I made a quick update to try and stop the physics bouncing and to fix the buying. Sorry about this.
Changelog:
- Made the max collision checks higher for physics
- Fixed not spawning with proper things after buying
Finally, after coding for almost a week straight, I've managed to get v1.3 out. Here's a change log:
- Added CTF
- Fixed flares not being removed after dying
- Made melee fire rate the same
- Made things buyable
- Moved unfreeze to secondary fire of the freeze gun
- Made Suit power/HP go in faster
- Made SLAMs team responsive (Red explodes only on Blue and vice versa)
- Made if you have melee weapons during build mode a cvar
- Made a freeze command
- sf_testmap: Added wall in the middle and updated models and a few other things
- Models: New box/plate models, thanks alot D3fault! (They are in the models/sf directory)
- New Maps: sf_citystreets (Pinworm) and sf_overload (D3fault)
- Map updates: sf_skywalk (Stinger)
- Fixed Create A Server still starting as a lan game
I still havn't added rotation or turrets yet, sorry. I tried turrets though, and they crashed while trying to use them.
fun :thumbup:
SourceForts r t3h pwncake
Realy cool mod! love it:D