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Blog RSS Feed Report abuse Latest News: Workshop Sharing is Back + Walls Are Awesome!

0 comments by SM_Sith_Lord on Feb 27th, 2015


AArcade's all-new and improved workshop update is now live! Many Early Access users have already shared some amazing creations onto the workshop.
If you're new to using the Steam Workshop, AArcade makes it easy with a built-in packing & publishing tool! You can share individual items, or entire arcades.

To share an arcade, just load up your arcade and press the P button to open the Packing Manager. Click Pack Arcade Save and then fill out the rest of the details on the form. After that, click Publish and be patient as your workshop item uploads. As soon as it's finished, AArcade will open the workshop profile of your newly shared item in the Steam overlay.
Also new in this update is the ability to share & subscribe to nodes! Just pull the lever next to a customized wall in the map named hub_walls to save your node and share it to the workshop!

Technical Improvements

  • Uses the newest version of the Steamworks API.
  • UNLIMITED workshop file size.
  • UNLIMITED workshop shares.
  • You don't need to subscribe to your own shares anymore.
  • You don't need to store an extra copy of workshop items anymore.
  • Backwards compatible with existing "legacy" workshop content.
  • As always, shortcuts to local files have their folder paths hidden.

Remember that Anarchy Arcade shares media items themselves, not your copy of them. That means that it's perfectly fine to share arcades that have shortcuts to games or movies on your PC. Other people using your arcade would need access to their own copies of the games or movies to launch the shortcuts, and everybody can watch the preview videos regardless.


Last year Anarchy Arcade participated in the Indie Games For Good charity pledge drive & marathon Twitch.tv stream (Iggmarathon.com). Hundreds of indie games participated, and in total the event raised over $19,000.00 US for the Child’s Play charity. Pledgers were allowed to choose a game that they were most interseted in seeing played during the stream, and in the end AArcade was the 6th most requested game!


Earlier this week Valve announced that they will be introducing SteamVR hardware and a refined Steam controller at the Game Developer's Conference in San Fransisco (March 4th - 6th, 2015). This is exciting news for Anarchy Arcade users because AArcade uses the same VR integration as Team Fortress 2 itself which is devloped in-house at Valve. For more information on SteamVR, check out their announcement: Store.steampowered.com

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Post comment Comments  (10 - 20 of 302)
Zer0Hope
Zer0Hope Jun 22 2014, 8:09pm says:

Yep doesnt working with any games, no servers though:\

+1 vote     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Jun 23 2014, 10:38am replied:

The prototype's like a 3D desktop, so it's main use is in singleplayer. You spawn your games, movies, videos, and images and build up your library and some cool arcades in the process.

Then you can host your own arcade in Multiplayer mode if you want to show it to some friends. There's no dedicated servers for the prototype unfortunately, but if you need help hosting a multiplayer game I can explain how its done.

Are you having trouble with your games in it?

+1 vote   reply to comment
Redheat21
Redheat21 Oct 3 2014, 8:16pm replied:

I could use some help to get multiplayer working. I've tried forwarding ports but it's still not working.

+1 vote     reply to comment
Zer0Hope
Zer0Hope Jun 25 2014, 1:14am replied:

yeah, even with 2.2g update its still doesnt recognized steam games

+1 vote     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Jul 4 2014, 9:29am replied:

If your games don't even show up in your Library Browser, it's probably because your Steam profile is Private. The prototype requires your profile be set to Public for it to detect which Steam games you own.

If this is the case for you, you just have to set your Steam profile to Public, then use this command in-game: getmysteamgames 1

+1 vote   reply to comment
Guest
Guest Jun 21 2014, 12:24am says:

how do i put in play models such as a squirtle

+1 vote     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Jun 22 2014, 7:55pm replied:

You can use community addon models, that is what all the crazy random models are.

You can do a whole lot with addons in the prototype. If you've used addons for games like Counter-Strike: Source before, using addons should be pretty easy.

