In an alternate post Battle Of Endor timeline, Grand Admiral Thrawn has taken command of the Imperial Fleet before power hungry Moffs and Warlords can squander what little survived that disastrous battle. 

Can Thrawn, the greatest strategist the galaxy has ever seen, restore the Empire to it's former glory and crush the Rebellion once and for all?



The Rebel Alliance, as yet unaware of the threat posed by the new Imperial leader, continue to push deeper into the Core, liberating worlds and beings long enslaved to the Empire.

Their goal; seize control of Coruscant. But first they must retard the Empire's ability to build new Capital ships - they must capture the key shipyard planets.



Unbeknownst to both sides, stark reminders of the late Emperor's megalomania and paranoia will soon be revealed to the galaxy; reminders that have the power to crush the Rebel Alliance, or to liberate the galaxy from the last remaining vestiges of the Emperor's tyranny.


Features:

  • New Units.
  • New weapons.
  • New strategies to implement.
  • The return of Kyle Katarn and Mara Jade.

Upcoming features:

  • The story campaigns to realize the narrative outlined above.
  • Never before seen - to the best of my knowledge - uses of some of the less common parts of the original game code.
  • New hardpoint load-outs on most ships.
  • Massive changes to how fighters are used. 
  • And plenty more
Image RSS Feed Latest Screens
Consortium Infiltrator Consortium Infiltrator New Mon Cal fighter - Now with less polygons
Blog RSS Feed Report abuse Latest News: Some news and stuff redux

1 comment by AUS_Doug on Apr 7th, 2014

I imagine that right now, all five of you that will read this are asking "So......what's been happening?"

Well that is an excellent question, and I'm glad you asked it, because that is the only question I have the answer to.

That, and the meaning of Life, The Universe and Everything....but you're not here find that out.

First up - Models and stuff.

  • The 'Consortium Infiltrator' that I showed you the other week is now finished.
  • I've been doing another Death Clone for The_Darker_Side, check out his mod here.
  • I have started on a few 'generic Jedi' units that I'll be uploading when they are 'finished'.
  • I'm planning on redoing the Mara Jade model, as soon as I find a suitable head; I've managed to do everything else, but I cannot make a face that doesn't look like it belongs on a child in Skyrim. (On that note, does anyone have a current e-mail address for Edward Peretti; He created what is, IMO, the best Mara Jade model around, and I'd like to talk to him.)
  • I was able to secure someone to texture the Tra'kad for me, and I'm in the process of redoing the UV's for it now. I find it interesting to look at my work from so long ago. Clearly I'd never even heard of trying to limit the poly-count; Originally, all the components together totalled over 58K, with just 10K being taken up by the hull. Now, the hull comes in at 1K.
     


Second - Stuff that isn't Models and stuff.


  • I've been pottering steadily at the Rebel Story campaign - it feels like I've been saying that forever - and I can safely say that it has progressed.........how much I cannot say, because I'm STILL tinkering with the story arc, how the early missions will go about introducing you to new game features etc.

  • Fighter and Bomber damage revamp is coming along and, at this stage, I'm banking on that being finished before the Rebel story, so I reckon that the next release will be focused on this.

And, heading back in a Models and Stuff direction for a mo'

  • Team Colours - They're probably gonna go.
    I've been tossing this up for a LOOOOOONG time and I've decided to give 'em the boot unless anyone can come with a terribly compelling reason for me not too.

That's about everything for now.
As always, if you want to help with the mod in anyway, send me a PM here at Moddb, or at EEAW or the EAW Gamefront Forums

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Swarm-Class Battle Droid

Swarm-Class Battle Droid

Dec 5, 2013 Vehicle Model 0 comments

Swarm-Class Battle Droid, as used by the Ssi-ruuvi Imperium.

Secrets Of The Venator 1.0.2

Secrets Of The Venator 1.0.2

Sep 6, 2013 Full Version 13 comments

Secrets Of The Venator - Build 1.0.2 *****PLEASE READ THE FULL DESCRIPTION FOR IMPORTANT INSTRUCTIONS******

Secrets Of The Venator 1.0.1

Secrets Of The Venator 1.0.1

Jul 26, 2013 Patch 10 comments

Patch that addresses a few balance issues (Specifics in the installer readme), adds an icon, and adds Splash screens for every language. (Though these...

Secrets Of The Venator 1.0

Secrets Of The Venator 1.0

Jul 21, 2013 Full Version 7 comments

The first public release of Secrets Of The Venator. I'm excited, how 'bout y'all? Please read the full description, as this will make things easier on...

Mandalorian Tra'Kad

Mandalorian Tra'Kad

Jul 12, 2013 Vehicle Model 4 comments

Here, as promised, is a Mandalorian Tra'Kad without rotating turrets that everyone can use.

Mandalorian Tra'kad - Rotating turrets

Mandalorian Tra'kad - Rotating turrets

Jul 3, 2013 Vehicle Model 0 comments

My Mandalorian Tra'kad - With rotating turrets. This is (for now) password protected, and only availabe to those whom I choose.

Post comment Comments  (0 - 10 of 36)
larrystacy9809
larrystacy9809 Mar 27 2014, 7:42pm says:

ok so i had to get my computer fixend n now i have to download load a mod launcher. n i try but windos asks me what program or file its with

+1 vote     reply to comment
AUS_Doug
AUS_Doug Mar 27 2014, 8:12pm replied: Online

I'm not sure if I understand your question.
What type of file are you trying open?

+1 vote     reply to comment
CommanderIT-5601172
CommanderIT-5601172 Feb 1 2014, 10:03pm says:

I don't even know what sin th emod thx to the overly aggressive AI

0 votes     reply to comment
AUS_Doug
AUS_Doug Feb 25 2014, 4:58pm replied: Online

Hi there,
Could you please elaborate on what you mean by overly aggressive?
I was actually going to try and make the AI MORE aggressive in some aspects, but that might change if your opinion is the norm.

If you could start a new thread in the forums - Moddb.com - and go into specifics, that'd be much appreciated.

Regards,
AUS_Doug

+1 vote     reply to comment
gaur
gaur Dec 12 2013, 11:16am says:

Yep agree need more ships and fighters .. 8.5/10 for that but the rest is really good .

+1 vote     reply to comment
Guest
Guest Dec 12 2013, 11:14am says:

This comment is currently awaiting admin approval, join now to view.

AUS_Doug
AUS_Doug Dec 12 2013, 5:37pm replied: Online

Noted.
While I will be including some new ships when I release the story campaign - Rebel side is about 28% now - I will not be adding new ships for the sake of adding new ships.
Any new ships added will be for a specific purpose.

+1 vote     reply to comment
nicco107
nicco107 Nov 25 2013, 5:31pm says:

uh i installed it and when i launch it with its shortcut a little i think open gl text screen pops up for a milisecond then nothing happens the game doesnt launch

+1 vote     reply to comment
AUS_Doug
AUS_Doug Nov 26 2013, 4:24am replied: Online

To me, that sounds like an install issue.
Most likely cause is you selected the wrong directory for installation.
Go into your Forces Of Corruption folder, and the see if the Secrets_Of_The_Venator folder is in the Mods folder.

+1 vote     reply to comment
AUS_Doug
AUS_Doug Sep 14 2013, 11:27pm replied: Online

It is indeed.

+1 vote     reply to comment
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Released Jul 21, 2013
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Rebel Story script is now 15% done

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