In an alternate post Battle Of Endor timeline, Grand Admiral Thrawn has taken command of the Imperial Fleet before power hungry Moffs and Warlords can squander what little survived that disastrous battle. 

Can Thrawn, the greatest strategist the galaxy has ever seen, restore the Empire to it's former glory and crush the Rebellion once and for all?



The Rebel Alliance, as yet unaware of the threat posed by the new Imperial leader, continue to push deeper into the Core, liberating worlds and beings long enslaved to the Empire.

Their goal; seize control of Coruscant. But first they must retard the Empire's ability to build new Capital ships - they must capture the key shipyard planets.



Unbeknownst to both sides, stark reminders of the late Emperor's megalomania and paranoia will soon be revealed to the galaxy; reminders that have the power to crush the Rebel Alliance, or to liberate the galaxy from the last remaining vestiges of the Emperor's tyranny.


Features:

  • New Units.
  • New weapons.
  • New strategies to implement.
  • The return of Kyle Katarn and Mara Jade.

Upcoming features:

  • The story campaigns to realize the narrative outlined above.
  • Never before seen - to the best of my knowledge - uses of some of the less common parts of the original game code.
  • New hardpoint load-outs on most ships.
  • Massive changes to how fighters are used. 
  • And plenty more
Image RSS Feed Latest Screens
'Holloway-Class' Freighter 'Holloway-Class' Freighter 'Holloway-Class' Freighter
Blog RSS Feed Report abuse Latest News: Packin' it in.

4 comments by AUS_Doug on Aug 13th, 2014

Greetings all.

Preface:

When I first started modding EAW - that's right, it's going to be one of those posts - I use to be able to sit down and code for a couple of hours at a time, and still be left wanting to do more.

It's gotten to the stage now - if I'm honest with myself, it's been that way for a couple of months now - where I'm having trouble finding the motivation to even do little bits of work.

It's a combination of things that has led to this, namely RL stuff - Uni, Social Life and a family matter or two that I don't want to go into - but I think that, mostly.......I'm just bored.

It's gotten to the stage now where, coding wise, I'm not learning anything new and it's all just copy/paste/edit/repeat of code I've already done.

Stuff that you actually care about:

So I've decided to declare the mod 'mostly dead'; although, anyone who has seen The Princess Bride will know, there's a big difference between 'mostly dead' and 'all dead'.
(And if you HAVEN'T seen The Princess Bride...........WHAT'S WRONG WITH YOU?) 

I'll still be more than happy to address any issues people find - and even take a request or two - but I'm no longer going to be working on it on my own volition.

THIS DOES NOT MEAN HOWEVER, that I'm dead and you can start dividing my stuff amongst yourselves so to speak; I'm still easy to contact: here at Moddb, Everything Empire At War, the Filefront Forums, Reddit, Grandprixgames.org.........heck just do a Google search for AUS_Doug - You'll either be talking to me or an Austrian guy.

I won't be (easily) broking any 'I couldn't get a hold of you so I thought it'd be OK to use your stuff' crap, in spite of any crap EULA; If a mod here uses my stuff improperly, I'll ask the moderators to take it down.

Over the coming days, I'll be uploading - and, in one instance, re-uploading - various things for people to use.

More stuff that'll be of interest to you:

“When the nation is in its darkest peril, the great warrior-sailor Darakaer shall be summoned from his eternal sleep by a rhythm beaten on his ancient drum. For his final pledge was that he would come to our aid when the drum sounded, and that we should call him when we sailed to meet the foe.”—Irmenu folk legend


While I'm all but done with coding - save for helping people of course, and making any changes to the mod as outlined above - I'm still going to be trying my hand at models and textures; I'm already doing a few jobs at the moment for people in fact.

While I'm nowhere near as proficient as some of those divine beings to whom we as a community owe a great debt, I'm steadily progressing in my abilities; If you need model help, drop me a line - beaten on an ancient drum or otherwise - and I will come to your aid if I am so capable.
(For those of you who have read Revelation, don't panic if you choose the former method; I don't think that summoning Darakaer is automatically a death sentence.)


Epilogue:

And so, like all good things, my time draws to a close.

While I still intend to be active in this community for as long as it exists, I feel that this is as good a time as any for the necessary formalities.

My heart-felt thanks goes out to all those who have helped me and made me feel welcome since joining this community;

Warb_Null, Geroenimo, Burnstrobe, Blood Asp, The_Farseer, Keldabe_Crusier, Pox, Fregge, JAS, Republic At War, Seregruth, Manwithablaster, Cheesecake...........everyone who I've had dealings with over these few years........thank you.

To all those who have sought my help, and were patient while I learned what I needed to learn to be of assistance; Icebite, The_Darker_Side, Mando Maniac, Codeman99, DarthCaesar, silverjoe, my good friends(?) Aariq and nowhere3pro...............So much of what I can do today has come about through helping other people.

