In an alternate post Battle Of Endor timeline, Grand Admiral Thrawn has taken command of the Imperial Fleet before power hungry Moffs and Warlords can squander what little survived that disastrous battle.

Can Thrawn, the greatest strategist the galaxy has ever seen, restore the Empire to it's former glory and crush the Rebellion once and for all?



The Rebel Alliance, as yet unaware of the threat posed by the new Imperial leader, continue to push deeper into the Core, liberating worlds and beings long enslaved to the Empire.

Their goal; seize control of Coruscant. But first they must retard the Empire's ability to build new Capital ships - they must capture the key shipyard planets.



Unbeknownst to both sides, stark reminders of the late Emperor's megalomania and paranoia will soon be revealed to the galaxy; reminders that have the power to crush the Rebel Alliance, or to liberate the galaxy from the last remaining vestiges of the Emperor's tyranny.


Features:

  • New Units.
  • New weapons.
  • New strategies to implement.
  • The return of Kyle Katarn and Mara Jade.

Upcoming features:

  • The story campaigns to realize the narrative outlined above.
  • Never before seen - to the best of my knowledge - uses of some of the less common parts of the original game code.
  • New hardpoint load-outs on most ships.
  • Massive changes to how fighters are used.
  • And plenty more
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RSS feed Articles

Update time:

Still humming along with the campaign, though it's taking a good deal longer than I anticipated.

Various things keep getting in the way - such as the death of our much beloved goat last week :( - but I also keep having 'creative differences' with myself.

I know the story I want the campaigns to tell.

I know it like the back of my hand, with it having been a project of mine for many years in one form or another.

But the process of transforming it into a playable experience is time-consuming.

How should this part of the story play out, how much should be scripted, how much control should the player have, how long should this part take, how hard should it be......all questions that necessitate many drafts, rewrites and tweaks.

Some really cool news for the community as a whole; Anakin Sklavenwalker's FOC editor is well underway.

Anakin - probably best known as an Admin of EEAW and as a part of the RAW modding team - has been working on this tool for some time now and, when it's completed, it will mean a great many things for the modding community.

It will greatly help newcomers get up to speed, and it will even make things easier for some of the old hands.

Various other features - including a Mod Manager (more than a boring old Mod Launcher) - will make this a must have tool.

Before I bugger off, I'll leave a request here.

Do not leave "IT DOESN'T WORK" comments.

1) A comment like that is annoying and will in no way allow me to help you.

2) The comment/comment-reply system here is rubbish.

3) Chances of me seeing it are quite small.

If you need help, you have two options, both of which are quite simple and have been mentioned before in Readme files etc.

1) Sign up to ModDB and send me a Private Message (PM) - When you send me a PM, I get an e-mail notification, and so I'm much more likely to see your request for help.

2) Sign up to Everything Empire At War and either send me a message (Contact Info -> Any of the three options) OR reply to this topic.

If you still insist on leaving a comment on the main page for this mod, take note of this:

1) I'm not likely to see it and, if I do eventually see it, I'll direct you to one of the proper communication channels (see above) before helping you; Seriously, doing it properly will save you and me time.

2) If the comment comes from a Guest account, I'll either ignore it or delete it. Too hard to keep track of conversations with Guest accounts.

When you contact me with issues, provide as much information as possible: Operating system, any error messages, the state of things after going through the installer etc - This is all stuff I'll ask you for anyway, so providing it to begin with will save us both time.

General comments, queries and suggestions are still plenty welcome on the main page of course, it's just that it isn't the right place to have a long and wordy conversation.

Regards,

Doug.

Stuff that's been happening, will be happening, and is happening.

Stuff that's been happening, will be happening, and is happening.

News 1 comment

Brief update, things are happening and/or going to happen, not dead etc.

The Return

The Return

News 4 comments

Apparently I've decided to dust off my metaphorical keyboard and again sit at my literal keyboard with the goal of manipulating multiple human readable...

Packin' it in.

Packin' it in.

News 4 comments

If you haven't guessed from the title, this is basically a goodbye......mostly.

Wanting opinions on the handling of fighters and bombers.

Wanting opinions on the handling of fighters and bombers.

News 0 comments

At the moment, I'm caught in two minds about how to handle fighters and bombers going forth. I need opinions. From you.

