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1 comment by SM_Sith_Lord on Dec 19th, 2014

Player Hubs - New Feature Coming in January

Recently I explained how to create massive virtual worlds that are functional representations of your PC & the internet:

The new feature I am announcing today takes it a step further by bringing together the virtual worlds that you have created with those that your friends have created.

There's an awesome new feature on the horizon that will bring together the AArcade community like never before and link us all together in one huge woven VR web. It's called Player Hubs, and thanks to the successful Kickstarter, it is one of the new features that will be working its way into the end of January release.

Player Hubs are simple, small, themed spaces that you fully customize to represent yourself and your favorite stuff. You can create how ever many hubs you want.After you have created a Player Hub, you share it to the Steam workshop so your friends can spawn your hub as part of their own, larger, virtual world!

If you ever update your player hub, your friends will automatically see your changes everywhere that they have your player hub spawned at. This means that the content in your and your friends' arcades will always be fresh and have your favorite stuff!

There are only 2 days left to pledge to the Kickstarter and reach the 1st stretch goal. If this goal is met, 3D artist Black_Stormy will join the development team and make us some great props to use in our arcades.

Don't miss out on the metaverse! AArcade is a fully functional Windows Desktop wallpaper image replacement! Browse YOUR files and launch YOUR favorite stuff from a 3D multiplayer environment instead of looking at Windows's boring old desktop & file explorer! The future is now!

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Post comment Comments  (50 - 60 of 300)
DaxU Oct 25 2013, 9:47am says:

no coop?

+1 vote     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Oct 25 2013, 12:10pm replied:

Yeah, there's multiplayer, just have to use the checkbox on the Start Arcade screen. I'll write an article explaining multiplayer soon.

+2 votes   reply to comment
andreamarinucc Oct 22 2013, 11:50am says:

How to instal and spawn custom models?

+1 vote     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Oct 22 2013, 12:16pm replied:

Drop the model's resources into your folders, then use the console command: scanmodels

Now your addon models will appear in your Library Browser. I'll write a complete tutorial on this today.

+2 votes   reply to comment
ImmortalKombat Oct 21 2013, 4:00am says:

Isn't there copyright issues with the SNES and Nintendo 64? I honestly thought there would be.

+1 vote     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Oct 23 2013, 5:24pm replied:

I just found a game being sold on Steam for 20 bucks that has a Super Nintendo model right in the trailer video, so I think I'm in the clear with my free DLC here. :D

+1 vote   reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Oct 21 2013, 3:05pm replied:

Those are just free DLC props for the prototype and are not included with the final version. This prototype is completely free. If they have a problem with me drawing pictures of their consoles and showing them to people for free, I'll respect it as long as they are standing on legal ground. I don't see a problem with it though.

+1 vote   reply to comment
CrystalMaiden Oct 12 2013, 10:05am says:

And the god-damn virtual smartphone! How to open it?

+1 vote     reply to comment
CrystalMaiden Oct 12 2013, 10:04am says:

How to use this ****? There's not even any single tutorial.

+1 vote     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Oct 12 2013, 4:50pm replied:

Hey Crystal, thanks for trying it out.

The first thing that happens when you start a new game is a tutorial plays. You can press F1 to play the next tutorial, or press ESC and click on HELP to watch other ones.

Just middle click to bring up your library browser. It has all your Steam games in it by default.

+1 vote   reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Oct 8 2013, 9:34pm says:

Valve has corrected the issue and everything is working smoothly again.

+1 vote   reply to comment
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Highest Rated (3 agree) 9/10

very good concept

Oct 11 2011, 3:22pm by darknigthmare

Lowest Rated (5 agree) 3/10


This mod had a ton of potential but something happened.

Jan 11 2011, 10:16pm by MoldyCheese

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