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Blog RSS Feed Report abuse Latest News: Workshop Sharing is Back + Walls Are Awesome!

0 comments by SM_Sith_Lord on Feb 27th, 2015

AArcade's all-new and improved workshop update is now live! Many Early Access users have already shared some amazing creations onto the workshop.
If you're new to using the Steam Workshop, AArcade makes it easy with a built-in packing & publishing tool! You can share individual items, or entire arcades.

To share an arcade, just load up your arcade and press the P button to open the Packing Manager. Click Pack Arcade Save and then fill out the rest of the details on the form. After that, click Publish and be patient as your workshop item uploads. As soon as it's finished, AArcade will open the workshop profile of your newly shared item in the Steam overlay.
Also new in this update is the ability to share & subscribe to nodes! Just pull the lever next to a customized wall in the map named hub_walls to save your node and share it to the workshop!

Technical Improvements

  • Uses the newest version of the Steamworks API.
  • UNLIMITED workshop file size.
  • UNLIMITED workshop shares.
  • You don't need to subscribe to your own shares anymore.
  • You don't need to store an extra copy of workshop items anymore.
  • Backwards compatible with existing "legacy" workshop content.
  • As always, shortcuts to local files have their folder paths hidden.

Remember that Anarchy Arcade shares media items themselves, not your copy of them. That means that it's perfectly fine to share arcades that have shortcuts to games or movies on your PC. Other people using your arcade would need access to their own copies of the games or movies to launch the shortcuts, and everybody can watch the preview videos regardless.

Last year Anarchy Arcade participated in the Indie Games For Good charity pledge drive & marathon stream ( Hundreds of indie games participated, and in total the event raised over $19,000.00 US for the Child’s Play charity. Pledgers were allowed to choose a game that they were most interseted in seeing played during the stream, and in the end AArcade was the 6th most requested game!

Earlier this week Valve announced that they will be introducing SteamVR hardware and a refined Steam controller at the Game Developer's Conference in San Fransisco (March 4th - 6th, 2015). This is exciting news for Anarchy Arcade users because AArcade uses the same VR integration as Team Fortress 2 itself which is devloped in-house at Valve. For more information on SteamVR, check out their announcement:

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Post comment Comments  (70 - 80 of 302)
amedeus Oct 4 2013, 12:26am says:

When I start the mod, a screen comes up with the title and "loading" in the lower-right, then the window resizes, and I'm left with a black screen. I can hear some sound, and when I clicked around a bunch, my browser opened and brought me to the mod's website. So I guess whatever title menu loaded up, but the screen's stuck on black. Any suggestions?

+1 vote     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Oct 4 2013, 9:27am replied:

One person had a problem similar to this and it turned out to be caused by a graphics modification he installed for a different Source engine game. Do you happen to use ENB Series or any other graphics enhancement?

+1 vote   reply to comment
amedeus Oct 8 2013, 12:13am replied:

Now instead of a black screen, I just get the error message "SetupArrayProps_R: array prop '(null)' is at index zero." as it crashes.

+1 vote     reply to comment
amedeus Oct 4 2013, 1:29pm replied:

Not to my knowledge, no. The only graphics mods I've used in the past couple years were for Thief and Thief II.

+1 vote     reply to comment
GamerfreakC99 Oct 3 2013, 11:12pm says:

Small question are you able to add source mods as cabinets

+2 votes     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Oct 4 2013, 9:24am replied:

You can spawn them as decoration, but a limitation in this version is that you can't launch other Source mods from within the game.

+1 vote   reply to comment
GamerfreakC99 Oct 4 2013, 6:34pm replied:

It's just that some of the source mods I have do not show up in the list of games

+1 vote     reply to comment
ScubaSteve3465 Sep 30 2013, 11:54pm says:

How do i spawn props such as tables, chairs, couches, and such? I only see a poker table in the rewards screen, and when trying to add something all i see are my games listed. Any help would be great. I was trying to setup a nice little computer desk and a few other things.

+1 vote     reply to comment
ScubaSteve3465 Oct 1 2013, 12:26am replied:

I FINALLY got custom models into the game. For a simple test i put a prop in the mod that wasn't intended... an Anvil lol. The only problem im having is rotating it, it always spawns on its side and i have no way to rotate it, that i can find anyway. Any help? Screenshot link:

+1 vote     reply to comment
jsb1 Sep 27 2013, 3:22pm says:

Nice, but why no fullscreen?

+1 vote     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Sep 27 2013, 10:13pm replied:

It runs in fullscreen window mode so you can instantly change between programs, which you will probably end up doing a lot.

The window should position itself and you shouldn't even be able to tell the difference.

+1 vote   reply to comment
ScicoPax Sep 23 2013, 8:12pm says:

In my laptop it is running at around 120 FPS but there is a fps drop every 10 seconds. :C

Also, the cabinets and screens artwork is very pixeled, why?

+1 vote     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Sep 23 2013, 8:17pm replied:

The pixelated screens could be due to the texture settings in the Options menu. Make sure the textures are set to "High". Also, be aware that only the selected cabinet has an HD image drawn on its screen.

I'm not sure why you'd have a fps drop every 10 seconds. I can only suggest restarting your computer and trying again at this point.

If you want, send me a PM with your system specs and I can help you troubleshoot some more.

+1 vote   reply to comment
ScicoPax Sep 24 2013, 9:08pm replied:

My texture settings are already set to "Very High".

+1 vote     reply to comment
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Released Oct 18, 2010
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124 votes submitted.

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Highest Rated (3 agree) 9/10

very good concept

Oct 11 2011, 3:22pm by darknigthmare

Lowest Rated (5 agree) 3/10


This mod had a ton of potential but something happened.

Jan 11 2011, 10:16pm by MoldyCheese

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