RSS feed Downloads
Ragnarov Titan port for FOC

Ragnarov Titan port for FOC

Vehicle Model 3 comments

The Ragnarov Titan from Sins Of A Solar Empire: Rebellion, ported to FOC.

Parting Gift 1 - Mon Calimari Starfighter

Parting Gift 1 - Mon Calimari Starfighter

Vehicle Model 0 comments

Mon Calimarian Starfighter - Model, Animations, Engine Glow.

Swarm-Class Battle Droid

Swarm-Class Battle Droid

Vehicle Model 0 comments

Swarm-Class Battle Droid, as used by the Ssi-ruuvi Imperium.

Secrets Of The Venator 1.0.2

Secrets Of The Venator 1.0.2

Full Version 26 comments

Secrets Of The Venator - Build 1.0.2 *****PLEASE READ THE FULL DESCRIPTION FOR IMPORTANT INSTRUCTIONS******

Secrets Of The Venator 1.0.1

Secrets Of The Venator 1.0.1

Patch 11 comments

Patch that addresses a few balance issues (Specifics in the installer readme), adds an icon, and adds Splash screens for every language. (Though these...

Secrets Of The Venator 1.0

Secrets Of The Venator 1.0

Full Version 7 comments

The first public release of Secrets Of The Venator. I'm excited, how 'bout y'all? Please read the full description, as this will make things easier on...

Post comment Comments  (10 - 20 of 57)
elikorn
elikorn

is this mod still on, i love it and would enjoy a campaign in it, also, please amy the corruption campaign be fixed?

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AUS_Doug Creator
AUS_Doug

Expect some news in the next day or so.

Reply Good karma+1 vote
Guest
Guest

how far off is a new version, do you need any help modding?

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AUS_Doug Creator
AUS_Doug

>how far off is a new version...

I hate to put a deadline on it - this mod is, as always, an 'as time allows' project - but I hope that I'll have something new to show off before the end of this year.

>..do you need any help modding?

Not at the moment, though thanks for the offer; The 'thing' that I'm on now - the story - is very much a 'do things in order' task. As each task - each mission - is a one person job, there isn't anything to help with as such.

Reply Good karma+2 votes
nowhere3pro
nowhere3pro

Hey, what's up. How the Mod coming?

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AUS_Doug Creator
AUS_Doug

It's........getting there.

Not had as much time to do stuff lately - Uni & other RL stuff, and doing stuff for other people mainly - but I still do what I can.

What about you?

Been a while since we spoke.

How's your Uni (or College?) going?

Any time you want me to jump back into doing those troopers for you, say the word.

Reply Good karma+1 vote
nowhere3pro
nowhere3pro

Not bad really, just finished my first year of uni, Got a few auditions for tv but didn't get anything ( Also might have gone SW audition as well)
completed making 2 personal mods for myself (which I can't release here due to me using too much of other people's stuff and tbh not anything which sets it apart from all the others ) still working on my personal fannon mod (But on a side note I thought of a mini-mod I could do some time and release it here due to the fact it will something slightly different)

If you do have the time there are some models I need converting, but I will email about that.

By the way, still if you need someone to test the mod out before release i am willing to test them out :)

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AUS_Doug Creator
AUS_Doug

Alrighty, send me an e-mail about the models if you haven't already.

And I'm hoping - HOPING - to maybe have a release sometime this month depending on how things go; I'll be sure to let you know if stuff needs testing.

Reply Good karma+1 vote
Videogamer13
Videogamer13

I have already asked for permission to use models but was sometimes granted and give credits to other creators. I'm afraid I can't re-publish my mod anymore, sorry. :/

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jomhar97
jomhar97

Any progress?

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AUS_Doug Creator
AUS_Doug

Yep; I reckon I'll be able to raise my left arm to keyboard height by the end of the week.

Somehow I've let myself be drafted into doing a whole swathe of work for another mod and this will take a bit of time from me, and I'll have some Uni work to do soon.

Having said that, I'm aiming for the next release - with revamped fighter & bomber damages/armor - to be out by mid-July.
(Which will, interestingly, coincide with the one year anniversary of the mod's release.)

Reply Good karma+1 vote
AUS_Doug Creator
AUS_Doug

An addendum; As this is the first, I'll let it stay.....but any other questions of this type will be removed.

Reply Good karma+2 votes
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