A first-person, open world, realistic RPG that will take you to Medieval Europe in a time of great upheaval and strife. A humble, young blacksmith loses everything to war. As he tries to fulfill the dying wish of his father, Fate drags him into the thick of a conspiracy to save a kidnapped king and stop a bloody conflict. You will wander the world, fighting as a knight, lurking in the shadows as a rogue, or using the bard’s charm to persuade people to your cause. You will dive deep into a sweeping, epic, nonlinear story from Daniel Vávra, an award-winning designer from the Mafia series. Our unique, first-person combat system lets you wield sword or bow in both one-on-one skirmishes and large-scale battles. All of this - and more - brought to life beautifully with next-gen visuals delivered via Cryengine.
* Publishing on closed platforms is subject to approval by the platform holder. This can also influence release date there.
After the release of Kingdom Come: Deliverance on February 13th (pick up a copy if you don't have it yet!), here's a quick look at development progress and updated plans.
The main armor of House Stark soldiers is now complete. Armor sets will take advantage of Kingdom Come: Deliverance's layer/inventory system to allow combining different pieces of armor and individualizing outfits. Expect to see House Stark soldiers in gambeson, chainmail, with various gorgets and pouldrons.
After a few questions on the subject, the main factions in the mod will include (but are not limited to): House Stark, House Lannister, House Tully, House Frey, House Bracken, House Brax, House Blackwood, House Karstark, House Bolton, House Glover, House Whent, House Crakehall, House Lefford, the Brotherhood Without Banners, and various independent groups (e.g. bandits). This list is subject to change but should provide a rough idea for now.
The main goal is to recreate an open-world for players to explore during the War of the Five Kings. A main story-driven campaign will be created if the development tools support it, and we won't have an idea until the SDK is released. Keep in mind this would require a very large number of voice actors, animators, and scripters, potentially lengthening development for a significant period of time.
Have questions on the project, feedback, or would you like to have a closer look at our progress on a day-to-day basis? Feel free to follow us on Twitter (https://twitter.com/_SevenKingdoms), join our Steam group (http://steamcommunity.com/groups/sevenkingdomstotalwar), or join our Discord server (https://discord.gg/Ay2jjHn).
Seven Kingdoms is moving from Attila: Total War to Kingdom Come: Deliverance, offering first-person combat, storylines, and open-world sandbox gameplay...
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