I've released v1.3.2 of SourceForts with a ton of bug fixes and tweaks.
Changelog:
- Pulse Rifle down to 7 frags
- Fixed auto-freeze not working sometimes
- Fixed sounds only playing if you're close to the flag
- Added no-freeze areas and updated FGD for it
- Made objects go transparent while holding them
- Added entity option to make flags freeze on build mode or move during build mode
- Made message appear when you pick up the flag
- Made SLAMs (just tripmines) usable during build mode
- Infinite sprint during build mode
- New Map: sf_abandon (Thanks Stinger)
- sf_testmap: Added vphysics clips for flags on the roofs, so they can't hit off
- sf_testmap: Made build wall higher and moved spawn points