The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.
We're adding explosions to Conyards, Superweapons and some select buildings. The explosions damage nearby units and structures.
That's pretty much impressive explosion, but I am asking what is so explosive inside a construction yard...
Good question. I personally think that someone put a Hot Pocket in the microwave and forgot about it, and at the exact same time as the Conyard is destroyed by enemy forces, the Hot Pocket (probably well past expiry date) just explodes. Luckily the guilty conyard employee can use the enemy attack as an excuse and say that fuel etc., in the Conyard caused the explosion. But then again he's dead so he probably doesn't need to worry about covering it all up.
Don't you mean... Hot Rocket? ;)
So I read something about someone microwaving a Hot Packet while the ConYard is under attack and...
Wait what.
They have to make the ammo somewhere I guess..
I ask the same question as previously mentioned. though THAT IS A FREAKING AWESOME EXPLOSION. I think given the nature of the structures, all production structures (fuel/ammo) and refineries (liquid tiberium) should go boom.