The Dawn of the Tiberium Age is a stand-alone Tiberian Sun to Tiberian Dawn (C&C 95) and Red Alert total conversion for which we tried to capture TD's feeling as well as possible (both concerning graphics and gameplay) in classic mode, while giving the player a lot of fun new stuff and access to the RA factions when playing in enhanced mode.

These are the maps that are included with DTA's installation.

Posted by Bittah_Commander on Nov 27th, 2013
Basic Other.



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Tiberian Blitz by j4m3sb0nd


Sandpit by ReFlex


Sand Serpent by MeesterMan


Pitfall by Bittah Commander

Author's notes: This is a remade Tiberian Dawn map. For DTA 1.11 I edited the layout of the map somewhat to make it look a bit more interesting and to also make it wide enough to cover the entire screen when playing with a resolution with a width of 1920px. In addition Rampastring also improved the details by adding dirt LAT tiles, trees and adjusting the lighting.


Beach Landing by ChronoSeth


Switching Islands by Lin Kuei Ominae


Field by ChronoSeth


Unforgiving Islands by Ragox


Forest of Fear by DavyCrockett


Savanna Ridge by j4m3sb0nd


Emerald Canyon by Lin Kuei Ominae


Desert City by drive


Dead Winter by j4m3sb0nd


Red Valley by ChronoSeth


Coastal Path by Lin Kuei Ominae


Car Park by Lin Kuei Ominae


Canyon Chase by ChronoSeth


Death Prison by drive


Yaseca Island by drive


Trinity by Lin Kuei Ominae


Frosty Lake by Lin Kuei Ominae


Composite by Rampastring


Triad of Deception by j4m3sb0nd


Island Raiders by Lin Kuei Ominae


Crossroads by SeriousToni


Social Divide by OmegaBolt


Chaos Rivers by DavyCrockett


Dust Devils by ChronoSeth


Desert storm by ChronoSeth


Tower of Power by ChronoSeth


Deceiving Adjacency by Crash


River Front by stormrider


Chilly Glow by Rampastring


Dust Bowl by ReFlex


Hollow Grave by Aro


Hectic Oasis by Bittah Commander


The Crater by ChronoSeth


Back County by stormrider


Eerie Spirits by Lin Kuei Ominae


Black Forest by drive


Dusk by ChronoSeth


Connexion by Bittah Commander


Toxic Passage by ReFlex


Stranded by OmegaBolt


Northern Lights by OmegaBolt


Tunnel Train-ing by Rampastring

Author's notes: A large-sized remake of the TS classic. The Comp Stomp version of the map has the players in the center and the AIs in the usual starting locations; click on the "Comp Stomp" link to see the megamap for that version of the map.


Razor Blade by DavyCrockett


The Sandbar by j4m3sb0nd


Drifted River by stormrider


Lakefront Clash by Bittah Commander

Author's notes: A remade Tiberian Dawn map. There used to be a starting location top left, but I decided to remove it because it's only accessible via a very narrow bridge, so placed a small civilian town there instead. Rampastring improved this map's details by adding some LATs, trees and green light posts.


Tiberium Garden Redux by Bittah Commander

Author's notes: A remade Tiberian Sun map. It's a bit smaller than Tiberian Sun's original version and although I actually initially made it as a desert map, I remade it as a temperate map for DTA 1.11, during which I also improved its details by adding trees, rocks, debris and invisible light posts.


The Experiment Lab by Rampastring


Tiberium Garden III by Rampastring


Lost Arena by Bittah Commander


Town of the Unfortunate by Rampastring


Springnight by Rampastring


Terraces by Bittah Commander

Author's notes: A remade Tiberian Sun map. I initially decided to remove this map for DTA 1.11, but we eventually decided to keep it as a Comp Stomp map only. Rampastring added 2 extra starting locations to the map and improved the details by adding LATs, pebbles, terrain objects and by adjusting the lighting.


Canyon Chase 2 by ChronoSeth


Shiner's Yard by Rampastring


Circle of Death by Rampastring


Renegade War by drive


Island Trouble by stormrider


Train-ing Holiday by Rampastring


Tideland by OmegaBolt


Sand Trap by Bittah Commander


Rivers of Refener by Rampastring


Enemy Lines by Warlord


Death Valley by ChronoSeth


Arctic Circle by ChronoSeth


A Path Beyond by ChronoSeth

Rampastring edited the map's layout to make it bigger and more detailed, after which I (Bittah Commander) also made some edits to the layout to improve some of the shores, cliffs and bridges and also replaced the tiberium with ore and gems.


