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Blog RSS Feed Report abuse Latest News: 1 Month Until AArcade Release & New Kickstarter Now Live!

0 comments by SM_Sith_Lord on Nov 24th, 2014

AArcade has been available on Steam Early Access for a little over 2 months now and during this period there has been LOTS of improvements, tweaks, and brand-new features added to Anarchy Arcade. I've been working non-stop on adding all sorts of awesome stuff for us all to enjoy!

Even compared to AArcade's achievements over its 4 long years of development, the features I've added since coming to Steam, coupled with an awesome user community, are truly bringing the entire concept together. That's why the first item for me to tell you about today is Anarchy Arcade's new Kickstarter campaign!


Here's the facts:

I love working on Anarchy Arcade all day every day, and not only for my own enjoyment, but for everybody else who has a blast using their PC as a personalized 3D world. The thing is that I can't make any money off of AArcade because I couldn't afford a license, which basically means I'm broke as hell. Financially, I can't continue putting all my time into AArcade, but that's okay, because the big Steam release is only 1 more month away!

While I am busting my ass to meet the Christmas 2014 release date, looking back at the progress made during Steam Early Access makes it clear that AArcade has been getting exponentially better every month that it stays in development.

That is exactly what this new Kickstarter is about. It is an attempt to raise $1,000 to cover my minimum expenses for an additional month of development!If it succeeds, AArcade will stay in Early Access until the end of January, or maybe even February if the stretch goal is reached.

Either way, AArcade is right around the corner from its big Steam release.

So lets take a look back at the improvements that have come in the past 2 months, what you can expect in December, and then you can decide if AArcade remaining in development for longer is something you would like to make happen!


  • It has over 250,000 Early Access installs and it won't even hit Steam's front page until its full release!
  • AArcade caught some attention from the emulator scene as well as the VR scene.
  • Oculus Rift DK2 support was added, along with other VR features thanks to Valve's engine update.
  • A new artist, Bucky, joined the cause and created a new arcade map for us.
  • Another new artist, Black_Stormy, also joined the cause and created a couple new models for us.
  • Max number of players per server was doubled.
  • Twitch.tv integration to provide LIVE over-the-shoulder spectating in-game as you play games.
  • Icons now float above players' heads in MP servers so you know what everybody is doing.
  • MP server operators now have better control over the visitors to their arcades.
  • For modders, the AArcade map editor is now included, auto-configured, and comes with a read-to-play template & tutorial video to get you started.
  • AArcade became the 1st 3D desktop to have a Steam Workshop.
  • AArcade became one of the few games to allow for Workshop files greater than 100MB, and will soon break the 200MB max VPK file size barrier as well.
  • AArcade got a completely embedded publishing tool so you can package and upload your addons to the Workshop without even leaving your arcade.
  • Using addon content from the Workshop became so automatic that you just click the plus button next to what you want and you can spawn it in your arcades within seconds.
  • Game assets like 3D models, textures, and entire 3D worlds became shareable on the Steam Workshop.
  • AArcade became the 1st program to allow you to share real-life media items with friends on the Steam Workshop because you share the media item itself, not your copy of it.
  • It became possible for users to share their entire 3D desktop environments to the Steam Workshop for everyone to enjoy.
  • Implemented the libretro framework to allow for homebrew apps such as emulators & video players that show your content directly on the interactive in-game screens.

Now, all of that was done just within the last couple months! AArcade has been in development for years and has many more amazing featured packed in, so if you haven't dug deep into AArcade yet, now's the time!

Even though the Kickstarter has launched to extend development, that doesn't mean that it's not crunch time for me anymore. Until I know otherhwise, I'm getting everything in order for a Christmas 2014 release. Next week I'll be working on implementing the features listed below into AArcade.

(These features are in past-tense, but I have not started coding them yet. That is how badly I need to make them happen.)


  • The mouse cursor now turns into a hand when hovering over clickable items in the UI.
  • Added a prompt when packing a map that asks "Scan & Pack Map Assets or Pack BSP & RES Only".
  • Added a Dependencies section to the Packing Manager. It lists any additional workshop items people will automatically download when installing your item.
  • Added a prompt when packing an arcade save that asks "Pack Required Workshop Content or Reference Required Workshop Content".
  • Added a Publishing Help page.
  • Added a HELP button to the Packing Manager that takes you to the Publishing Help page.
  • Added an "Update Thumbnail & Details Only" checkbox to the Packing Manager. It is only visible if you have an existing workshop item loaded.
  • Fixed an issue that caused screenshots for the Packing Manager to show up as a loading graphic.

So, there's a little glimpse into the future. If the Kickstarter succeeds, there will be plenty more updates & changelogs like this to come. So check out the Kickstarter, check out Anarchy Arcade, and have a blast!
I won't have time to promote the Kickstarter very much because I will be spending most of my time working on AArcade itself, so any help spreading the word is greatly appreciated!

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Post comment Comments  (10 - 20 of 300)
OurBenefactors
OurBenefactors Apr 27 2014, 9:22am says:

Is it possible to use pcsx2 and epsxe shortcuts?

