Swarm-Class Battle Droid, as used by the Ssi-ruuvi Imperium.
In an alternate post Battle Of Endor timeline, Grand Admiral Thrawn has taken command of the Imperial Fleet before power hungry Moffs and Warlords can squander what little survived that disastrous battle.
Can Thrawn, the greatest strategist the galaxy has ever seen, restore the Empire to it's former glory and crush the Rebellion once and for all?
The Rebel Alliance, as yet unaware of the threat posed by the new Imperial leader, continue to push deeper into the Core, liberating worlds and beings long enslaved to the Empire.
Their goal; seize control of Coruscant. But first they must retard the Empire's ability to build new Capital ships - they must capture the key shipyard planets.
Unbeknownst to both sides, stark reminders of the late Emperor's megalomania and paranoia will soon be revealed to the galaxy; reminders that have the power to crush the Rebel Alliance, or to liberate the galaxy from the last remaining vestiges of the Emperor's tyranny.
First some advice for some of you out there.
If, at a party, after too much to drink, you and half-a-dozen other people decide that playing cricket with glow sticks in place of a ball and an unsheathed machete in place of a bat is a good idea…………well it’s not.
In fact it is incredibly dangerous.
No-one was injured by the machete accidentally being let go during a swing (although that was hilarious) but, because glow sticks are much lighter and aerodynamically inferior than a cricket ball, it takes much more effort to throw them forcefully over a distance of 20 yards.
Long story short, my right shoulder and pectoral are rather sore.
And now here’s the news.
As a part of the damage/armour matrix revamp, I’ve decided on a couple of big changes.
The first, and by far the largest, is the removal of hardpoint destruction.
Not a shred left.
I know that this will not please everyone, but, before you ignite a bag of dog faeces on my doorstep, please allow me to explain (some of) my reasoning behind this decision.
1) It makes things much, much easier on me; Instead of having to modify the health of each ships hardpoint to increase its overall strength, I can now just change the value of a single tag.
2) It, like the nerfing of Fighter Vs Cap Ship strength, will go a long way towards increasing the amount of strategy you will need to employ.
Even with the new damage/armour matrix, 3 or 4 bomber squadrons will destroy a couple of weapon emplacements on a Star Destroyer before being destroyed and, as such, they will still be thrown into battle willy-nilly.
But, by taking away the ability to target individual hardpoints, the amount of damage inflicted by those same squadrons before their death will be of significantly less value.
The second, and one that is a part of the ‘upcoming features’ section of SOTV’s summary, will
be weapon loadouts.
Those of you who saw the picture of the new damage table will have noticed that I’m including dedicated Anti-Aircraft (Are they aircraft in space?……………I mean there is no air……) weapons.
There will be at least some on all Frigates and Capital Ships, as well as those Corvettes which are not specialist/almost-specialist missile units. (Marauder, Broadside, Corellian Gunship)
I can’t promise that all ships will be getting new bones for this weaponry – although I’ll make an effort to do this for the Capital Ships at least – so most of the batteries will use existing bones.
And now, as a twist equivalent to the one in ‘Along Came A Spider’, a revelation of sorts.
You know that bit about hardpoint destructibility being completely gone?
Maybe not the case.
I’m debating whether or not to make the aforementioned AA weaponry targetable.
I'd like to get your input on this before I decide on way or the other because.........well because I'm just nice I suppose.
Until next time, keep watching the skies.........I mean skies.
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