A single-player total conversion of Cube2-Sauerbraten with focus on adding rpg/adventure elements. The goal is to make gamebuilding as fun as playing a game, with intuitive menus and guides to help anyone make their own open-source rpg/adventure game, without prior knowledge of programming or 3D-modeling.

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1 comment by sandsound on Oct 25th, 2013

SabiCube 1.1

A single-player total conversion of Cube2-Sauerbraten with focus on adding rpg/adventure elements.
The goal is to make gamebuilding as fun as playing a game, with intuitive menus and guides to help anyone make their own open-source rpg/adventure game, without prior knowledge of programming or 3D-modeling.

The 1.1 release will focus on implmenting classic rpg-style weapons, it includes the game Age Of Reason and as always... a test-map for the new features. Some additions to SabiCube 1.1 might temporarely break support for the game ZetaProject, but it shold still be playable, and if you find a bug, please let me know.

SabiCube is tested on 64-bit (Kubuntu 13.10) and 32-bit (Linux Mint 15 Xfce), and installing should be fairly simple, just extract the zip-file and place the sabicube-folder in your home-dir. If you havent played games on your computer, you might need to install some dependencies, the easyist way to get them all, is to just install Sauerbraten from your repository. To start the game you just execute sabicube_unix. If you have problems, just follow this guide: Github.com

SabiCube 1.1

Changelog 1.1:
added tools-folder, md5-export and InsaneBump
player-mana for spells
playerskill manaregeneration
basic alchemy inspired by morrowind (scripting not complete)
playerskill alchemy allow player to make better potions
new hudguns sword, fist, bow, fireball, frostball and slimeball
new hud with 10 slots, tied to hotkeys
all inventory-items and weapons can be placed and used in the new hud
new npcs and monsters
notifier when player have gathered enough experience for a level
dynamic switching of gui-skin
new start background
npcs with random wander-mode
npcs defend themself or others if they are close enough to see an attack
New game added: Age Of Reason
lots of bugfixes, and lots of interesting new bugs

Changelog 1.0:
main-menu and gui re-arranged to fit SabiCube options
basic inventory and inventory-items, works without any scripting
large collection of open-source map-models/textures available
focus on firstperson singleplayer
added new monstertypes
expirience is granted when killing monsters or solving quests
destructable wood-crates with scriptable random loot
new hudgun animations: crowbar, pistol and shotgun
added file-browser to editor
two new item types, pickups and npcs/triggers
dynamic map-browser
simple scriptable game-menu
item pickups have weight (scriptable)
Player will be encumbered when carrying too much
playerskill strength allow player to carry more
playerskill health permanently increse playerhealth
playerskill energy permanently increse playerenergy
added crouch/sneak and speedrun, running require energy
health and energy-bar
savegames (autosave)

alchemy. combine item effects (health vs. poison)
savegames with playerposition and trigger/monster-states
hudguns and animations in general need improvement
Automating game-building (game menu)
npc-dialog creation kit
make usb-image with lglive, SabiCube, Blender (incl. md5-export) and misc. tools
Lua-scripting ?
game manual - tutorial map?
complete npc persuation script

You can follow the development on ModDb: Moddb.com where the latest "stable" release is available for download, and you can download the development version of SabiCube on GitHub: Github.com

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SabiCube 1.1

SabiCube 1.1

Oct 25, 2013 Full Version 1 comment

SabiCube 1.1 A single-player total conversion of Cube2-Sauerbraten with focus on adding rpg/adventure elements. The goal is to make gamebuilding as fun...

SabiCube 1.0

SabiCube 1.0

Aug 22, 2013 Full Version 14 comments

A single-player total conversion of Cube2-Sauerbraten with focus on adding rpg/adventure elements. This package includes first chapter of the game ZetaProject...

SabiCube Beta2

SabiCube Beta2

Jun 10, 2013 Full Version 0 comments

This is the latest Beta of the engine and the game Zetaproject. New features include: new skill-tree, item-weight, encumbrance and quite possible a few...