Tiberian Twilight by ChronoSeth


City in Conflict by Rampastring


Frozen Wasteland by Rampastring


Delirious Island by Crash

Author's notes: This is my second multiplayer map which is included in the 1.10 version of DTA. As you can see, it is an asymmetrical 8-player map located on an island. This means you can battle by land, air and sea. There are big amounts of tiberium to harvest, if you're brave and greedy enough to claim it as yours.


Radial Range by j4m3sb0nd

Author's notes: A ravine of twisting valleys and ranges, this map offers a challenging yet strategically balanced battle arena for up to 8 players, with multiple battle fronts and passages to traverse, furthermore infested by tiberium in the valley gaps between the ranges, and most of the tiberium on the map is situated between players to offer tactical gameplaying. There are also 3 tiberium nexuses in the central horizontal locuses of the mountain ranges where civilians have settled, although for the most part the mountain-tops of the radial ranges offer the most scenery lacking tiberium infestation, with an insufficiency of the nutrients well known to be metabolised by fast growing tiberium.


Africatorial by Lin Kuei Ominae


Alpine Assault by drive


Dante's Desert by Lin Kuei Ominae


Shifted War Areas by drive


Perilous Islands by j4m3sb0nd


Tiber by Lin Kuei Ominae

Author's notes:
-4 trains (capable of transporting 10 infantry units very fast, very far from one to the next trainstation)
-4 Hovercrafts on different locations (capable of transporting 5 infantry units from one side of a river to the other)
-random civil boat patrols (weaker versions of the player buildable ones; can be stopped by destroying the 2 civil naval yards)
-random meteor strikes (with dynamic lighting)
-random ionstorms (with random duration; with dynamic lighting; lengthened warning duration to give aircraft more time to head back to base due to the long flightroutes on the big map)
-capturable techcenters, hospitals and old abandoned outposts
-tech centers give access to secret units (GDI: V2, Demo Truck, Hovercraft; Nod: Heavy Tank, Demo Truck, Hovercraft)
-work started on this map december 2009, finished august 2010


Post comment Comments
Templarfreak
Templarfreak Nov 28 2013, 2:52am says:

I'm sorry but, was this really needed? It's neat and all, but I don't think this was necessary at least on Moddb, maybe on the DTA Website...

+2 votes     reply to comment
Bittah_Commander
Bittah_Commander Nov 29 2013, 8:53pm replied:

You can consider this to be the DTA website from now on ;)

+5 votes     reply to comment
ApornasPlanet
ApornasPlanet Nov 28 2013, 3:11am says:

Awesome maps! Which one is the biggest?

+2 votes     reply to comment
Nuttah
Nuttah Nov 28 2013, 3:34am replied:

I'm guessing Tiber.

+2 votes     reply to comment
Bittah_Commander
Bittah_Commander Dec 1 2013, 12:12pm replied:

Maps are first ordered by the number of players they allow and then by size, so Tiber is indeed the biggest.

+2 votes     reply to comment
SeriousToni
SeriousToni Nov 28 2013, 9:02am says:

Crossroads - best map ever :D

+2 votes     reply to comment
Bittah_Commander
Bittah_Commander Nov 28 2013, 9:36am replied:

Hope you didn't mind me changing its original name ("Road to Middle") =P

+2 votes     reply to comment
SeriousToni
SeriousToni Dec 1 2013, 7:11pm replied:

No problem, mate :)

+2 votes     reply to comment
jfpoliveira12
jfpoliveira12 Nov 28 2013, 10:56am says:

All of these maps are extremely awsome and even better than professionally made maps, I wish the newer C&Cs could have maps so big and looking so alive and strategicall like these ones, Maybe I should give a go at modding or mapmaking.

+2 votes     reply to comment
skapunker
skapunker Jul 24 2014, 8:25pm says:

Wow what a Cool Trippy rainbow of colors is this page, when u quickly scroll up and down the map page .....

trippy

+1 vote     reply to comment
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Released Nov 2, 2007
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