SMOD is a single player mod of Valve's first-person shooter Half-Life 2. The new content consists of many new NPCs and weapons, new gamemodes, comprehensive customization and tweaking options, new abilities for the player, and new features to the gameplay, such as level randomization and simple branching in the otherwise linear flow of the main episodes.

New weapons

SMOD adds over 20 weapons to the single player game, as well as custom weapon scripts that can import weapons from other Source engine games such as Counter-Strike, or create new ones from scratch. Most weapons now allow you to look down the sights when a key is pressed while holding them. This can affect other aspects of the game, such as movement speed and accuracy.

Bullet time

Bullet time slows the game environment and makes physics, enemy reactions, and even bullets move at an extremely slow pace. It also produces visual effects that are similar to the ones in F.E.A.R. As with the flashlight and sprinting, the player's auxiliary battery is drained by bullet time, but at a much faster rate.

Gordon's kick

A melee attack possibly inspired by a similar move in the game Duke Nukem 3D. The move is fully integrated into the physics engine so if you kick an object, it can be sent flying. The strength of the kick varies depending on the inertia of the player and the kick_powerscale setting. A quirk of the attack is the ability to create a dark energy orb (like those fired from the AR2) after approximately 10 rapid kicks, after which the orb can be kicked toward hostiles.

New NPCs

These includes the attack drone, rebel Combine troops, houndeyes, fully working stalkers, optically camouflaged troops, and 'super soldiers' with antlion-like jumping capabilities. Combine soldiers can be set to use energy-based riot shields which block bullets and add to game difficulty. They may also randomly appear with specially colored uniforms that allow them to take a huge amount of damage. Human NPCs can use most of the new weapons the mod adds to the game.

Enhanced visual effects

SMOD adds many new tweaks and improvements to the graphics of the Source engine. A few examples of the new effects that can be seen are: motion blur, dynamic muzzle fire lighting, depth of field effects for weapons, and greatly improved particle effects.

New functionality

Many weapons and objects can be used in new ways with SMOD. For example, the crowbar can be thrown at enemies with secondary fire, and similar to Garry's Mod, props in a level can be replicated and manipulated, then used for various purposes.

New events and plot content

Examples include the skippable episode "Where's my Boat?", and the infamous "Pick up the can" officer burning to death because the can has been replaced with a gas tank.

Gore

The mod adds several visceral features, such as new blood decals, twitching bodies, spurting blood from fatal wounds that splashes onto nearby objects, and gibbing (with edible gibs that increase health). These options can be switched off to reduce the gore level for a more sensitive audience.

Customization

Every aspect of the mod is easy to modify with console commands and CFG files. This makes it simple for modders to use SMOD as a base for their own mods. The SMOD40 readme file includes the following text, so you can freely develop and publish a new SMOD based mod:

"To other MOD authors.

I permit to making your MOD with the SMOD (binary) files.

You don't need to write "Author" or "ìŽÒ" in your MOD credits. You don't need to include "SMOD" in your MOD name.

I don't have obligation(duty?) to maintain your MOD. Therefore I don't maintain SMOD for your MOD. But it is done sometimes at my whim.

Because I want to do it."

Addon files

These allow almost any Source map to be made into a single player level by placing NPCs, items and props at predetermined or random places throughout the map, setting conditions for victory, and so on.
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23 comments by Deathshimort on Apr 14th, 2014

We, Dev.Muffin hereby present you the latest "unofficial" update to SMOD40aq that hopefully become the future of SMOD.

SMOD Standalone is a "updated" version of SMOD client that takes advantages of some Orangebox engine features like LAA flag; it also fixes LUA and introduces a new file structure allowing for smaller 3-rd party SMOD mods.

If you're into SMOD we recommend you to try it out, because this "update" is not made mainly for SMOD devs, but also users that love SMOD but are unable to play it due to Steam and Half-Life 2 updates.

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Smod Redux 10(v2) Steam-Fix

Smod Redux 10(v2) Steam-Fix

Jun 29, 2014 Full Version 45 comments

Fixed Smod for original steam. Size: 179 Mb in 7z archive. Really worked in my pc.

SMOD Redux Version 10 (V2)

SMOD Redux Version 10 (V2)

Dec 1, 2012 Full Version 175 comments

This is the same as my previous release of SMOD Redux Version 10, but this now pre-includes the weapon models patch, fixing problems that SMOD added to...

SMOD Redux Models Patch

SMOD Redux Models Patch

Nov 17, 2012 Patch 6 comments

This patch includes patches that fix the world models that SMOD initially broke because of the addition of increased Field Of View and Iron-Sights. Enjoy...

SMOD Redux Version 10 (V1)

SMOD Redux Version 10 (V1)

Nov 4, 2012 Full Version 35 comments

This is merely SMOD Redux Version 9 V2 with the pre-included combine soldier bug fix patch and a new model replacement for the friendly combine soldier.(Done...

SMOD REDUX RE-Maked by BossN00b Patch

SMOD REDUX RE-Maked by BossN00b Patch

May 29, 2012 Patch 6 comments

This is a fix for my edited-smod redux mod.This changes the name of the game, so it has a correct one, and when using impulse 101, you can't use the crowbar...

SMOD Redux v8 Patch

SMOD Redux v8 Patch

May 14, 2012 Patch 2 comments

Fixes some issues in maps, main screen and scripts

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darklink11
darklink11 Oct 10 2014, 7:48am says:

soo does some one get the bug that npcs do nothing they ignore you and you cant play because the npc dont move or dont do what they must do???? or im the only one who have that problem in that game????

+1 vote     reply to comment
powermind
powermind Oct 11 2014, 2:27pm replied:

Does it say AI disabled?

+1 vote     reply to comment
darklink11
darklink11 Nov 14 2014, 4:50pm replied:

the npcs who are in game to open doors or something else do nothing

+1 vote     reply to comment
killochris
killochris Oct 9 2014, 3:21pm says:

The installer keeps breaking and saying tier0.dll is missing how do I fix this?

+1 vote     reply to comment
Goolog
Goolog Sep 19 2014, 7:07pm says:

It would be a good idea to combine this mod with the Cinematic Mod

0 votes     reply to comment
Sgt.Awesome
Sgt.Awesome Sep 7 2014, 5:48pm says:

Does Smod need half life 2?

+2 votes     reply to comment
Nawwx
Nawwx Sep 9 2014, 9:38am replied:

According to the official site - yes. That's for the campaign, but some maps also require HL2:DM and HL2 Lost Coast.

+1 vote     reply to comment
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Release Date
Released Jun 10, 2004
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First Person Shooter
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War
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