The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.

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Nod Radar Building
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MrTimm Feb 6 2013 says:

hmm main building looks to much gdi thanks to the texture if you replace it with a nod style texture it will fit nod perfectly

+7 votes     reply to comment
CaptSierra Feb 6 2013 replied:

I agree, little too much GDI texture going on there but give it that nice dark gray/black nod scheme and it fits.

+2 votes     reply to comment
[=T=]Svein Feb 6 2013 replied:

We'd be all for giving things new textures and such, but unfortunately our two-man team doesn't include a 3D modeler, and neither of us is familiar with any of that. That's why we've been borrowing structures and units from the vanilla game.

+1 vote     reply to comment
Jason_Zombolt Feb 8 2013 replied:

Do you need a re-texture artist?

+2 votes     reply to comment
TalonH4wk Author
TalonH4wk Feb 9 2013 replied:

For sure! We're very close to releasing version 1.3 so any new textures would probably not make it into that version, but 1.4 won't be far behind and they could be included in that release.

+1 vote   reply to comment
[=T=]Svein Feb 20 2013 replied:

I'd like to point out that this structure is actually a Nod structure created by EA, used in the campaign. I don't see how it's not Nod-like, it's got that sleek yet jagged look to it that seems menacing. Maybe the player color chosen for the picture wasn't the best, but regardless the structure looks really Nod-like to me.

+1 vote     reply to comment
Jason_Zombolt Feb 21 2013 replied:

It's a set piece building, so it stands out with the normal everywhere nod colors.

+1 vote     reply to comment
ATFRico Mar 26 2013 says:

do you still need a modeler/texture artist?

+1 vote     reply to comment
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Nod's Radar building that will be in 1.3, also with 3-4 radar related abilities.

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Feb 5th, 2013
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