The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.

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RSS Report TALON Mod v.1.1 - Unit Profile: Mothership
Comments
!!Nova!!
!!Nova!!

looking good :)

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Raven1988
Raven1988

if it doesn't have the primary weapon anymore how does it attack?

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Mighty_BOB!
Mighty_BOB!

It doesn't. You need to use it in conjunction with other units.

"The Scrin needed help because their main long range attack was the aerial bombardment of the Devastators but with the changes made to AA it made it much harder for them. So we came up with a unique idea which was to turn the mothership into an aerial battering ram. It no longer has the game-ender weapon but instead has a massive increase in hit points as well as a repair drones, shield upgrade option, superscan and last but not least it can "Orbit Jump" into any area on the map. What this allows Scrin to do is distract enemy AA fire away from the devastators long enough for the devastators to fire safely."

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X*CrazyGamer*X
X*CrazyGamer*X

it will be my question

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TalonRagingRedneck
TalonRagingRedneck

Yeah we kinda killed two birds with one stone with the mothership. We always felt that the mothership when it had its super weapon that could take out a base in one blast was to noobish but we wanted to keep the mothership in the game but didnt know what to do with it, we went through several ideas and nothing seemed to fit. Then when we realized that Scrin needed some sort of long range arty. thats when we came up with the idea of a "Battering Ram" etc. So no more noob cannon ;)

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X*CrazyGamer*X
X*CrazyGamer*X

still 5 000$
and with the mother ship , we can view / detect stealth unit , im right , i like this idea but isnot it too much to detect stealth buildings

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TalonRagingRedneck
TalonRagingRedneck

The revealing stealth is only temporary, so if your not specifically looking at that spot, you would not even know that it was there.

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TalonH4wk Author
TalonH4wk

Gotta clarify here a little bit. The superscan will reveal stealthed units & structures if you are looking at the right spot on the map, and it will only do it for 1 second, so like Raging Redneck said, you could easily miss it.

However, the Mothership will detect stealth in it's immediate vicinity. I don't think it's too overpowered personally doing that because it can't do anything by itself once it has revealed a stealthed base (especially as it doesn't have the game-ender weapon any more!).

Also the mod has removed stealth detection from all Scrin units except gunwalkers and some infantry, so Scrin deserved something extra that had stealth detection. In the standard game PACs would fly over a base, detect stealth and decimate it. Now PAC's don't detect stealth or attack ground units so it's down to the Mothership to detect the bases, the Devastators to attack the base and the PAC's to protect the Scrin air units from enemy air units.

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gpm
gpm

AWESOME ;D much more strategic then just OVERPOWER!

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TalonH4wk Author
TalonH4wk

Yeah ironically we felt that the standard game was often underpowered (defenses etc.) but then the Mothership was the opposite and was completely overpowered. I have never seen a successful Mothership attack vs. a human (but I guess it has happened) and when you played in Skirmish mode with friends one of them would start wiping out every AI base with a mothership before you knew it!

We think this makes it a much more balanced, useful and interesting unit now. We're interested to see what people think of it and we may well tweak it more depending on the feedback we get.

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gpm
gpm

well yes i have already done that wif other players and is realy easy, if you know what are you doing. but keep up the great job guys!

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ApornasPlanet
ApornasPlanet

Finally a usefull mothership! I'm looking forward to playing around with this mod! =)

Can you put this video on youtube please? :)

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TalonH4wk Author
TalonH4wk

It's now up on YouTube; Youtube.com

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ApornasPlanet
ApornasPlanet

Oh thank you! The Terminator Theme is epic!

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TalonH4wk Author
TalonH4wk

No problem. Yeah I tried several different tracks and this one just seemed to fit.

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Termyboy
Termyboy

I thought that the primary weapon on the mother ship was the entire idea for the mother ship. Why dont you just turn down the super power weapon and have a cool off timer

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TalonH4wk Author
TalonH4wk

Yes the original game did make the Mothership's sole purpose to be a base destroyer, and we felt it didn't work that well so we came up with new ideas and abilities for it. We really like the Orbit Jump and increased hit points, but giving it a weapon that can destroy even just one building (especially if it's a conyard or superweapon) just seems a little overpowered still, especially when you consider how much aerial firepower Scrin already have at their disposal.

But having said that the idea you mentioned was brought up in some of our discussions as well as giving the Mothership tripod style lasers, but for now we wanted to see how it worked and what people had to say and there may well be some changes to it still in version 1.2.

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decnal
decnal

is that the terminator soundtrack

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TalonH4wk Author
TalonH4wk

Yes

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Description

This is a unit profile on the new mothership as well as a quick overview of some of the features in version 1.1.

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