In an alternate post Battle Of Endor timeline, Grand Admiral Thrawn has taken command of the Imperial Fleet before power hungry Moffs and Warlords can squander what little survived that disastrous battle.

Can Thrawn, the greatest strategist the galaxy has ever seen, restore the Empire to it's former glory and crush the Rebellion once and for all?

The Rebel Alliance, as yet unaware of the threat posed by the new Imperial leader, continue to push deeper into the Core, liberating worlds and beings long enslaved to the Empire.

Their goal; seize control of Coruscant. But first they must retard the Empire's ability to build new Capital ships - they must capture the key shipyard planets.

Unbeknownst to both sides, stark reminders of the late Emperor's megalomania and paranoia will soon be revealed to the galaxy; reminders that have the power to crush the Rebel Alliance, or to liberate the galaxy from the last remaining vestiges of the Emperor's tyranny.


  • New Units.
  • New weapons.
  • New strategies to implement.
  • The return of Kyle Katarn and Mara Jade.

Upcoming features:

  • The story campaigns to realize the narrative outlined above.
  • Never before seen - to the best of my knowledge - uses of some of the less common parts of the original game code.
  • New hardpoint load-outs on most ships.
  • Massive changes to how fighters are used.
  • And plenty more
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The Return

3 months ago News 4 comments

“When the nation is in its darkest peril, the great warrior-sailor Darakaer shall be summoned from his eternal sleep by a rhythm beaten on his ancient drum. For his final pledge was that he would come to our aid when the drum sounded, and that we should call him when we sailed to meet the foe.”

Irmenu folk legend.

Well, apparently someone has dragged my drum out of deep storage because, yesterday, I was suddenly overcome with the urge to return.

Of course, I’m ignoring the much more obvious (and likely) explanation that I’ve only just realised how much I’ve missed working on this mod.

But I much prefer the more poetic, tied-in-to-one-of-my-favourite-books reasoning, don’t you?

While I doubt that my return is going to have the same wow factor as that of Daala’s in Revelation, I am, at the very least, excited for the things that I have planned.

Or, more accurately, for how I’m going to go about them.

My time away has allowed me to reassess some things and, with the clarity that only ever seems to arise after the fact, I’ve realised how badly I went about things before, especially at the end.

I was jumping from one project to another; Campaign to Fighter Overhaul to Damage Overhaul to Fighters to Campaign to Damage to hindsight, it was always going to end in failure.

With that in mind, I’m setting myself a to-do list that I will stick with:

  • Rebellion campaign.
  • Something else.
  • Empire campaign.
  • Something else.

As is always the case, I won’t be attaching any deadline to these steps; For one thing, I’ve been out of it so long that I’m going to spend a good deal of time reacquainting myself with what exactly I was up to.

I no longer have the means to work with ALO models unfortunately – As good as Windows 8.1 has been (really, unless you live in the Start Menu, it is a brilliant OS) to me, it won’t play nice with 3DS Max 9 – but I’m hoping that won’t be too much of a setback.

Before I go, a few final things:

  • It is quite humbling to see the interest people still have in the mod; It is still in the top 6000 of the ModDB overall rankings (Not bad with no updates in 10 months) and I still get a few e-mails and PMs from people asking about it. As much as I’m coming back for my own good, it is good to know that there is still an audience for my work.
  • Even better, I’m glad to see the game itself so alive and well. So many new mods and addons have come up since I last thought to check and the progress on many of the ‘older’ ones has been staggering. Looking at the quality and the scale of the work being put out by Jeroenimo, The_Farseer, the YVAW team and so many others, and the updates still coming for Thrawns Revenge et. al., I reckon the community is in terrific shape.
  • Having said that, apparently, FileFront is no more. While the site had been having issues for some time, it was still a fantastic repository of ‘stuff’ and this news is somewhat saddening. I, and I’m sure many others, released their first works there, and it was through there that I first became involved in the community.

Until the next update,


Always you shall be in the front rank, a burning brand to your enemies, a brilliant fire to your friends. Yours is a restless life, and never shall you know peace, though you shall be blessed for the peace that you bring to others. Take comfort in the fact that, though you stand tall and alone, others take shelter in the shadow that you cast.

Packin' it in.

Packin' it in.

1 year ago News 4 comments

If you haven't guessed from the title, this is basically a goodbye......mostly.

Wanting opinions on the handling of fighters and bombers.

Wanting opinions on the handling of fighters and bombers.

1 year ago News 0 comments

At the moment, I'm caught in two minds about how to handle fighters and bombers going forth. I need opinions. From you.

The beginning of the end.......

The beginning of the end.......

