladin' - T2 Annihilator Hovertank

- CORE 'Berserker' - T2 Doomsday Machine Hovertank


- ARM Exp. Sub Pen - Builds T3 underwater units

- CORE Exp. Sub Pen - Builds T3 underwater units

- ARM 'Catalyst' - T3 Fusion Tanker

- CORE 'Aquifer' - T3 Fusion Tanker

- ARM 'Anvil' - T3 Metal Making Tanker

- CORE 'Replinisher' - T3 Metal Making Tanker

- ARM 'Monsoon' - T3 AA Hover Cruiser

- CORE 'Flail' - T3 AA Hover Cruiser

- ARM 'Hercules' - T3 Heavy VTOL Transport

- CORE 'Dargonfly' - T3 Heavy VTOL Transport

- ARM 'Citadel' - T3 Mobile Shield Generator

- CORE 'Haven' - T3 Mobile Shield Generator

- ARM 'Nomad' - T3 Mobile Factory Extender (teleporter)

- CORE 'Horizon' - T3 Mobile Teleporter Gate

- ARM 'Ark' - T3 Amphibious Transport Sub/Tank



REMOVED UNITS

- ARM 'Manta' - reworking for future use

- CORE 'Eel' - reworking for future use



FEATURES

- Restored OTA style ground fire (GF) missiles to all traditional mobile and static AA units (all GF damage 1/16th AA and 60-66% range)

- Restored effectiveness of T2 Metal Makers to 12, increased Buildtime +50%

- Replaced black color with brown/maple to address difficulties seeing units in game on mini/mega map

Set all Arm and Core non-hover T3 lab costs to 15x Energy, 4x Metal, 2.5x Health, 8x Buildtime vs. respective T2 variants, Increased workertimes 2.67x (360->960)

- Set all Arm and Core hover T3 lab costs to 12x Energy, 3x Metal, 2x Health, 6x Buildtime vs. respective T2 variants, increased LOS (224->352) and workertimes 2.67x (360->960)

- After specific adjustments/exceptions (see below) increased all Arm and Core T3 unit buildtimes by 2.67x matching increased lab workertimes

- Lowered all Arm and Core T2 workertime/assist values (-50%)

- Add visual indicator symbols to all units when shielded, charged, or when requiring additional changers

- Increased T1/T2 Arm and Core Gunship weapon projectile speeds (+25%)

- Improved all Arm and Core hovercraft maximum slope access

- Relocated Arm and Core Jammers, Geothermal, and Repair Pad/Carrier units menu locations for improved consistency

- Slow aiming defenses now orient their turrets toward location of nearest enemy Commander when built

- Galactic Gates no longer teleport 'boss' or very large units - use T3 transports



FIXES

- Fixed Arm and Core Advanced Seaplane HOTKEY menus

- Fixed incorrect spelling on Arm Tornado description

- Fixed potential locking / dual fire bug with Arm Marauder and Core Widow

- Added missing CTRL+O for Core Skynet

- Fixed Arm Tempest firing weapons bug while landed and rare occurring crash bug

- Fixed Core Bastion texturing to match low trajectory weapon fire

- Fixed tertiary lasers jamming on Core Hegamon, improved ROF (0.4->0.25)

- Fixed (increased) incorrect Arm Tempest overall cost (+50%)

- Fixed (decreased) incorrect Core Skynet health allocation (reduced -50%)

- Fixed Arm Orion / Core Viper upgrade descriptions to reflect 3x weapon ROF

- Corrected Arm and Core Tactical Nuke weapon damages

- Fixed Arm T3 lab wreck shading bugs

- Fixed all Arm and Core MUAT loading circle orientation when flying

- Fixed Arm and Core T3 Mobile Flakker crash bug

- Fixed weapon jamming issues with multiple units

- Fixed/Corrected missing build menu icons for multiple Arm and Core units

- Fixed Arm and Core Advanced Scout Vehicles not teleporting

- Fixed missing Arm Warden restore weapon function and no corpse on self destruct



