SourceForts is a Half Life 2: Deathmatch mod where Combine and Rebels face off in capture-the-flag action with a big twist. Players build bases and other structures with blocks and plates in the "build phase" to protect themselves and their team's flag (which is actually a ball), and then duke it out and try to capture the enemy's flag in the "combat phase". Once the combat phase has ended, it's back to build, where players can repair, improve, and change their creations to ready them for the next combat phase.
Concept Artists Needed – 'Project Haven' a Half Life 2 Modification
Posted by Nocturn0 on Sep 15th, 2009
Project Haven is a Modification currently in development for Half Life 2. The modification is the spiritual successor to Sourceforts, a game played and developed by many of our current developers. Project Haven is a code name for what many refer to as Sourceforts 2.0 the mod however is far from the original Sourceforts concept and is a new mod in its own right.
If you are familiar with Sourceforts you’ll know that it allowed players to build their own base, during a build phase, on a fairly blank capture the flag map and afterwards duke it out for the flag in a combat phase. This approach had numerous problems which were irresolvable without moving away from the original concept. Project Haven engages itself to deliver fast-paced action game play combined with real time base building all in one “phase”.
You will be responsible for designing concept art for the structures, level props and weapons, or at least one of them.
What we need from you
- A dedicated team member who is online multiple times a week, preferably on steam and IRC.
- An artist capable of not only producing his own concepts, but expanding on existing ones as well.
- A person willing to commit to this project and to be reliable.
- An artist recognizing that Art in videogames has technical limitations.
What we offer
We have an active development team, holding weekly meetings. We currently have 15 awesome and active developers, with 3 coders who have supplied us with a stable alpha build already including many of the games core features. A flexible art style allowing you to apply your own artistic flair to your creations. If you are interested please get in touch with me at bregtmeirsman[at]hotmail(dot)com.
Bregt “NocturnO” Meirsman
Sample image of one our maps, ph_underflow :