1 year ago News 9 comments

A recent change to Lucasfilm's Modder's EULA forced me to reconsider some things.

Some news and stuff....actually just news.

Some news and stuff....actually just news.

1 year ago News 1 comment

A quick update on a most eventful – yet at the same time uneventful – few weeks.

RSS feed Downloads
Ragnarov Titan port for FOC

Ragnarov Titan port for FOC

1 year ago Vehicle Model 3 comments

The Ragnarov Titan from Sins Of A Solar Empire: Rebellion, ported to FOC.

Parting Gift 1 - Mon Calimari Starfighter

Parting Gift 1 - Mon Calimari Starfighter

1 year ago Vehicle Model 0 comments

Mon Calimarian Starfighter - Model, Animations, Engine Glow.

Swarm-Class Battle Droid

Swarm-Class Battle Droid

2 years ago Vehicle Model 0 comments

Swarm-Class Battle Droid, as used by the Ssi-ruuvi Imperium.

Secrets Of The Venator 1.0.2

Secrets Of The Venator 1.0.2

2 years ago Full Version 26 comments


Secrets Of The Venator 1.0.1

Secrets Of The Venator 1.0.1

2 years ago Patch 11 comments

Patch that addresses a few balance issues (Specifics in the installer readme), adds an icon, and adds Splash screens for every language. (Though these...

Secrets Of The Venator 1.0

Secrets Of The Venator 1.0

2 years ago Full Version 7 comments

The first public release of Secrets Of The Venator. I'm excited, how 'bout y'all? Please read the full description, as this will make things easier on...

Post comment Comments  (20 - 30 of 48)
nicco107 Nov 25 2013 says:

uh i installed it and when i launch it with its shortcut a little i think open gl text screen pops up for a milisecond then nothing happens the game doesnt launch

+1 vote     reply to comment
AUS_Doug Creator
AUS_Doug Nov 26 2013 replied:

To me, that sounds like an install issue.
Most likely cause is you selected the wrong directory for installation.
Go into your Forces Of Corruption folder, and the see if the Secrets_Of_The_Venator folder is in the Mods folder.

+1 vote   reply to comment
Atheon Sep 14 2013 says:

Is the starbase in the recent video the TEC Argonev from SoaSE:R? It looks strangely similar to it... Just inquiring! :)

+1 vote     reply to comment
AUS_Doug Creator
AUS_Doug Sep 14 2013 replied:

It is indeed.

+1 vote   reply to comment
Admiral-Ace Sep 6 2013 says:

Where exactly are the mod files installed?

+1 vote     reply to comment
AUS_Doug Creator
AUS_Doug Sep 6 2013 replied:

All the mod files - All the Art, XML, Text - is in the folder 'Secrets_of_the_Venator' inside of the 'Mods' folder. (Where every other mod goes)

But, because there is a custom skirmish map in there as well, the Installer starts putting things into the root SWFOC folder - hence why it asks you to point to where 'swfoc.exe' is located.

Obviously I don't know how your game was installed but, if you are playing off of the disc, your root folder would most probably be
"Program Files/LucasArts/Star Wars Empire at War Forces of Corruption/"

+1 vote   reply to comment
Admiral-Ace Sep 7 2013 replied:

Mine would be "Program Files (x86)", but I don't see the Secrets_of_the_Venator folder for it. I usaully don't have problems with installing mods.

+1 vote     reply to comment
AUS_Doug Creator
AUS_Doug Sep 7 2013 replied:

1) The installer defaults to "Programs\LucasArts\Star Wars Empire at War Forces of Corruption" because that is how my game is installed - The path might not have set correctly when you changed it, so you should check there.

2) If that was the case, try again, making sure that the path changes properly when you select where the swfoc.exe is. If it still doesn't work, it may be a bug.

3) Then try installing to the desktop and see what happens.

4) For future reference in case you - or other people - missed the link, Installation Issue thread is here:

+1 vote   reply to comment
Admiral-Ace Sep 7 2013 replied:

Kinda forgot to mentioned this before, but I was going to ask is if it install into the root folder, but that question has been answeres. I don't like mods that edit the root folders like the XML and Art folders, since I having important modding stuff there. But the custom map folder isn't going to affect anything.

And it works now, I didn't check where it installed.

+1 vote     reply to comment
AUS_Doug Creator
AUS_Doug Sep 7 2013 replied:

Good to hear

+1 vote   reply to comment
AUS_Doug Creator
AUS_Doug Sep 4 2013 says:

Finally found 5 minutes to update the mod description, check it out.

+1 vote   reply to comment
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Star Wars: Empire at War: Forces of Corruption
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Released Jul 21, 2013
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Secrets Of The Venator
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