SourceForts is a Half Life 2: Deathmatch mod where Combine and Rebels face off in capture-the-flag action with a big twist. Players build bases and other structures with blocks and plates in the "build phase" to protect themselves and their team's flag (which is actually a ball), and then duke it out and try to capture the enemy's flag in the "combat phase". Once the combat phase has ended, it's back to build, where players can repair, improve, and change their creations to ready them for the next combat phase.

Report RSS v1.3.2 Released!

I've released v1.3.2 of SourceForts with a ton of bug fixes and tweaks. Changelog: Pulse Rifle down to 7 frags Fixed auto-freeze not working sometimes Fixed sounds only playing if you're close to the flag Added no-freeze areas and updated FGD for it Made objects go transparent while holding

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I've released v1.3.2 of SourceForts with a ton of bug fixes and tweaks.

Changelog:

  • Pulse Rifle down to 7 frags
  • Fixed auto-freeze not working sometimes
  • Fixed sounds only playing if you're close to the flag
  • Added no-freeze areas and updated FGD for it
  • Made objects go transparent while holding them
  • Added entity option to make flags freeze on build mode or move during build mode
  • Made message appear when you pick up the flag
  • Made SLAMs (just tripmines) usable during build mode
  • Infinite sprint during build mode
  • New Map: sf_abandon (Thanks Stinger)
  • sf_testmap: Added vphysics clips for flags on the roofs, so they can't hit off
  • sf_testmap: Made build wall higher and moved spawn points
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