CHANGES

T0

- Added 'Warp' flash when Arm and Core Commander first shown on screen

- Added 30 second d-gun delay when game first started on Arm and Core Commanders



T1

- Increased Arm Jeffy and Core Weasel health (+20% / 5 Hits from MTs) and LOS (512->576)

- Adjusted Arm Stumpy and Core Health (-7%), Energy (+33%), Metal (+5%), and Buildtime (+10%)

- Reduced Arm Samson and Core Slasher health (-25%)

- Removed Arm Freedom Fighter and Core Avenger gunship weapons, replaced with ground fire missile

- Added light gunship EMG/Lasers respectively to Arm Zephyr and Core Cormorant, depthcharge moved to teritary weapon status, Added +25% health

- Lowered Arm and Core Light Laser Tower weapon range (480->450), increased weapon DPS (+11%)

- Increased Arm and Core Heavy Laser tower weapon DPS (+11%)

- Increased Arm and Core Floating Light/Heavy Laser DPS (+4%)

- Increased Light Mine / Crawling Bomb weapon AOE (224->300)

- Reduced Arm and Core mobile radar energy cost to operate (-50%), increased unit speeds (+12.5%)

- Added slight guidance to Arm Rocko/Core Storm weapon guidance

- Added +33% more health to T1 bombers to offset AA changes

- Removed radar function from Arm and Core T1 sonar stations, added floating radar variants (see above)

- Moved Arm and Core Floating Sonar/Radar jamming stations to T2 and adjusted stats accordingly

- Improved health of all Arm and Core Transport Ships and Hovers (+25-33%)



T2

- Increased Core Sumo weapon ROF (+25%), Energy to fire (360->480)

- Increased Arm Recon health (+25%) and Core Blaze health (+20%), reduced LOS (896->768)

- Reduced Arm Bertha/Vulcan Upgrade and Core Intimidator/Buzzsaw Upgrade Eenrgy and Metal costs (-6.6%)

- Lowered guidance on Arm Shooter weapon (-75%) to prevent excessive plane aiming, Increased weapon Energy to fire (225->300)

- Increased Core Can health (7500->7700)

- Increased Core Manticore health (+13%)

- Increased Core Morty weapon damage (+20%), lowered Buildtime (-25%)

- Improved Arm Panther overall health (+3.3%)

- Reduced radar coverage (-50%) on Arm and Core T2 Sonar Stations

- Moved Arm Renegade and Core Nemesis back to T3, adjusted stats accordingly

- Moved Arm Riptide and Core Slipstream back to T3, adjusted stats accordingly

- Reduced Arm Pennetrator health (-5%)



T3

- Reduced Arm Maruader and Core Widow unit health (-25%), speed (-10%)

- Increased Arm Cerberus Health (+8%)

- Modified Arm Vault to function similar to Core Vault with same values

- Increased Arm Champion health (+33%)

- Increased Core Autocrat health (+25%)

- Increased Core Arbitrator weapon Energy requirement (2x) and reload time (30->36 seconds)

- Increased Core Overlord weapon DPS (+12.5%)

- Reduced Arm Aurora Energy amd Metal costs (-10%), increased bomb weapon damage (1440->2160), increased speed (9->10.5), and fixed infinite bomb dropping. NOTE: prior to overall T3 change

- Reduced Core Decimator unit speed (6.4->6)

- Modified Arm Deluge and Core Hammerhead nuclear torpedo to manually fired vlaunch warhead missiles - adjusted damages and cost to fire accordingly

- Adjusted Arm Warden health (+50%)

- Adjusted Core Bastion weapon animation, AOE (+50%), and DPS (+12.5%)

- Improved Arm Expedition and Core Halcyon turnrate (+80%) and overall health (+25%)

- Restore Tri-Burst, Salvo fire for Core Dictator, increased reload time (32->60), reduced shot damage (19.2k->14.4k)

- Improved Armageddon rate of fire (30->25), reduced shot damage (18k->12.8k)

- Lowered Arm and Core Shield healtime to 9.1 values, improved overall health (+15%)

Total Annihilation: Escalation Beta 8.1.8 Release

Total Annihilation: Escalation Beta 8.1.8 Release

News 1 comment

Total Annihilation: Escalation Beta 8.1.8 Release

Total Annihilation: Escalation Beta 8.1.5 Release

Total Annihilation: Escalation Beta 8.1.5 Release

News 1 comment

Total Annihilation: Escalation Beta 8.1.5, brings a host of balance changes to improve gameplay.

