The Dawn of the Tiberium Age is a stand-alone Tiberian Sun to Tiberian Dawn (C&C 95) and Red Alert total conversion for which we tried to capture TD's feeling as well as possible (both concerning graphics and gameplay) in classic mode, while giving the player a lot of fun new stuff and access to the RA factions when playing in enhanced mode.

These are the maps that are included with DTA's installation.

Posted by Bittah_Commander on Nov 27th, 2013
Basic Other.


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Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor
Author's notes: This is a remade Tiberian Dawn map. For DTA 1.11 I edited the layout of the map somewhat to make it look a bit more interesting and to also make it wide enough to cover the entire screen when playing with a resolution with a width of 1920px. In addition Rampastring also improved the details by adding dirt LAT tiles, trees and adjusting the lighting.


Game Modes: Default, Scavenger, Survivor


Game Modes: Co-Op
Mission Briefing:
We've located a vulnerable Soviet Radar facility. Take a small force
of commandos and engineers, eliminate the facility's defenders and
capture the facility.

After succesfully capturing the facility, you will receive an MCV. Set up
bases and destroy the Soviet base in the area with the help of the
information you got from the captured radar.


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Co-Op
Mission Briefing:
Your fleet has gotten seperated from your base due to surprisingly
aggressive GDI expansion. Break through GDI's encirclement,
reunify your forces and demolish GDI's expansion bases.
Show no mercy!


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default


Game Modes: Co-Op
Mission Briefing:
We recently lost contact with one of our bases. We've seen no Allied
movement near the area, but something strange must be going on.

Take an MCV along with some units, move in and check it out.


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor, Co-Op
Author's notes: A large-sized remake of the TS classic. The Comp Stomp version of the map has the players in the center and the AIs in the usual starting locations; click on the "Comp Stomp" link to see the megamap for that version of the map.


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor
Author's notes: A remade Tiberian Dawn map. There used to be a starting location top left, but I decided to remove it because it's only accessible via a very narrow bridge, so placed a small civilian town there instead. Rampastring improved this map's details by adding some LATs, trees and green light posts.


Game Modes: Default, Scavenger, Survivor
Author's notes: A remade Tiberian Sun map. It's a bit smaller than Tiberian Sun's original version and although I actually initially made it as a desert map, I remade it as a temperate map for DTA 1.11, during which I also improved its details by adding trees, rocks, debris and invisible light posts.


Game Modes: Default, Scavenger, Survivor, Co-Op


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor
Author's notes: A remade Tiberian Sun map. I initially decided to remove this map for DTA 1.11, but we eventually decided to keep it as a Comp Stomp map only. Rampastring added 2 extra starting locations to the map and improved the details by adding LATs, pebbles, terrain objects and by adjusting the lighting.


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor
Rampastring edited the map's layout to make it bigger and more detailed, after which I (Bittah Commander) also made some edits to the layout to improve some of the shores, cliffs and bridges and also replaced the tiberium with ore and gems.


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor
Author's notes: This is my second multiplayer map which is included in the 1.10 version of DTA. As you can see, it is an asymmetrical 8-player map located on an island. This means you can battle by land, air and sea. There are big amounts of tiberium to harvest, if you're brave and greedy enough to claim it as yours.


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor, Co-Op
Author's notes: A ravine of twisting valleys and ranges, this map offers a challenging yet strategically balanced battle arena for up to 8 players, with multiple battle fronts and passages to traverse, furthermore infested by tiberium in the valley gaps between the ranges, and most of the tiberium on the map is situated between players to offer tactical gameplaying. There are also 3 tiberium nexuses in the central horizontal locuses of the mountain ranges where civilians have settled, although for the most part the mountain-tops of the radial ranges offer the most scenery lacking tiberium infestation, with an insufficiency of the nutrients well known to be metabolised by fast growing tiberium.


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default, Scavenger, Survivor


Game Modes: Default


Game Modes: Default, Scavenger, Survivor
Author's notes:
-4 trains (capable of transporting 10 infantry units very fast, very far from one to the next trainstation)
-4 Hovercrafts on different locations (capable of transporting 5 infantry units from one side of a river to the other)
-random civil boat patrols (weaker versions of the player buildable ones; can be stopped by destroying the 2 civil naval yards)
-random meteor strikes (with dynamic lighting)
-random ionstorms (with random duration; with dynamic lighting; lengthened warning duration to give aircraft more time to head back to base due to the long flightroutes on the big map)
-capturable techcenters, hospitals and old abandoned outposts
-tech centers give access to secret units (GDI: V2, Demo Truck, Hovercraft; Nod: Heavy Tank, Demo Truck, Hovercraft)
-work started on this map december 2009, finished august 2010

Post comment Comments
Templarfreak
Templarfreak Nov 28 2013, 2:52am says:

I'm sorry but, was this really needed? It's neat and all, but I don't think this was necessary at least on Moddb, maybe on the DTA Website...

+2 votes     reply to comment
Bittah_Commander Author
Bittah_Commander Nov 29 2013, 8:53pm replied:

You can consider this to be the DTA website from now on ;)

+5 votes   reply to comment
ApornasPlanet
ApornasPlanet Nov 28 2013, 3:11am says:

Awesome maps! Which one is the biggest?

+2 votes     reply to comment
Nuttah
Nuttah Nov 28 2013, 3:34am replied:

I'm guessing Tiber.

+2 votes     reply to comment
Bittah_Commander Author
Bittah_Commander Dec 1 2013, 12:12pm replied:

Maps are first ordered by the number of players they allow and then by size, so Tiber is indeed the biggest.

+2 votes   reply to comment
SeriousToni
SeriousToni Nov 28 2013, 9:02am says:

Crossroads - best map ever :D

+2 votes     reply to comment
Bittah_Commander Author
Bittah_Commander Nov 28 2013, 9:36am replied:

Hope you didn't mind me changing its original name ("Road to Middle") =P

+3 votes   reply to comment
SeriousToni
SeriousToni Dec 1 2013, 7:11pm replied:

No problem, mate :)

+2 votes     reply to comment
X005
X005 Dec 6 2014, 7:12am replied:

I prefer Deceiving Adjacency :Deceiving Adjacency + Infini Tiberium/Ore = BIG WAR !

+1 vote     reply to comment
jfpoliveira12
jfpoliveira12 Nov 28 2013, 10:56am says:

All of these maps are extremely awsome and even better than professionally made maps, I wish the newer C&Cs could have maps so big and looking so alive and strategicall like these ones, Maybe I should give a go at modding or mapmaking.

+2 votes     reply to comment
skapunker
skapunker Jul 24 2014, 8:25pm says:

Wow what a Cool Trippy rainbow of colors is this page, when u quickly scroll up and down the map page .....

trippy

+1 vote     reply to comment
X005
X005 Dec 8 2014, 1:05pm says:

In your opinion , what is the best map for a fight 1 vs 1 ?

+1 vote     reply to comment
Rampastring Creator
Rampastring Dec 8 2014, 3:02pm replied:

Any of the 2p maps. If you want it to be perfectly balanced, then any of the symmetrical 2p maps. My _personal_ favourites are probably Tiberian Blitz, Sand Serpent, Pitfall, Forest of Fear, Sandpit and Beach Landing, but the rest of the 2p maps aren't bad at all. I just prefer fast-paced maps =)

+1 vote   reply to comment
X005
X005 Dec 9 2014, 12:44pm replied:

In fact , we can use all the maps for 1v1 ... I think my favorite map ( 2 players) is Sand Serpent . But thank you =)

+1 vote     reply to comment
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Released Nov 2, 2007
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