Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Basic damage
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Derranged Creator
Derranged Sep 4 2011, 5:41pm says:

So what you are saying here is that the Freedom guy wins? xD

+4 votes   reply to comment
cooldude1313
cooldude1313 Sep 4 2011, 11:57pm says:

More dramatic recoil...uh oh sure hope it's not like LURK 1.1 for SoC.

+2 votes     reply to comment
Derranged Creator
Derranged Sep 5 2011, 12:55am replied:

LURK was over the top, you fire one round out of an AK and you are looking at the sky..

+10 votes   reply to comment
nashathedog Online
nashathedog Sep 5 2011, 8:43am replied:

There have been a few mods that have messed up by over doing the recoil another being Dead city for Cop. So please be careful with that.

+3 votes     reply to comment
Subway2033
Subway2033 Jan 8 2012, 4:59pm replied:

Yeah, don't let yourself being fooled by some hardcore gamers that think that more recoil=more challenging gameplay=better.

I think that devs should/must cater to authenticity, specially when it comes to firearms portrayal.
In real like, an AK-74 doesn't kick like in LURK or vanilla CoP at all, not even the AKS-74U. If one doesn't have first hand experience with firearms you should ask someone who does, or watch videos on youtube to at least have an idea of how these weapons behave.
The same with aim sway. Putting unrealistic ammounts of recoil and aim sway only render the weapons useless.

+2 votes     reply to comment
Woozle
Woozle Nov 27 2012, 7:34pm replied:

In most games with sway, you'd have to be drunk for your aim to sway that much in real life.

+1 vote     reply to comment
raiden9188
raiden9188 May 4 2013, 7:12pm replied:

I have seen this and assure you that I have already stated to the lead dev's personally. As I train for Special Forces in Naval ROTC, I've made damn sure that in MISERY 2, everything that the USS special forces units should already know and have are on them. I cannot disclose anymore besides that which has been noted. But thank you for that concern on the recoil. Please PM me for anything further.

+1 vote     reply to comment
raiden9188
raiden9188 May 4 2013, 7:14pm replied:

I have seen this and assure you that I have already stated to the lead dev's personally. As I train for Special Forces in Naval ROTC, I've made damn sure that in MISERY 2, everything that the USS special forces units should already know and have are on them. I cannot disclose anymore besides that which has been noted. But thank you for that concern on the recoil. Please PM me for anything further. Just wanted to note that.

+1 vote     reply to comment
gansch
gansch Sep 5 2011, 2:55am says:

So, was the ball shot not included because the percentage wouldnt fit on the page or something?

+3 votes     reply to comment
N.Aaroe Author
N.Aaroe Sep 5 2011, 4:04am says:

Ball shot is almost certain death :)

+3 votes   reply to comment
Teemuslayer
Teemuslayer Sep 5 2011, 6:15pm replied:

Ball shots should make the characters wish they were dead, and run towards the nearest grenade / anomaly / monster pack!

+3 votes     reply to comment
cooldude1313
cooldude1313 Sep 5 2011, 10:53pm replied:

LOL that would be awesome if they did that.

+1 vote     reply to comment
Derranged Creator
Derranged Sep 9 2011, 4:35am replied:

Why would a ball shot kill somebody instantly? You would blow their balls off and then they would fall to the ground screaming their *** off while shooting in the air with their rifle trying to kill you.

+3 votes   reply to comment
Geez21
Geez21 Sep 17 2011, 4:43pm replied:

And then they would bleed out.
That's... *******... Awesome

+5 votes     reply to comment
CrazyMcCookie
CrazyMcCookie Oct 14 2011, 10:36pm says:

Will shots that hit certain areas affect the player in any way?
Such as leg shots slowing or stumbling the player, or chest shots affecting the player ability to regain stamina or even wounds suffered on the arms of a player making it slower or more difficult to reload..

+2 votes     reply to comment
Gabo48
Gabo48 Feb 3 2012, 10:56am says:

Gran trabajo hicieron muchachos, los felicito. Ustedes tienen talento

+1 vote     reply to comment
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Description

The basic damage of MISERY displays an aspect where this mod will have a higher difficulty in comparison to "I Work Alone" compilation mod.

Other difficulty aspects are
- fewer bandages
- fewer medkits
- less food
- less ammo
- lower startout economy
- more frequent weapon jamming
- more dramatic recoil shooting effects

Image Details
Type
Concept
Date
Sep 4th, 2011
By
N.Aaroe
Size
1256×827
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