For those unfamiliar with TA: Escalation (TA:ESC), we like to think of our effort as a production quality expansion to Total Annihilation which can be enjoyed in both Skirmish and Multiplayer settings. TA:ESC offers significant enhancements to the venerable TA gaming engine, including Cavedog quality models, textures, and presentation - a feat claimed by many, but realized by none; new GUI and extended menus; unique upgrading system for defenses and resources; deflective Shield Generators; mass unit Teleportation Gates; automated mass loading and unloading transports; Multi-Unit-Air-Transports; proximity bonuses for adjacent Fusions and Energy Storages; Surfaceable subs; walking ships; Omni Intel Towers capable of massive radar, jamming, LOS, targeting, and Commander hacking; and much, much more!

Description

Almost 3 months into the new year (and already 3 months from our last official Beta), TA:ESC Beta 4.1 has finally arrived! While it certainly has been a while since Beta 4.0, it has not been due to any lack of activity as there have been countless multiplayer games, 2 tournaments, and 5 test releases aimed at improving game-play and refining balance. There is still much to do, but our latest release is our best yet and one step closer to our goal of wrapping up Arm and Core development and finally moving on to bring you the new Talon 3rd race add-on.

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TA:Escalation Beta 4.1
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RedTiki
RedTiki - - 221 comments

four point what now?

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V_Flashbang
V_Flashbang - - 140 comments

It is beta 4.1. It has been like that ever since... (say, beta 1.1 i believe?)

So there is like a lot of other escalation stuff out there, although older.

It is good and it stretches the ta engine limits. Walking ships, extreme spider bots, mobile unit factories (ARM nomad), and what I think is the closest thing to true galactic gate transportation.

The only thing that I have a problem with is the ai. Needs to be a bit more difficult, and I think it should build the units it does not build, like in a lot of cases, T3 and the CORE and Olympus.

Needs to rebuild too. And I think the wieghts/limits in AI txt files should be a lot bigger based on unit importance/value.

You could play online with it too, the mod supports online play.

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harmen
harmen - - 3 comments

I tried to install 4.1.
When I start the game, the game crashes and Windows shows the next fault:
objects3d/hail1.3DO
Image: Img17.imageshack.us

Does anybody knows what the problem is?

Harmen

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thunderoflove
thunderoflove - - 1 comments

@ Harmen I had the same thing what you did :(

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TheRegisteredOne Author
TheRegisteredOne - - 86 comments

both of you and anyone with this error need to install the official Core Contingency expansion for Total Annihilation, and then 3.1 patch before trying to install this mod.

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Guest
Guest - - 689,939 comments

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Bfox
Bfox - - 173 comments

Great stuff : ) can't wait to get a LAN match going!

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V_Flashbang
V_Flashbang - - 140 comments

TRO, really? Why not just release beta 4.2? I looked up beta 4.1 and got it, I had a feeling it was already out thre, and whalaa! Found it on Ta:Escalation Russian site.

If it's that easy to get, why not just release and fix/look into reported problems?

Is this where i'm supposed to report an error?

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SovietUnion88
SovietUnion88 - - 3 comments

Why is the core Corona (shield generator) a lot, and I mean a LOT, less effective than the arm equivalent? The Aegis can easily stop a B.F.G. shell and taking minimum damage, but the Corona has problems with ordinary Bertha shells.

Is this something that should be or will this be fixed in the upcoming versions?

Thanx for the reply.

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