The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Nod Radar Building (view original)
Nod Radar Building
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
MrTimm
MrTimm

hmm main building looks to much gdi thanks to the texture if you replace it with a nod style texture it will fit nod perfectly

Reply Good karma Bad karma+7 votes
CaptSierra
CaptSierra

I agree, little too much GDI texture going on there but give it that nice dark gray/black nod scheme and it fits.

Reply Good karma Bad karma+2 votes
[=T=]Svein
[=T=]Svein

We'd be all for giving things new textures and such, but unfortunately our two-man team doesn't include a 3D modeler, and neither of us is familiar with any of that. That's why we've been borrowing structures and units from the vanilla game.

Reply Good karma Bad karma+1 vote
Jason_Zombolt
Jason_Zombolt

Do you need a re-texture artist?

Reply Good karma Bad karma+2 votes
TalonH4wk Author
TalonH4wk

For sure! We're very close to releasing version 1.3 so any new textures would probably not make it into that version, but 1.4 won't be far behind and they could be included in that release.

Reply Good karma+1 vote
[=T=]Svein
[=T=]Svein

I'd like to point out that this structure is actually a Nod structure created by EA, used in the campaign. I don't see how it's not Nod-like, it's got that sleek yet jagged look to it that seems menacing. Maybe the player color chosen for the picture wasn't the best, but regardless the structure looks really Nod-like to me.

Reply Good karma Bad karma+1 vote
Jason_Zombolt
Jason_Zombolt

It's a set piece building, so it stands out with the normal everywhere nod colors.

Reply Good karma Bad karma+1 vote
ATFRico
ATFRico

do you still need a modeler/texture artist?

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

Nod's Radar building that will be in 1.3, also with 3-4 radar related abilities.

Details
Date
Size
1920×1080
Options
URL
Embed
Embed Thumb
Share
New
Add media
Feed
RSS
Report
Report