A single-player total conversion of Cube2-Sauerbraten with focus on adding rpg/adventure elements. The goal is to make gamebuilding as fun as playing a game, with intuitive menus and guides to help anyone make their own open-source rpg/adventure game, without prior knowledge of programming or 3D-modeling.

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1 comment by sandsound on Oct 25th, 2013

SabiCube 1.1

A single-player total conversion of Cube2-Sauerbraten with focus on adding rpg/adventure elements.
The goal is to make gamebuilding as fun as playing a game, with intuitive menus and guides to help anyone make their own open-source rpg/adventure game, without prior knowledge of programming or 3D-modeling.

The 1.1 release will focus on implmenting classic rpg-style weapons, it includes the game Age Of Reason and as always... a test-map for the new features. Some additions to SabiCube 1.1 might temporarely break support for the game ZetaProject, but it shold still be playable, and if you find a bug, please let me know.

SabiCube is tested on 64-bit (Kubuntu 13.10) and 32-bit (Linux Mint 15 Xfce), and installing should be fairly simple, just extract the zip-file and place the sabicube-folder in your home-dir. If you havent played games on your computer, you might need to install some dependencies, the easyist way to get them all, is to just install Sauerbraten from your repository. To start the game you just execute sabicube_unix. If you have problems, just follow this guide: Github.com

SabiCube 1.1

Changelog 1.1:
added tools-folder, md5-export and InsaneBump
player-mana for spells
playerskill manaregeneration
basic alchemy inspired by morrowind (scripting not complete)
playerskill alchemy allow player to make better potions
new hudguns sword, fist, bow, fireball, frostball and slimeball
new hud with 10 slots, tied to hotkeys
all inventory-items and weapons can be placed and used in the new hud
new npcs and monsters
notifier when player have gathered enough experience for a level
dynamic switching of gui-skin
new start background
npcs with random wander-mode
npcs defend themself or others if they are close enough to see an attack
New game added: Age Of Reason
lots of bugfixes, and lots of interesting new bugs

Changelog 1.0:
main-menu and gui re-arranged to fit SabiCube options
basic inventory and inventory-items, works without any scripting
large collection of open-source map-models/textures available
focus on firstperson singleplayer
added new monstertypes
expirience is granted when killing monsters or solving quests
destructable wood-crates with scriptable random loot
new hudgun animations: crowbar, pistol and shotgun
added file-browser to editor
two new item types, pickups and npcs/triggers
dynamic map-browser
simple scriptable game-menu
item pickups have weight (scriptable)
Player will be encumbered when carrying too much
playerskill strength allow player to carry more
playerskill health permanently increse playerhealth
playerskill energy permanently increse playerenergy
added crouch/sneak and speedrun, running require energy
health and energy-bar
fishing
lockpicking
shopping
savegames (autosave)

TODO:
alchemy. combine item effects (health vs. poison)
savegames with playerposition and trigger/monster-states
hudguns and animations in general need improvement
Automating game-building (game menu)
npc-dialog creation kit
make usb-image with lglive, SabiCube, Blender (incl. md5-export) and misc. tools
Lua-scripting ?
game manual - tutorial map?
player/weapon-customization
complete npc persuation script

You can follow the development on ModDb: Moddb.com where the latest "stable" release is available for download, and you can download the development version of SabiCube on GitHub: Github.com

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SabiCube 1.1

SabiCube 1.1

Oct 25, 2013 Full Version 1 comment

SabiCube 1.1 A single-player total conversion of Cube2-Sauerbraten with focus on adding rpg/adventure elements. The goal is to make gamebuilding as fun...

SabiCube 1.0

SabiCube 1.0

Aug 22, 2013 Full Version 14 comments

A single-player total conversion of Cube2-Sauerbraten with focus on adding rpg/adventure elements. This package includes first chapter of the game ZetaProject...

SabiCube Beta2

SabiCube Beta2

Jun 10, 2013 Full Version 0 comments

This is the latest Beta of the engine and the game Zetaproject. New features include: new skill-tree, item-weight, encumbrance and quite possible a few...

SabiCube Beta1

SabiCube Beta1

Mar 22, 2013 Demo 9 comments

Lots of new stuff, more menus for editing options and improvements to the hud. Level 1-3 of the game ZetaProject is complete and I have added a dungeon...

SabiCube alpha2

SabiCube alpha2

Feb 16, 2013 Demo 3 comments

Installing: I have tested on 64-bit (Kubuntu) and 32-bit (KXStudio), and have provided a binary for both, so it should work, if you are lucky :-) If you...

SabiCube alpha1

SabiCube alpha1

Feb 10, 2013 Demo 1 comment

This is the first three levels of the game, and a test-map for the new features. I have tested on 64-bit (Kubuntu) and 32-bit (KXStudio), and have provided...

Post comment Comments  (10 - 20 of 24)
sandsound
sandsound Sep 5 2013, 11:14am says:

The github-version now have lots of new stuff.

* mana
* playerskill manaregeneration
* basic alchemy inspired by morrowind (scripting not complete)
* playerskill alchemy allow player to make better potions
* new hudguns sword and magic
* new hud with 10 slots, tied to hotkeys
* all inventory-items can be placed and used in the new hud
* new npcs and monsters
* notifier when player have gathered enough experience for a level
* lots of bugfixes, and lots of interesting new bugs
* dynamic switching of gui-skin
* new start background

There are no 32-bit binarys yet, since development mainly is done on a 64-bit system, but one can be provided if anyone is interrested.

+1 vote     reply to comment
sandsound
sandsound Sep 2 2013, 6:13pm says:

Tanks all for the nice comments :-)

I have just updated SabiCube on github and wanted to warn that from now on, the github-version is highly experimental, and not to be considered stable, while I work on implementing the new game-style, so if you do wish to test it, I advise to keep the two versions separated.
The new game (working title "Age of reason"), is far from finished, but many of the basic requirements for a traditional rpg, are working on an elemental level.

+1 vote     reply to comment
*Flame*
*Flame* Aug 25 2013, 5:52am says:

Looking pretty darn epic !(Tracking)

+1 vote     reply to comment
JCDenton2000
JCDenton2000 Aug 23 2013, 6:14pm says:

So, how do I install this?

+1 vote     reply to comment
sandsound
sandsound Aug 23 2013, 6:37pm replied:

Github.com

Please note that the included binarys are for Linux.

+1 vote     reply to comment
JCDenton2000
JCDenton2000 Aug 23 2013, 7:00pm replied:

Okay, thanks for the quick response too by the way.

+1 vote     reply to comment
Guest
Guest Jul 30 2013, 10:23am says:

finally! a good sauerbraten mod.

+2 votes     reply to comment
alexisnunez752
alexisnunez752 Jun 7 2013, 11:48am says:

hey, Really nice ****, how do you make these mods? i wanna make one of my own

+2 votes     reply to comment
sandsound
sandsound Jun 7 2013, 2:00pm replied:

Thanks :-)

I have made a simple wiki on github:
Github.com

If you encounter any problems, please let me know.

+1 vote     reply to comment
alexisnunez752
alexisnunez752 Jun 9 2013, 3:00pm replied:

thank you :3

+1 vote     reply to comment
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Cube 2: Sauerbraten Icon
Platform
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sandsound
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Released Feb 28, 2013
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