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Blog RSS Feed Report abuse Latest News: Anarchy Weekly Issue No. 4 - Sequels

0 comments by SM_Sith_Lord on Aug 24th, 2015

In this trip around the metaverse we combine the original Star Wars trilogy with the all-new The Force Awakens universe, AArcade-style. We also take a look at Source 2, the sequel to the Source engine, and where it fits into AArcade's plans for the future!

When you think about being stranded in the desert, an arcade is probably not the 1st thing that comes to mind. But to an experienced AArcade user, even the barren planes of Tatooine can feel like home.

When you have a nice, cool Sandcrawler to take shelter in, the heat of the desert isn't so threatening. You can even go for a hover-in movie right in the middle of the day! In the screenshot I'm watching scenes from Star Wars: The Force Awakens on a giant screen that I placed on the side of the Sandcrawler, turning it into a rolling drive-in movie theater!

In addition to the arcade built inside of the Sandcrawler itself, there is also a nice, cool Krayt dragon cave to take refuge in, a moisture farmer's homestead, and a crashed transport ship to get you out of the hot desert sun. I've heard rumors of a Sarlacc in the area, but have never found it. Be cautious! And may the Force be with you! This awesome GMod community map was created by the very talented Lord Trilobite!

Note: You need to have Counter-Strike: Source mounted to use this map in Anarchy Arcade.

References:

If you've been keeping up with state-of-the-art game engines, you've probably heard of Unreal 4, Unity 5, or even CRYENGINE as they all compete for the attention of next-gen developers. What you may not have heard about is Valve's own next-gen engine called Source 2, which has been brewing for its glorious public release for years.

First of all, you can already see a young version of Source 2 in action in Valve's game Dota 2 Reborn.

Second, the map editor for Source 2, called Hammer, is a newer version of the Source 1 map editor, also called Hammer.

Third, based on interviews, Valve seems to be building Source 2 specifically around UGC and mountable content, even more so than Source 1, which already has unparalleled cross-game content sharing & UGC features. User generated content, or UGC, consists of the game's community and everything that the community creates & shares with each other.

Fourth, Valve has partnered with HTC to create the premium home virtual reality hardware/software experience that will be available to gamers some time before 2016. What in-house engine does Valve use to develop & test this state-of-the-art technology? You guessed it! Source 2. Seems like a no-brainer that Source 2 is where you'll want to be for VR development.

And in case you haven't heard about VR, it ain't no joke! It's like you're standing INSIDE of your favorite environments. The Vive even lets you stand up and walk around! Watch out for the pooch! Still not convinced? Well, check out this 360 degree screenshot and multiply its coolness by infinity. It's a math thing.

Click here to view 360 degree screenshot of Anarchy Arcade


So where does Source 2 fit into future of Anarchy Arcade? Honestly, we can't be sure until I get my hands on it to see what its backwards-compatibility is like. Then we, as in the AArcade community and myself, can determine if a Source 2 Anarchy Arcade is something that could be an update, or would need to be a sequel itself.

Either way, the future of the Anarchy Arcade we know and love it today is as solid as ever! With hundreds of thousands of addons and unparalleled cross-game content sharing, the Source 1 engine is a great place to be! We can only hope that Source 2 is able to stand on the shoulders of all this great existing content and be truly epic on day 1!

References:

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Post comment Comments  (30 - 40 of 307)
nicophillips
nicophillips Feb 22 2014 says:

Media.moddb.com
How did you get a 3 screen desktop model because I have not seen that is it an reward or add on?

+2 votes     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Feb 22 2014 replied:

You have to win it, it is one of the prizes for the screenshot contest.

+2 votes   reply to comment
nicophillips
nicophillips Feb 23 2014 replied:

Also how do you import models from the .GCF files from valve (from games like tf2, l4d2, hl2, hl2:ep1 and 2).
(P.S. When I imported 17 maps of rp_ from Garrysmod.org they slowed down the game... Is there a specific type of map suggested?)
Thank you for taking your time to help me.
Nicholas Phillips
AKA "Navy Commander"

+2 votes     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Feb 23 2014 replied:

You can mount content from many Source engine games by clicking Mount Content on the main menu. The maps from games you have mounted will show up in the Start Arcades screen, just be sure you have Show Addons checked in the Filter box.

Personally I suggest smaller maps instead of massive city-sized RP maps. It's easy to change to a different map, and when the maps are small it doesn't take for ever to find what you're looking for. :)

Let me know if you have any troubles.

Btw, taking a screenshot with F5 will update a map's thumbnail on the Start Arcades screen.

+2 votes   reply to comment
Guest
Guest Feb 9 2014 says:

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HECUMarinesMook
HECUMarinesMook Feb 9 2014 says:

There's one bug I encountered: Whenever I try to load a TF2 map, it crashes without any error message. I'm pretty sure the mod is the latest version and I have sdk base 2013 installed.

+2 votes     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Feb 11 2014 replied:

This usually happens because of the TF2 game cache is out of date. Try to verify TF2's local file cache.

+2 votes   reply to comment
zoroden67
zoroden67 Feb 5 2014 says:

a few more arcade cabinets I'd like to see are a ddr cabinets (for those rhythm games like sequence) , guitar hero style cabinets (for rocksmith and guitar hero 3), and table top cabinets (for that retro pacman look) these and more props would make this game that much cooler and fill up my arcades in cooler ways

+1 vote     reply to comment
zoroden67
zoroden67 Feb 9 2014 replied:

thanks to community props i now have a bunch of cool props like character standees, guitars, game console props (Wii, 3ds, nes, snes, GameCube, psp, ps3, ps4, ps2, Xbox 360, Xbox 1, and more), legend of Zelda props, black mesa props (from the the black mesa source game), kingdom hearts props, and a line of wreck it Ralph arcade cabinets based on the three different arcade games involved in the movie. my only problems that have arisen are some of the props don't have collision mechanics so they are hard to place (some end up in the floor, some in the wall, etc.). another problem is i can't seem to get a cabinets score higher than about 240 and i really want that time crisis arcade machine model.

+2 votes     reply to comment
zoroden67
zoroden67 Feb 9 2014 replied:

also another two problems 1: can't unlock the YouTube display items even though i have about 20 different music videos and videos. 2: emulators won't work the executable link is set and it's ok with that part but it can't find the game folder no mater how many times i tell it where to go for them

+2 votes     reply to comment
zoroden67
zoroden67 Feb 9 2014 replied:

nvm about the youtube issue i put an old vid in a different venue and all of them flooded in after that

+2 votes     reply to comment
*Flame*
*Flame* Jan 21 2014 says:

How does one uninstall this ? i enjoyed it and all just not using a crazy ton that's all :)

+2 votes     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Jan 26 2014 replied:

To uninstall, just remove the smarcade2 folder from your SourceMods directory and restart Steam.

+1 vote   reply to comment
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Highest Rated (3 agree) 9/10

very good concept

Oct 11 2011 by darknigthmare

Lowest Rated (5 agree) 3/10

BAD BAD STUPID HOW WHY SO BAD!

This mod had a ton of potential but something happened.

Jan 11 2011 by MoldyCheese

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