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Engine update, public to-do list, preparing for release, my epic new VR PC build, and more Twitch fun. Lots of news to bring you arcade maniacs today, so let's get started!


Last week AArcade was updated to Valve's 2015 build of the Source engine, giving us lots of fixes and improvements. This update was a major step towards AArcade coming out of early access, which is planned to happen within the next couple months.

The 2015 engine build allows AArcade to load maps from the TF2 workshop that used special compression methods, giving us even more compatible addon maps to play around in. Shadows have been improved and can now stretch to match the light source position. Valve also included many VR and security updates in the latest engine build, along with other improvements and fixes that I haven't even discovered yet.

References:


With the help of the AArcade community, I have compiled a public to-do list of nearly 200 fixes & features that we want added to AArcade. While only a handful of these are expected to be added before the full Steam release, the list will be used to guide continued development after release as well.

The sortable list can be found by going to Anarchyarcade.com and clicking on "To-Do List" in the navigation bar. If you feel that the list is missing a bug fix or a feature that needs to be added, feel free to voice your opinion in a reply to this news article or on the forums. And keep an eye on the list as it may change over time as people submit new ideas or as items on the list get completed.

References:

AArcade has way more features than it lacks, so a big part of coming out of Early Access is documentation, tutorials, and videos that show people what AArcade is capable of, and how to use it. This includes a rennovation to AnarchyArcade.com, the Steam store page, and in-game help menus.

AArcade can be used for LOTS of different things, so quickly showing a new user exactly what they want to know about it can be a challenege. I've decided that the best way to address this is to have a set of short, very specific videos on the website that allow users to jump directly to the topics that interest them. The first two videos that I created for the series are below:


References:


To help with development and testing, last week I built a BEAST of a VR gaming PC. It far surpasses the recommended VR specs released by Oculus & Valve. With it I will be able to properly test VR support & multiplayer servers in AArcade, as well as take the Wednesday Twitch streams to a whole new level! Did I mention that Source engine games & AArcade have their own dedicated 500GB SSD? I have included links to the parts I used in case anybody is thinking about building their own rig.

Specifications:

  • Intel i7 6700k
  • NVIDIA GeForce GTX 980TI AMP!
  • 16MB DDR4 RAM

References:


If you like games, or if you like AArcade, or if you just have a 2nd monitor with nothing playing on it, be sure to tune into the LIVE weekly video stream from my garage where I use my totally tricked-out one-and-only IRL Anarchy Arcade cabinet to build arcades and play games in literally all day long.

Thanks to the new PC, AnarchyTV now has some excellent stream quality broadcasted at low bitrate so even people with slow internet can drop in and hang out with me.

Last Wednesday I logged some SERIOUS playtime in the following games during the stream:

  • Tom Clancy's Rainbow Six Siege (Max Settings)
  • Star Wars Battlefront (Max Settings + Logitech Flight Stick)
  • Grand Theft Auto V (Max Settings + G27 Racing Wheel + 360 Controller)

I'll be playing games from AArcade all day on Wednesday, but as always I will be able to answer any questions or demonstrate anything you need in AArcade.

References:



In other community news, there have been some awesome workshop shares the past few weeks as well as some excellent nodes shared using the new & improved metaverse node system. In next week's article, I will be focusing on these and other AArcade community events as usual.

Anarchy Weekly Issue No. 5 - Metaverse

Anarchy Weekly Issue No. 5 - Metaverse

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Take the red pill, then imagine everything that exists, then add to that everything that is fictional. That is what the metaverse is. This vast sea of...

Anarchy Weekly Issue No. 4 - Sequels

Anarchy Weekly Issue No. 4 - Sequels

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In this trip around the metaverse we combine the original Star Wars trilogy with the all-new The Force Awakens universe, AArcade-style. We also take a...

Anarchy Weekly Issue No. 3 - Strength in Numbers

Anarchy Weekly Issue No. 3 - Strength in Numbers

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But who IS the AArcade community? How many people actually play? This issue will fill you in on some of the exciting stats about the community and also...

