For those unfamiliar with TA: Escalation (TA:ESC), we like to think of our effort as a production quality expansion to Total Annihilation which can be enjoyed in both Skirmish and Multiplayer settings. TA:ESC offers significant enhancements to the venerable TA gaming engine, including Cavedog quality models, textures, and presentation - a feat claimed by many, but realized by none; new GUI and extended menus; unique upgrading system for defenses and resources; deflective Shield Generators; mass unit Teleportation Gates; automated mass loading and unloading transports; Multi-Unit-Air-Transports; proximity bonuses for adjacent Fusions and Energy Storages; Surfaceable subs; walking ships; Omni Intel Towers capable of massive radar, jamming, LOS, targeting, and Commander hacking; and much, much more!

Description

2009 was a long year in the development of TA:ESC, but we made significant strides in improving gameplay and balance, added new units and features, and also grew the community. We started the year wrapping up the 1.x Betas and after a long delay worked our way through the Beta 3.x series. With Beta 4.0, we’re finally nearing the end of major Arm and Core development and can begin in earnest for 2010 the addition of the Talon race.

Preview
TA:Escalation Beta 4.0
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