+1 vote     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Apr 8 2014, 6:25pm says:

This weekend I got the YouTube channel spawning into the prototype, along with the ability to spawn all of your Steam Trading Card achievement unlocks. It uses the custom-parsers to put all of them into the 3D world, just like described in recent articles.

After the Kickstarter concludes, there will be 1 more prototype update then I'm going back to working on the Steam version.

Check out twitch.tv/AnarchyArcade tomorrow to see some of the new features in action!

+1 vote   reply to comment
Rus[T]
Rus[T] Mar 30 2014, 5:21am says:

Hey, a question. AA is free right now, the prototype I mean. You keep adding so many things and features in you free time, respect for that! But in time when this is fully released, will it be sold on Steam then, because it's greenlit now? Or will it be free? I really wouldn't mind to throw some little money I have at this and buy it when the full version is released on Steam. But I see that the kickstarter is going slow, wich is a real shame. So if the kickstart fails, what's going to happen? Are you still going to release it on Steam as an Alpha (even tho I'm personally not a real fan of that model, but hey), and use the money you get from this to fund the development of AA? Or is the kickstarter really necessary for the development, and when it would fail will have a detrimental effect on AA? It would be sad to see if this revolutionary project can't be developed to its full potential..
Greetings!

+1 vote     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Apr 5 2014, 4:09pm replied:

I have been doing lots of updates to the prototype recently to promote the Kickstater campaign and the concept in general.

However, the prototype and the Steam version are two very different versions and actually use different code bases. The prototype is like a canvas where I quickly test out concepts and see how the community enjoys them. Because of this, the prototype is basically a bunch of different ideas patched together with duct-tape. In fact, interactive video screens and multiplayer weren't even features of the original prototype. These types of major features are things that need to be implemented from the very beginning.

That is what the Steam version of Anarchy Arcade is. It is all the features (who's tech is demonstrated in the prototype) built into one tight kick-*** package. Plus it will have all of the new features that aren't even possible in the prototype such as the Steamworks features and multiplayer customization.

The Steam version will not be free, but will be very cheap. I am going for a standard price of $15 USD, but I don't know exactly how much it will cost yet. Remember that stuff on Steam is usually on sale anyways, so people will have lots of opportunities to pick it up for cheaper than that.

There's still a week left in the Kickstater campaign so I am still promoting that for the duration. Now is the time to make a pledge to the Kickstarter and make a memorable impression on the Anarchy Arcade community.

And remember I'll be giving away more free Steam games this Wednesday while playing Anarchy Arcade, 1 every hour for the full 24 hours. I had a great time giving out 28 games last Wednesday and look forward to doing it again this week!

+1 vote   reply to comment
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SM_Sith_Lord Creator
SM_Sith_Lord Mar 29 2014, 10:56pm replied:

Others have been able to fix this issue by updating their video card drivers and DirectX versions.

+1 vote   reply to comment
ZaneLear
ZaneLear Mar 12 2014, 3:02pm says:

I just downloaded this, installed it and derped around a little on it, tho seems no servers for other people show up sadly, would be cool to visit people unless do I need to unlock it?

This idea is quite interesting tho only issues I have sofar is when launching another game or so it will not launch within the arcade, it will open a new window, I know that it might not be able to launch inside the arcade but it sucks when it slightly freezes your screen and or shrinks your window.

I still like this tho, going to be interesting to see what comes of this, would be nice if this was stand alone or so so people without HL2 and etc could enjoy this and invite friends over, show off games and movies, music and so much more, I think what would be neat is if your friends could play your pc games inside of your arcade and all that jazz.

+1 vote     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Feb 22 2014, 7:45pm replied:

You have to win it, it is one of the prizes for the screenshot contest.

+2 votes   reply to comment
nicophillips
nicophillips Feb 23 2014, 1:12pm replied:

Also how do you import models from the .GCF files from valve (from games like tf2, l4d2, hl2, hl2:ep1 and 2).
(P.S. When I imported 17 maps of rp_ from Garrysmod.org they slowed down the game... Is there a specific type of map suggested?)
Thank you for taking your time to help me.
Nicholas Phillips
AKA "Navy Commander"

+2 votes     reply to comment
SM_Sith_Lord Creator
SM_Sith_Lord Feb 23 2014, 3:57pm replied:

You can mount content from many Source engine games by clicking Mount Content on the main menu. The maps from games you have mounted will show up in the Start Arcades screen, just be sure you have Show Addons checked in the Filter box.

Personally I suggest smaller maps instead of massive city-sized RP maps. It's easy to change to a different map, and when the maps are small it doesn't take for ever to find what you're looking for. :)

Let me know if you have any troubles.

Btw, taking a screenshot with F5 will update a map's thumbnail on the Start Arcades screen.

+2 votes   reply to comment
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Highest Rated (3 agree) 9/10

very good concept

Oct 11 2011, 3:22pm by darknigthmare

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BAD BAD STUPID HOW WHY SO BAD!

This mod had a ton of potential but something happened.

Jan 11 2011, 10:16pm by MoldyCheese

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