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Blog RSS Feed Report abuse Latest News: Anarchy Weekly Issue No. 4 - Sequels

0 comments by SM_Sith_Lord on Aug 24th, 2015

In this trip around the metaverse we combine the original Star Wars trilogy with the all-new The Force Awakens universe, AArcade-style. We also take a look at Source 2, the sequel to the Source engine, and where it fits into AArcade's plans for the future!

When you think about being stranded in the desert, an arcade is probably not the 1st thing that comes to mind. But to an experienced AArcade user, even the barren planes of Tatooine can feel like home.

When you have a nice, cool Sandcrawler to take shelter in, the heat of the desert isn't so threatening. You can even go for a hover-in movie right in the middle of the day! In the screenshot I'm watching scenes from Star Wars: The Force Awakens on a giant screen that I placed on the side of the Sandcrawler, turning it into a rolling drive-in movie theater!

In addition to the arcade built inside of the Sandcrawler itself, there is also a nice, cool Krayt dragon cave to take refuge in, a moisture farmer's homestead, and a crashed transport ship to get you out of the hot desert sun. I've heard rumors of a Sarlacc in the area, but have never found it. Be cautious! And may the Force be with you! This awesome GMod community map was created by the very talented Lord Trilobite!

Note: You need to have Counter-Strike: Source mounted to use this map in Anarchy Arcade.


If you've been keeping up with state-of-the-art game engines, you've probably heard of Unreal 4, Unity 5, or even CRYENGINE as they all compete for the attention of next-gen developers. What you may not have heard about is Valve's own next-gen engine called Source 2, which has been brewing for its glorious public release for years.

First of all, you can already see a young version of Source 2 in action in Valve's game Dota 2 Reborn.

Second, the map editor for Source 2, called Hammer, is a newer version of the Source 1 map editor, also called Hammer.

Third, based on interviews, Valve seems to be building Source 2 specifically around UGC and mountable content, even more so than Source 1, which already has unparalleled cross-game content sharing & UGC features. User generated content, or UGC, consists of the game's community and everything that the community creates & shares with each other.

Fourth, Valve has partnered with HTC to create the premium home virtual reality hardware/software experience that will be available to gamers some time before 2016. What in-house engine does Valve use to develop & test this state-of-the-art technology? You guessed it! Source 2. Seems like a no-brainer that Source 2 is where you'll want to be for VR development.

And in case you haven't heard about VR, it ain't no joke! It's like you're standing INSIDE of your favorite environments. The Vive even lets you stand up and walk around! Watch out for the pooch! Still not convinced? Well, check out this 360 degree screenshot and multiply its coolness by infinity. It's a math thing.

Click here to view 360 degree screenshot of Anarchy Arcade

So where does Source 2 fit into future of Anarchy Arcade? Honestly, we can't be sure until I get my hands on it to see what its backwards-compatibility is like. Then we, as in the AArcade community and myself, can determine if a Source 2 Anarchy Arcade is something that could be an update, or would need to be a sequel itself.

Either way, the future of the Anarchy Arcade we know and love it today is as solid as ever! With hundreds of thousands of addons and unparalleled cross-game content sharing, the Source 1 engine is a great place to be! We can only hope that Source 2 is able to stand on the shoulders of all this great existing content and be truly epic on day 1!


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giantperson Aug 1 2015 says:

I have been doing lots of updates to the prototype recently to promote the Kickstater campaign and the concept in general.

However, the prototype and the Steam version are two very different versions and actually use different code bases. The prototype is like a canvas where I quickly test out concepts and see how the community enjoys them. Because of this, the prototype is basically a bunch of different ideas patched together with duct-tape. In fact, interactive video screens and multiplayer weren't even features of the original prototype. These types of major features are things that need to be implemented from the very beginning.

That is what the Steam version of Anarchy Arcade is. It is all the features (who's tech is demonstrated in the prototype) built into one tight kick-*** package. Plus it will have all of the new features that aren't even possible in the prototype such as the Steamworks features and multiplayer customization.

The Steam version will not be free, but will be very cheap. I am going for a standard price of $15 USD, but I don't know exactly how much it will cost yet. Remember that stuff on Steam is usually on sale anyways, so people will have lots of opportunities to pick it up for cheaper than that.

There's still a week left in the Kickstater campaign so I am still promoting that for the duration. Now is the time to make a pledge to the Kickstarter and make a memorable impression on the Anarchy Arcade community.

And remember I'll be giving away more free Steam games this Wednesday while playing Anarchy Arcade, 1 every hour for the full 24 hours. I had a great time giving out 28 games last Wednesday and look forward to doing it again this week!

"The Steam version will not be free, but will be very cheap. I am going for a standard price of $15 USD" Well you wrote this. If you changed your decision before my comment, sorry, well anyway this game needs a lot of improvements and bug fixes. I try to put a certain picture on a wall but it becomes an arcade. Maybe I am not close enough to the wall, well, anyway, excellent idea. With the execution, this could be outstanding.

+1 vote     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Aug 2 2015 replied:

Ah, I think I see where you're getting confused.

You are reading information from the original Kickstarter for Anarchy Arcade. Its goal was to raise the $25,000 needed to buy a resale license on Steam, which would have allowed me to take out business loans to pay additional team members to work on Anarchy Arcade. (Assuming AArcade was going to generate revenue on the Steam store.)

However, as you can see from the Kickstarter page you got that text from, that plan failed. Anarchy Arcade had no funding and no development team, other than myself.

Rather than let Anarchy Arcade die, I decided to keep working on AArcade for a few more years and finish AArcade, by myself, for free.

And since that Kickstarter you are quoting failed to raise the money for a resale license, it is impossible for me to sale AArcade.

AArcade is free. You're just reading stuff from a failed Kickstarter that was attempting to turn this 1-man project into something bigger.

Btw, mouse wheel cycles through cabinet models. There are a few picture frames and poster models to choose from. Go to the Main Menu > Achievements to see all of the available models.

+3 votes   reply to comment
giantperson Jul 31 2015 says:

You said that the full steam version will not be free. I don't care what price it will be, I am very sad now. :(

+1 vote     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Aug 1 2015 replied:

Where did I say that? AArcade is free.

+2 votes   reply to comment
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3vango123 Mar 22 2015 says:

Me and My Friend Built an Arcade that has low gravity,is in slow motion, and has a Arcade Cabinet that opens my capture card software and loads up Super Mario Galaxy 2 on my Wii.


+1 vote     reply to comment
FastGamerr Dec 23 2014 says:

MOTY 2014 Interaction Award! Major congrats, man! :]

+1 vote     reply to comment
Guest Dec 23 2014 replied:

Thanks Gamerr! JK 4 life!

+1 vote     reply to comment
Secret_Coming Dec 3 2014 says:

steam release requires any base content?

+1 vote     reply to comment
Guest Dec 7 2014 replied:

Nope, all you need is Anarchy Arcade. This is true for the current Early Access version as well as the final version.

+1 vote     reply to comment
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Highest Rated (3 agree) 9/10

very good concept

Oct 11 2011 by darknigthmare

Lowest Rated (5 agree) 3/10


This mod had a ton of potential but something happened.

Jan 11 2011 by MoldyCheese

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