A single-player total conversion of Cube2-Sauerbraten with focus on adding rpg/adventure elements. The goal is to make gamebuilding as fun as playing a game, with intuitive menus and guides to help anyone make their own open-source rpg/adventure game, without prior knowledge of programming or 3D-modeling.

Report abuse SabiCube Beta1
Mar 22nd, 2013
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Lots of new stuff, more menus for editing options and improvements to the hud. Level 1-3 of the game ZetaProject is complete and I have added a dungeon test-map. A lot of work have gone into making it easy for anyone to start building their own game, using autogenerated map- and configuration-files.

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SabiCube Beta1
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Basxto Mar 27 2013, 9:19am says:

Awesome, I like that game.

But I can’t assign my ‘Ü’, ‘Ö’ ,and ‘Ä’ keys, redeclipse somehow managed to fix this.

And do you plan to build the possibility to save a game? Or did I just not find that option? Or is it in general not possible with cube2’s servers to do that?

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sandsound Author
sandsound Mar 27 2013, 11:53am replied:

Thanks :-)

I'll have a look at the keys for the next release.

atm. there's no save option, but it's on my to-do list for the next release, along with extending the skill-tree and custom-skins for the gui.

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sandsound Author
sandsound Mar 31 2013, 2:06pm replied:

You should be able to use the data/keymap.cfg from RE, or just add keymap 160 -> 255 (world_0 -> world_95).

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Basxto Apr 1 2013, 5:25pm replied:

Thanks, that works =)

I also noticed that it is possible to choose a male model, but the story does not consider that.

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sandsound Author
sandsound Apr 2 2013, 8:40pm replied:

The male models was first implemented after I had made the first maps. I can really only think of one instance (a logfile) but please let me know if you find any more, these are so easy to overlook as the project grow.

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Guest Mar 27 2013, 1:31pm says:

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sandsound Author
sandsound Apr 2 2013, 8:29pm replied:

Sorry my Spanish is a bit rusty, but I'm always happy to receive positive feedback :-)

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Guest May 13 2013, 4:08pm says:

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sandsound Author
sandsound May 13 2013, 7:28pm replied:

Thanks :-)

I don't know much about Mac's, but compiling on a Mac should be fairly simple. There's a guide at our github-wiki on installing/compiling.

Alternatively you can always install Linux on your Mac ;-)

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Released Feb 28, 2013
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