Total Annihilation: Escalation Beta 8.1.3 Release

Total Annihilation: Escalation Beta 8.1.3 Release

News 1 comment

Merry christmas, Total Annihilation: Escalation 8.1.3 has been released, with many bug fixes, and some very important balance changes.

Total Annihilation: Escalation 8.1.1 Release

Total Annihilation: Escalation 8.1.1 Release

News 6 comments

Total Annihilation: Escalation 8.1.1 has been released, plenty of changes all around.

RSS Files
Total Annihilation: Escalation Beta 8.1.8

Total Annihilation: Escalation Beta 8.1.8

Full Version 2 comments

Total Annihilation: Escalation Beta Release 8.1.8, brings a host of new changes to gameplay. Multiple Unit Air Transports(MUAT) no longer have to land...

TAESC GOLD 9.4.0

TAESC GOLD 9.4.0

Full Version 1 comment

Latest Version of TA:ESC. 9.4.0 features a bevy of new units and important balance fixes for TA longest continually running and most successful mod.

Total Annihilation: Escalation Beta 8.1.5

Total Annihilation: Escalation Beta 8.1.5

Full Version

Total Annihilation: Escalation Beta 8.1.5, brings a host of balance changes to improve gameplay.

Total Annihilation: Escalation Beta 8.1.3

Total Annihilation: Escalation Beta 8.1.3

Full Version

Merry christmas, Total Annihilation: Escalation 8.1.3 has been released, with many bug fixes, and some very important balance changes.

Escalation Beta 8.1.1

Escalation Beta 8.1.1

Full Version

8.1.1 beta release, see the changelog for changes.

TA Escalation Beta 6.8

TA Escalation Beta 6.8

Full Version 19 comments

ESC 6.8 is now linked with the TA Community Patch and is designed to work with the just released 3.9.02 version. Aside from many subtle engine improvements...

Comments  (0 - 10 of 166)
Lord_Mordja
Lord_Mordja

Can't wait for the triumphant return of T4!

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SharinganFox
SharinganFox

If anybody still playing this awesome game there is the newest patch link under my video where i’ll show you the new things :D

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rianrio
rianrio

This mod looks cool but I'm having problems
The minimap gets over the building/unit tab, I can still select the items in the tab, but its rather uncorfortable and ugly, playing on a higher resolution kinda fixed it, but made the game extremely laggy and unstable, it crashed at random
Anything that can be done?

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didntnoagoodname
didntnoagoodname

How do i replace the AI for skirmish?

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bluegender
bluegender

interesting mod , BUT , the special attacks (normal before -ex: torps on destroyers) are too hard to manage (better a on/off toggle option)... my destroyers are useless against subs :( ; some special weapons don't work (nuke subs , missiles on carrier).... ONE scary thing : builders subs have a fire attack sound when they start to build ... lol i can't get used to that ; anyway , i like the new ui and map mode ; good work !

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lolingdevil
lolingdevil

Any video showing how to install this with steam ?

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wojciech
wojciech

Amazing joob thanks a loot :)

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didntnoagoodname
didntnoagoodname

After installing the 8.1.3 BETA release music doesn't play, cant even access the music tab in the options menu. A little help?

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MirāNoHebi
MirāNoHebi

Do you have a "tamus" folder inside your Total Annihilation: Escalation folder?

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didntnoagoodname
didntnoagoodname

No. I also cant select the Music tab in the options menu

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