The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.
It's been a long time but version 1.3 of the mod is close to being ready for release.
Posted by TalonH4wk on Jan 27th, 2013
We're pleased to finally be able to say that version 1.3 is very close to being done! We've had some challenges getting the mod to this stage, which is why it has taken so long, but we're hoping to get the mod out very soon.
This version of the mod makes some very noticeable changes to the game. The TALON Mod has always been a mod for people who want to have the most challenging and yet balanced C&C3 experience, and this new version will have some of the most dramatic changes yet.
We do have a Steam group now if anyone plays CNC3: TALON Mod on Steam. Steamcommunity.com We haven't promoted it much up until now, but feel free to join if you want to play the mod with others. 1.3 will come with an installer that installs the mod on Steam versions of the game.
We'll be posting details soon along with screenshots, so watch this space!