For those unfamiliar with TA: Escalation (TA:ESC), we like to think of our effort as a production quality expansion to Total Annihilation which can be enjoyed in both Skirmish and Multiplayer settings. TA:ESC offers significant enhancements to the venerable TA gaming engine, including Cavedog quality models, textures, and presentation - a feat claimed by many, but realized by none; new GUI and extended menus; unique upgrading system for defenses and resources; deflective Shield Generators; mass unit Teleportation Gates; automated mass loading and unloading transports; Multi-Unit-Air-Transports; proximity bonuses for adjacent Fusions and Energy Storages; Surfaceable subs; walking ships; Omni Intel Towers capable of massive radar, jamming, LOS, targeting, and Commander hacking; and much, much more!

Report content TA:Escalation Beta 4.0
Full Version
Jan 1st, 2010
18.79mb (19,702,369 bytes)
1,686 (1 today)
Embed Button
Download now

2009 was a long year in the development of TA:ESC, but we made significant strides in improving gameplay and balance, added new units and features, and also grew the community. We started the year wrapping up the 1.x Betas and after a long delay worked our way through the Beta 3.x series. With Beta 4.0, we’re finally nearing the end of major Arm and Core development and can begin in earnest for 2010 the addition of the Talon race.

No doubt over the next month or two we’ll need to make some modifications (and possibly add a few units) to Beta 4.x, but overall we’re quite pleased with how things have progressed and hope y'all are as well. We we're hoping to release all of our planned units with 4.x, but a couple of last minute problems surfaced and we'd rather wait and get the last batch right (even for a beta release) before releasing. Regardless there are, of course, a multitude of tweaks and fixes listed below, but the major features for 4.0 include the new fully automatic teleporting gates, the Arm Olympus, as well as the inclusion of all new floating hover-plants which along with classic hover-plants can now be built by the commander again.

2010 is here at last so don’t hesitate to download and get those games started ASAP. As always, don’t be shy about posting your thoughts as well as feedback!

New Units

  • Arm Classified Fabricator – Builds Arm Olympus
  • Arm Olympus – Mobile Nuclear LOS cannon
  • Arm Floating Hover Plant
  • Core Floating Hover Plant


  • Shields may not work properly in FFA games or with saved games
  • Fixed undetectable crawling bombs when underwater - now detectable via sonar
  • Added missing corpses to various units
  • Fixed missing reclaim on Core MLV
  • Fixed temporary free Energy boost when upgrading Fusion and Super Fusion Reactors


  • None


  • Removed option to build fully upgraded units (Viper, Ambusher, Buzzsaw, etc)
  • Moved Resource Generators to Level 1, doubled Energy output to 200 (Metal output is still 1)
  • Reduced all transport costs by 25%
  • Added automatic loading/unloading to teleporting Galactic Gates
  • Increased Shield Generator costs
  • Moved Core Immolator back to Level 2, improved armor and firepower
  • Reduced Level 3 main battle tanks and Raptor / Krogoth about 5%
  • Increased Wind Generator Metal costs slightly
  • Increased Moho and Mantle Extractor output (to 8 and 32 respectively)
  • Increased Metal Maker Energy use back to 100 (from 80)
  • Increased Metal Extractor Energy use to 10 (from 5)
  • Reduced Moho Metal Maker Metal output to 12 (from 15), reduced death explosion
  • Reduced Fusion adjacency Energy bonus from +1500 to +1000
  • Lowered Fusion Energy build costs
  • Lowered Geothermal armor
  • Removed cloaking from Aurora and Manticore due to 'blocking' bugs, both units are now stealth instead
  • Removed stealth from advanced bombers, improved armor
  • Decreased Arm and Core Destroyer health
  • Removed stealth from Arm Panther
  • Lowered Energy cost and build time for the Arm Gorgon
  • Increased Core Immolator armor and firepower, removed cloaking
  • Simplified mines to Large Area, Light Damage / Small Area, High Damage / Medium Area, Medium Damage / Nuclear
  • Moved Core Hammerhead to Capital Shipyard (Level 3)
  • Moved Level 4 Factories to Level 3 construction vehicle build menu
  • Added Level 2 factory build options to Level 3 construction vehicle build menu (2nd page)
Preview Image
TA:Escalation Beta 4.0
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Total Annihilation
Send Message
Release date
Mod watch
Start tracking
MD5 Hash
Related Games
Total Annihilation
Total Annihilation Real Time Strategy
Related Groups
Total Annihilation: Escalation Mod Group
Total Annihilation: Escalation Mod Group Developer with 6 members