SourceForts is a Half Life 2: Deathmatch mod where Combine and Rebels face off in capture-the-flag action with a big twist. Players build bases and other structures with blocks and plates in the "build phase" to protect themselves and their team's flag (which is actually a ball), and then duke it out and try to capture the enemy's flag in the "combat phase". Once the combat phase has ended, it's back to build, where players can repair, improve, and change their creations to ready them for the next combat phase.
Concept Artists Needed – 'Project Haven' a Half Life 2 Modification
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As you well know, 2008 has come to a close, and development is starting to speed back up again after a week of hangovers and too much holiday food! In...
The latest version of SourceForts, v1.9.4.1, has finally been released!
Here are all of the updated maps to be included in v1.9.4. Some are completely original, while others are re-hashes of previous classics.
SourceForts v1.9.3, the acclaimed mod where players build their own base, has released been released.
Due to certain events and an understanding that has been reached between the SourceForts team and the community, development on v2.0.0 will be halted...
After an awesome testing session last night, we decided that it was finally time to reveal our current working version of SourceForts v2.0.0. In case...
The SourceForts team is looking for a talented coder to help us out. The position is for a supplemental coder, not a lead. We want someone capable of...
Is this... v2.0.0 promotional material? Yes... yes I think it is! Oh dear, what has happened?! Have the developers actually been working on this mystical...
The SourceForts development team is very proud to present version 1.9.2 of SourceForts. This version stands as a stabilised version of the previous 1.9.1...
After months of hard work from the entire team, we are proud to present SourceForts v1.9.1, filled with numerous bug fixes and enhancements. Notably...
Our beloved project leader and coder, James “jlf” Freedmen has decided to leave the SourceFort's team due to complications in his life...
We have just released SourceForts v1.9.0 to the general public. You can download it from . Enjoy!
Following a rather unfortunate last two months, the SourceForts Team is now back on track with v2.0.0 well on its way, and we hope to give you more news...
SourceForts version 2.0.0 is coming along nicely, with several new maps in development and some major gameplay enhancements planned following the first...
That's right, SourceForts version 2.0.0 is on the way - estimated release date 1st May 2005. Version 2.0.0 will fix all current speed and reliability...
I'm pleased to announced that SourceForts is far from dead. I've fixed the crash bug, and you can download the updated version from here: (thanks...
Im very sad to say knifa has given up on the project of sourceforts, and this is no hoax. However, this mod is not dead. at the moment, im finding people...
There are bugs in sf_columns and sf_mineshaft that cause pieces to unfreeze if hit with the gravity gun. There was also a bug in sf_skywalk that caused...
Y helo, just released a quick update to fix a few annoying things. Changelog: Made freezer gun only unfreeze things that havn't been frozen by the...
Y helo thar. I've just released SourceForts v1.4. Main features being the new weapon, the Subharmonic Destablizer, which is used to unfreeze fort...
I've released v1.3.2 of SourceForts with a ton of bug fixes and tweaks. Changelog: Pulse Rifle down to 7 frags Fixed auto-freeze not working sometimes...
IMPORTANT I made a quick update to try and stop the physics bouncing and to fix the buying. Sorry about this. Changelog: Made the max collsion checks...
v1.2.1 for SourceForts has been released. The changes are: Added outputs and inputs to logic_gametimer for when build/fight mode is started, and to force...
SourceForts v1.2 is on it's way, I've done some beta tests and it's going along nicely. In the update, there will be: New Maps and updates...