Here is an article with full details on how to use all the different types of addon content: Steamcommunity.com

+1 vote   reply to comment
maxb8888
maxb8888 Jun 18 2014, 6:20pm says:

It doesn't work with any of my games.

+1 vote     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Jun 19 2014, 7:46am replied:

Yeah, the prototype (which is about 6 months old now) needed an update.

The current bugs are major:
1. Steam Games cannot be spawned or launched properly.
2. Netflix movies cannot be spawned properly.

However, last Tuesday I fixed these issues and will be uploading a small patch to the prototype today, then it's back to working on the Steam version.

Check back tonight for the prototype patch!

+1 vote   reply to comment
OurBenefactors
OurBenefactors Apr 27 2014, 9:22am says:

Is it possible to use pcsx2 and epsxe shortcuts?

+1 vote     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord May 1 2014, 7:31am replied:

Yes, but like all other emulators they require a small addon script. Users have actually made scripts for epsxe and pcsx2, I just need to get around to adding them to the DLC page. I'll try to have them up this week.

+1 vote   reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Apr 8 2014, 6:25pm says:

This weekend I got the YouTube channel spawning into the prototype, along with the ability to spawn all of your Steam Trading Card achievement unlocks. It uses the custom-parsers to put all of them into the 3D world, just like described in recent articles.

After the Kickstarter concludes, there will be 1 more prototype update then I'm going back to working on the Steam version.

Check out twitch.tv/AnarchyArcade tomorrow to see some of the new features in action!

+1 vote   reply to comment
Rus[T]
Rus[T] Mar 30 2014, 5:21am says:

Hey, a question. AA is free right now, the prototype I mean. You keep adding so many things and features in you free time, respect for that! But in time when this is fully released, will it be sold on Steam then, because it's greenlit now? Or will it be free? I really wouldn't mind to throw some little money I have at this and buy it when the full version is released on Steam. But I see that the kickstarter is going slow, wich is a real shame. So if the kickstart fails, what's going to happen? Are you still going to release it on Steam as an Alpha (even tho I'm personally not a real fan of that model, but hey), and use the money you get from this to fund the development of AA? Or is the kickstarter really necessary for the development, and when it would fail will have a detrimental effect on AA? It would be sad to see if this revolutionary project can't be developed to its full potential..
Greetings!

+1 vote     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Apr 5 2014, 4:09pm replied:

I have been doing lots of updates to the prototype recently to promote the Kickstater campaign and the concept in general.

However, the prototype and the Steam version are two very different versions and actually use different code bases. The prototype is like a canvas where I quickly test out concepts and see how the community enjoys them. Because of this, the prototype is basically a bunch of different ideas patched together with duct-tape. In fact, interactive video screens and multiplayer weren't even features of the original prototype. These types of major features are things that need to be implemented from the very beginning.

That is what the Steam version of Anarchy Arcade is. It is all the features (who's tech is demonstrated in the prototype) built into one tight kick-*** package. Plus it will have all of the new features that aren't even possible in the prototype such as the Steamworks features and multiplayer customization.

The Steam version will not be free, but will be very cheap. I am going for a standard price of $15 USD, but I don't know exactly how much it will cost yet. Remember that stuff on Steam is usually on sale anyways, so people will have lots of opportunities to pick it up for cheaper than that.

There's still a week left in the Kickstater campaign so I am still promoting that for the duration. Now is the time to make a pledge to the Kickstarter and make a memorable impression on the Anarchy Arcade community.

And remember I'll be giving away more free Steam games this Wednesday while playing Anarchy Arcade, 1 every hour for the full 24 hours. I had a great time giving out 28 games last Wednesday and look forward to doing it again this week!

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Released Oct 18, 2010
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Highest Rated (3 agree) 9/10

very good concept

Oct 11 2011, 3:22pm by darknigthmare

Lowest Rated (5 agree) 3/10

BAD BAD STUPID HOW WHY SO BAD!

This mod had a ton of potential but something happened.

Jan 11 2011, 10:16pm by MoldyCheese

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