Anarchy Weekly Issue No. 2 - Toontastic!

Anarchy Weekly Issue No. 2 - Toontastic!

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This week we'll be stepping inside of our favorite cartoon... and never come out. Because we don't have to! Anarchy Arcade enables us turn any Source...

Comments  (0 - 10 of 305)
giantperson
giantperson

I have been doing lots of updates to the prototype recently to promote the Kickstater campaign and the concept in general.

However, the prototype and the Steam version are two very different versions and actually use different code bases. The prototype is like a canvas where I quickly test out concepts and see how the community enjoys them. Because of this, the prototype is basically a bunch of different ideas patched together with duct-tape. In fact, interactive video screens and multiplayer weren't even features of the original prototype. These types of major features are things that need to be implemented from the very beginning.

That is what the Steam version of Anarchy Arcade is. It is all the features (who's tech is demonstrated in the prototype) built into one tight kick-*** package. Plus it will have all of the new features that aren't even possible in the prototype such as the Steamworks features and multiplayer customization.

The Steam version will not be free, but will be very cheap. I am going for a standard price of $15 USD, but I don't know exactly how much it will cost yet. Remember that stuff on Steam is usually on sale anyways, so people will have lots of opportunities to pick it up for cheaper than that.

There's still a week left in the Kickstater campaign so I am still promoting that for the duration. Now is the time to make a pledge to the Kickstarter and make a memorable impression on the Anarchy Arcade community.

And remember I'll be giving away more free Steam games this Wednesday while playing Anarchy Arcade, 1 every hour for the full 24 hours. I had a great time giving out 28 games last Wednesday and look forward to doing it again this week!


"The Steam version will not be free, but will be very cheap. I am going for a standard price of $15 USD" Well you wrote this. If you changed your decision before my comment, sorry, well anyway this game needs a lot of improvements and bug fixes. I try to put a certain picture on a wall but it becomes an arcade. Maybe I am not close enough to the wall, well, anyway, excellent idea. With the execution, this could be outstanding.

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SM_Sith_Lord Creator
SM_Sith_Lord

Ah, I think I see where you're getting confused.

You are reading information from the original Kickstarter for Anarchy Arcade. Its goal was to raise the $25,000 needed to buy a resale license on Steam, which would have allowed me to take out business loans to pay additional team members to work on Anarchy Arcade. (Assuming AArcade was going to generate revenue on the Steam store.)

However, as you can see from the Kickstarter page you got that text from, that plan failed. Anarchy Arcade had no funding and no development team, other than myself.

Rather than let Anarchy Arcade die, I decided to keep working on AArcade for a few more years and finish AArcade, by myself, for free.

And since that Kickstarter you are quoting failed to raise the money for a resale license, it is impossible for me to sale AArcade.

AArcade is free. You're just reading stuff from a failed Kickstarter that was attempting to turn this 1-man project into something bigger.

Btw, mouse wheel cycles through cabinet models. There are a few picture frames and poster models to choose from. Go to the Main Menu > Achievements to see all of the available models.

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giantperson
giantperson

You said that the full steam version will not be free. I don't care what price it will be, I am very sad now. :(

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SM_Sith_Lord Creator
SM_Sith_Lord

Where did I say that? AArcade is free.

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3vango123
3vango123

Me and My Friend Built an Arcade that has low gravity,is in slow motion, and has a Arcade Cabinet that opens my capture card software and loads up Super Mario Galaxy 2 on my Wii.

....10\10

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FastGamerr
FastGamerr

MOTY 2014 Interaction Award! Major congrats, man! :]

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Guest
Guest

Thanks Gamerr! JK 4 life!

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Secret_Coming
Secret_Coming

steam release requires any base content?

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Guest
Guest

Nope, all you need is Anarchy Arcade. This is true for the current Early Access version as well as the final version.

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Highest Rated (3 agree) 9/10

very good concept

Oct 11 2011 by darknigthmare

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BAD BAD STUPID HOW WHY SO BAD!

This mod had a ton of potential but something happened.

Jan 11 2011 by MoldyCheese

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