TA Escalation Beta 6.5
Mar 15, 2013 Full Version 4 commentsIt is time to once again continue the infinite conflict! Just in time, TA:Escalation (TAESC) delivers an arsenal of destruction with even more units...


0 comments by TheRegisteredOne on Nov 12th, 2009
What is TA:ESC?
TA:ESC is a Cavedog quality expansion to Total Annihilation featuring the following:
Is TA:ESC available for download?
Yes. TA:ESC is currently in Beta development and can be found here. We expect an official release of TA:ESC to be completed by the end of 2009. Before you download, however, you may want to continue reading to familiarize yourself with all of TA:ESC's features.
What are some of the new features included in TA:ESC?
There are too many features to list here, but here is a sampling of some the major updates:
New expanded menu and GUI along with improved unit models and texturing. Upgradable buildings.
Adjacency bonuses for Energy resources. Mass loading/unloading transports and multi-unit-air-transports.
Mass unit teleportation between galactic gates anywhere on the battlefield. Surfacable subs, complete with Nuclear warheads and none of the issues associated with past surfacing sub attempts.
Deflective shields that block all but the most powerful of weapons.
A complete Level 3 technology tier and beyond.
There is more to come and additional content will be updated as progress continues! Stay tuned!
It is time to once again continue the infinite conflict! Just in time, TA:Escalation (TAESC) delivers an arsenal of destruction with even more units...
After years of work, we've finally reached the point where we are nearing completion of the development of the Arm and Core and ready to begin focus on...
Beta 4.2 is finally here! As usual we’re late in releasing, but it is not for a lack of effort. Over the past few months we’ve been quite busy working...
Almost 3 months into the new year (and already 3 months from our last official Beta), TA:ESC Beta 4.1 has finally arrived! While it certainly has been...
2009 was a long year in the development of TA:ESC, but we made significant strides in improving gameplay and balance, added new units and features, and...
Fixed problems with the line-bombing fix. The fix had some issues with projectile behaviour and balancing. Reverted scripts back to OTA versions. Although...
Hey man, I love this mod, but I have a question. How did you change the top bar where the resources are displayed? I have this weird issue with vanilla that that bar "grows" by 1 pixel when the resources update, and this mode seems to fix it, so I was wondering what you did...
Ok, can anyone who knows about TA modding answer this at all? I just want to fix my default gui.
wow. still updating? awesome
i know, i'm whooping with joy in my chair as we speak XD
also who's read Dune: The Bulterian Jihad, really great book and will give TA players some lol's
I have problems trying to pickup those extra large Kabots/Mechs to carry them over harsh terrain to the front. Small to medium size are ok and some large ones too but those humongus ones, no can do. Those really large carriers should be able to carry at least one mega size, you think? Hope i didnt get my TA mods mixed up, speaking of those single custom UFO. ones especially.
Single custom UFO huh? The biggest units nothing can carry.
ok, then have to adjust to a diff tactic
Where can you get those maps from above photo promo shots?
OMG Epic
Planes? OK, i now remember spotting planes over yonder but far from the base but they did appear roaming around for targets of opportunity and eventually zeroed in over my area. I had dozen of my best fighters spreadout but those crafts came in like a pack of wolves, then the arty bombardment afterwards! I deserve better - I'm not supposed to lose!!! heh heh very challenging indeed