To Petroglyph, for giving us all such an easy to work with game...........
To George Lucas for giving us all this galaxy to play in............
To all those EU content creators for all you've done.............
To Timothy Zahn; I won't go so far as to so that The Thrawn Trilogy saved my life, but it got me out of a very deep, very dark hole..........

Thank you. 

All of you.

See you around everyone.

Douglas Spangenberg.
(AUS_Doug)

“Always you shall be in the front rank, a burning brand to your enemies, a brilliant fire to your friends. Yours is a restless life, and never shall you know peace, though you shall be blessed for the peace that you bring to others. Take comfort in the fact that, though you stand tall and alone, others take shelter in the shadow that you cast.”


 

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Mon Calimarian Starfighter - Model, Animations, Engine Glow.

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Swarm-Class Battle Droid, as used by the Ssi-ruuvi Imperium.

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Secrets Of The Venator 1.0.2

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Secrets Of The Venator - Build 1.0.2 *****PLEASE READ THE FULL DESCRIPTION FOR IMPORTANT INSTRUCTIONS******

Secrets Of The Venator 1.0.1

Secrets Of The Venator 1.0.1

Jul 26, 2013 Patch 10 comments

Patch that addresses a few balance issues (Specifics in the installer readme), adds an icon, and adds Splash screens for every language. (Though these...

Secrets Of The Venator 1.0

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Jul 21, 2013 Full Version 7 comments

The first public release of Secrets Of The Venator. I'm excited, how 'bout y'all? Please read the full description, as this will make things easier on...

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Jul 12, 2013 Vehicle Model 4 comments

Here, as promised, is a Mandalorian Tra'Kad without rotating turrets that everyone can use.

Post comment Comments  (0 - 10 of 44)
nowhere3pro
nowhere3pro Aug 3 2014, 7:24pm says:

Hey, what's up. How the Mod coming?

+1 vote     reply to comment
AUS_Doug
AUS_Doug Aug 3 2014, 7:39pm replied: Online

It's........getting there.

Not had as much time to do stuff lately - Uni & other RL stuff, and doing stuff for other people mainly - but I still do what I can.

What about you?

Been a while since we spoke.

How's your Uni (or College?) going?

Any time you want me to jump back into doing those troopers for you, say the word.

+1 vote     reply to comment
nowhere3pro
nowhere3pro Aug 3 2014, 11:13pm replied:

Not bad really, just finished my first year of uni, Got a few auditions for tv but didn't get anything ( Also might have gone SW audition as well)
completed making 2 personal mods for myself (which I can't release here due to me using too much of other people's stuff and tbh not anything which sets it apart from all the others ) still working on my personal fannon mod (But on a side note I thought of a mini-mod I could do some time and release it here due to the fact it will something slightly different)

If you do have the time there are some models I need converting, but I will email about that.

By the way, still if you need someone to test the mod out before release i am willing to test them out :)

+1 vote     reply to comment
AUS_Doug
AUS_Doug Aug 5 2014, 6:19am replied: Online

Alrighty, send me an e-mail about the models if you haven't already.

And I'm hoping - HOPING - to maybe have a release sometime this month depending on how things go; I'll be sure to let you know if stuff needs testing.

+1 vote     reply to comment
Videogamer13
Videogamer13 Jun 17 2014, 2:00am says:

I have already asked for permission to use models but was sometimes granted and give credits to other creators. I'm afraid I can't re-publish my mod anymore, sorry. :/

+1 vote     reply to comment
jomhar97
jomhar97 Jun 7 2014, 5:17pm says:

Any progress?

+1 vote     reply to comment
AUS_Doug
AUS_Doug Jun 9 2014, 6:56pm replied: Online

Yep; I reckon I'll be able to raise my left arm to keyboard height by the end of the week.

Somehow I've let myself be drafted into doing a whole swathe of work for another mod and this will take a bit of time from me, and I'll have some Uni work to do soon.

Having said that, I'm aiming for the next release - with revamped fighter & bomber damages/armor - to be out by mid-July.
(Which will, interestingly, coincide with the one year anniversary of the mod's release.)

+1 vote     reply to comment
AUS_Doug
AUS_Doug Jun 10 2014, 7:43am replied: Online

An addendum; As this is the first, I'll let it stay.....but any other questions of this type will be removed.

+2 votes     reply to comment
larrystacy9809
larrystacy9809 Mar 27 2014, 7:42pm says:

ok so i had to get my computer fixend n now i have to download load a mod launcher. n i try but windos asks me what program or file its with

+1 vote     reply to comment
AUS_Doug
AUS_Doug Mar 27 2014, 8:12pm replied: Online

I'm not sure if I understand your question.
What type of file are you trying open?

+1 vote     reply to comment
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Released Jul 21, 2013
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