A single-player total conversion of Cube2-Sauerbraten with focus on adding rpg/adventure elements. The goal is to make gamebuilding as fun as playing a game, with intuitive menus and guides to help anyone make their own open-source rpg/adventure game, without prior knowledge of programming or 3D-modeling.
The 1.2 release will focus on automating the gamebuilding-process, and add several new features like npc-persuation, updated alchemy-script, and an initial test of the "npc-dialog-creation-kit".
Some additions to SabiCube 1.2 might temporarily break support for existing games, and if you find a bug, please leave a message on moddb.
SabiCube is tested on 64-bit (Kubuntu 13.10) and 32-bit (Linux Mint 15 Xfce), and installing should be fairly simple, just extract the zip-file and place the sabicube-folder in your home-dir. If you haven’t played games on your computer, you might need to install some dependencies, an easy way to get them all, is to just install Sauerbraten from your repository. To start the game you just execute sabicube_unix. If you have problems, just follow this guide: Github.com
alchemy, making health-potions
update-script (a work in progress)
bribe-function for npc-disposition
hotkey2-0 icon placement fix
updated ZetaProject, new quests and maps
lava burn instead of instant kill
melee combat takes energy, cant strike when exhausted
added arena to sabitest-map
new npc animations
ZetaProject should be playable again
SabiCube 1.0 rc1 is ready for testing in the github repository
I'm currently working on improving the player-models, might take me a while, so I thought I'd share my roadmap for SabiCube. It's obviously not written...
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This is the latest Beta of the engine and the game Zetaproject. New features include: new skill-tree, item-weight, encumbrance and quite possible a few...