SabiCube Beta1

SabiCube Beta1

Mar 22, 2013 Demo 9 comments

Lots of new stuff, more menus for editing options and improvements to the hud. Level 1-3 of the game ZetaProject is complete and I have added a dungeon...

SabiCube alpha2

SabiCube alpha2

Feb 16, 2013 Demo 3 comments

Installing: I have tested on 64-bit (Kubuntu) and 32-bit (KXStudio), and have provided a binary for both, so it should work, if you are lucky :-) If you...

SabiCube alpha1

SabiCube alpha1

Feb 10, 2013 Demo 1 comment

This is the first three levels of the game, and a test-map for the new features. I have tested on 64-bit (Kubuntu) and 32-bit (KXStudio), and have provided...

Post comment Comments  (0 - 10 of 24)
sandsound Apr 1 2014, 4:13pm says:

I expect to release SabiCube 1.2 some time this month (mid April).

1.2 contain some nice new additions, and ZetaProject should be playable again.

If you are interested in contributing to the project, you can access the development-version on github.
It would be nice if someone tested it before I release it, so I can iron out the minor bugs, and if you want to help improve the hudguns, I have included a .blend of the playerhands, and a md5-export Script for Blender 2.63 in the "tools"-folder.

+1 vote     reply to comment
DarkStarAngelo Dec 14 2013, 9:51pm says:

Can I ask you something? Will you be bringing this mod to Windows and Mac? It's just that I don't have a Linux and I would really love to see what you've made here. Or is it something you would do (Or get a friend to do) once it's all been ironed out in a later build?


+1 vote     reply to comment
sandsound Dec 21 2013, 4:08am replied:

I'm looking into making a bootable image with SabiCube and a small distro, but I'm not planning to release anything new before the npc-dialog is complete, so you might have to wait a couple of months.

atm. we are only two working on the project, and none of us use win/mac, so unless someone else manage to build it (or make a manual for others), the prospect of a win/mac release is very unlikely.

+1 vote     reply to comment
sandsound Nov 8 2013, 8:42am says:

Just a little heads up to anyone following the development.

As some of you might know, Metro Last Light was just released for Linux, so things might slow down a bit for the next weeks, but I'll be back ;-)

+1 vote     reply to comment
diablow Oct 13 2013, 10:14am says:

Wort a look but I think no ones gonna get linux just for this.Too bad.Im sure it would get more attention on windows.Any special reasons why this only works with linux ?

+1 vote     reply to comment
sandsound Oct 13 2013, 12:41pm replied:

One of the reasons I started this project, was the lack of games on Linux, I use Linux for everything else and was tired of having to dual-boot.
I have very little experience compiling on Windows, and since the release of Steam for Linux, I no longer have a Windows environment to compile the source on.

But if someone else want to compile it for Windows or Mac, I'd be happy to include these in the next release.

+1 vote     reply to comment
Selene. Sep 6 2013, 7:03pm says:

I wish i could play this, but i cant because i don't have Linux. :(

+1 vote     reply to comment
_Dexter_ Oct 12 2013, 12:26pm replied:

You can try and Flash boot or USB boot, but I wouldn't recommend it.

Just install a small/low resource distro and it should play fine.

+1 vote     reply to comment
sandsound Oct 12 2013, 3:28pm replied:

You just gave me a great idea :-)

It would be cool to make an iso-image with a minimalistic distro and SabiCube, something like live.linuX-gamers.net did.

+1 vote     reply to comment
sandsound Sep 6 2013, 8:10pm replied:

If you don't want to loose your current os, you can always dual-boot.

You should be able to fit a minimal install of Ubuntu and SabiCube on less than 10Gb.

+1 vote     reply to comment
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Cube 2: Sauerbraten Icon
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Released Feb 28, 2013
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