A mod for "Star Wars: Empire At War - Forces Of Corruption" that seeks to change some fundamental aspects of how the game is played and introduces an alternate timeline to the Star Wars universe - all while attempting to retain the essence of the game loved by so many. Read More...
In an alternate post Battle Of Endor timeline, Grand Admiral Thrawn has taken command of the Imperial Fleet before power hungry Moffs and Warlords can squander what little survived that disastrous battle.
Can Thrawn, the greatest strategist the galaxy has ever seen, restore the Empire to it's former glory and crush the Rebellion once and for all?
The Rebel Alliance, as yet unaware of the threat posed by the new Imperial leader, continue to push deeper into the Core, liberating worlds and beings long enslaved to the Empire.
Their goal; seize control of Coruscant. But first they must retard the Empire's ability to build new Capital ships - they must capture the key shipyard planets.
Unbeknownst to both sides, stark reminders of the late Emperor's megalomania and paranoia will soon be revealed to the galaxy; reminders that have the power to crush the Rebel Alliance, or to liberate the galaxy from the last remaining vestiges of the Emperor's tyranny.
“When the nation is in its darkest peril, the great warrior-sailor Darakaer shall be summoned from his eternal sleep by a rhythm beaten on his ancient drum. For his final pledge was that he would come to our aid when the drum sounded, and that we should call him when we sailed to meet the foe.”
Irmenu folk legend.
Well, apparently someone has dragged my drum out of deep storage because, yesterday, I was suddenly overcome with the urge to return.
Of course, I’m ignoring the much more obvious (and likely) explanation that I’ve only just realised how much I’ve missed working on this mod.
But I much prefer the more poetic, tied-in-to-one-of-my-favourite-books reasoning, don’t you?
While I doubt that my return is going to have the same wow factor as that of Daala’s in Revelation, I am, at the very least, excited for the things that I have planned.
Or, more accurately, for how I’m going to go about them.
My time away has allowed me to reassess some things and, with the clarity that only ever seems to arise after the fact, I’ve realised how badly I went about things before, especially at the end.
I was jumping from one project to another; Campaign to Fighter Overhaul to Damage Overhaul to Fighters to Campaign to Damage to Fighters.......in hindsight, it was always going to end in failure.
With that in mind, I’m setting myself a to-do list that I will stick with:
As is always the case, I won’t be attaching any deadline to these steps; For one thing, I’ve been out of it so long that I’m going to spend a good deal of time reacquainting myself with what exactly I was up to.
I no longer have the means to work with ALO models unfortunately – As good as Windows 8.1 has been (really, unless you live in the Start Menu, it is a brilliant OS) to me, it won’t play nice with 3DS Max 9 – but I’m hoping that won’t be too much of a setback.
Before I go, a few final things:
Until the next update,
Always you shall be in the front rank, a burning brand to your enemies, a brilliant fire to your friends. Yours is a restless life, and never shall you know peace, though you shall be blessed for the peace that you bring to others. Take comfort in the fact that, though you stand tall and alone, others take shelter in the shadow that you cast.
At the moment, I'm caught in two minds about how to handle fighters and bombers going forth. I need opinions. From you.
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