SourceForts is a Half Life 2: Deathmatch mod where Combine and Rebels face off in capture-the-flag action with a big twist. Players build bases and other structures with blocks and plates in the "build phase" to protect themselves and their team's flag (which is actually a ball), and then duke it out and try to capture the enemy's flag in the "combat phase". Once the combat phase has ended, it's back to build, where players can repair, improve, and change their creations to ready them for the next combat phase.
SourceForts is looking for a talented and dedicated level designer to join our development team. Visit our forums for more information!
Posted by Snuffy on Jul 7th, 2012
SourceForts 2 is being created from the ground up and will bring classic SF1.9.X gameplay as well as new game modes, characters, weapons and more (including an official league and stats tracking). SF2 is set in the slightly-distant future, on an Earth inhabited only by large killing machines once designed to aid humans. Oh and weapons - lots and lots of weapons. There is no strict setting for the game, but instead a general theme of "nature reclaiming society" - we hope this will give our level designers the freedom to experiment with varying styles of environments and architecture.
We're currently looking for a dedicated level designer to join our team. You'll be joining a well rounded team that is fully capable of supporting a talented level designer, and is currently comprised of:
· 2 Programmers
· 1 Concept Artist/Character Modeler & Animator
· 2 Prop & Texture Artists
· 1 Level Designer (currently working on redesigns of SF1.9.x maps)
· 1 Sound Engineer
· 1 Producer/Web Developer/Programmer