A first-person, open world, realistic RPG that will take you to Medieval Europe in a time of great upheaval and strife. A humble, young blacksmith loses everything to war. As he tries to fulfill the dying wish of his father, Fate drags him into the thick of a conspiracy to save a kidnapped king and stop a bloody conflict. You will wander the world, fighting as a knight, lurking in the shadows as a rogue, or using the bard’s charm to persuade people to your cause. You will dive deep into a sweeping, epic, nonlinear story from Daniel Vávra, an award-winning designer from the Mafia series. Our unique, first-person combat system lets you wield sword or bow in both one-on-one skirmishes and large-scale battles. All of this - and more - brought to life beautifully with next-gen visuals delivered via Cryengine.

Summary

  • Planned platforms: PC, Xbox One*, PS4*, Mac, Linux
  • Release date: Q4, 2015 on PC, Mac and Linux
  • Approx. gameplay time: 30 hours (Act 1), 70+ hours (all 3 acts)

* Publishing on closed platforms is subject to approval by the platform holder. This can also influence release date there.

  • Non-linear story lets you choose between being a villain or a savior. Every quest can be solved in multiple ways.
  • A revolutionary combat system based on inverse kinematics, the only one of its kind to offer a rich, authentic yet easy-to-control, first-person melee experience. Based on actual 15th century fighting techniques and designed in cooperation with medieval martial arts experts.
  • Improve your character. Different play styles - warrior, rogue or bard - can be mixed and matched as you see fit. You can develop your skills, earn new perks, and fine-tune your equipment.
  • Large realistic, medieval-themed, open world landscape covering 3.5 square miles and 30 hours of gameplay (in first act, out of 3 total).
  • Lead the charge in enormous, open field battles and sieges. You are no superhero. If you’re going to take on an army of enemies, you better find one of your own to back you up.
  • Take a trip through the Middle Ages: Traverse sprawling cities, magnificent castles, towering, dark forests, and muck-strewn villages.
  • Discover this huge world from horseback or on foot. If you can see it, you can visit it.
  • A dynamic world comes alive. Every inhabitant plays a role in their communities, and as night follows day, you can watch people work, help them when needed, or try to interfere in their routine and see what happens.
  • Build relationships with characters, become a criminal or a local hero, seduce local women, threaten your enemies or pardon vanquished opponents.
  • Create your own weapons, cook, brew up potions, or dig around for silver. All crafting occurs in-game, using clever mini-games, rather than boring, soulless menus.

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UOpDYh0


After the release of Kingdom Come: Deliverance on February 13th (pick up a copy if you don't have it yet!), here's a quick look at development progress and updated plans.

Progress


The main armor of House Stark soldiers is now complete. Armor sets will take advantage of Kingdom Come: Deliverance's layer/inventory system to allow combining different pieces of armor and individualizing outfits. Expect to see House Stark soldiers in gambeson, chainmail, with various gorgets and pouldrons.

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Plans


After a few questions on the subject, the main factions in the mod will include (but are not limited to): House Stark, House Lannister, House Tully, House Frey, House Bracken, House Brax, House Blackwood, House Karstark, House Bolton, House Glover, House Whent, House Crakehall, House Lefford, the Brotherhood Without Banners, and various independent groups (e.g. bandits). This list is subject to change but should provide a rough idea for now.

The main goal is to recreate an open-world for players to explore during the War of the Five Kings. A main story-driven campaign will be created if the development tools support it, and we won't have an idea until the SDK is released. Keep in mind this would require a very large number of voice actors, animators, and scripters, potentially lengthening development for a significant period of time.

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Community & Feedback


Have questions on the project, feedback, or would you like to have a closer look at our progress on a day-to-day basis? Feel free to follow us on Twitter (https://twitter.com/_SevenKingdoms), join our Steam group (http://steamcommunity.com/groups/sevenkingdomstotalwar), or join our Discord server (https://discord.gg/Ay2jjHn).

Join our Steam group! Icon Discord
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Seven Kingdoms is moving to Kingdom Come: Deliverance!

Seven Kingdoms is moving to Kingdom Come: Deliverance!

Seven Kingdoms 28 comments

Seven Kingdoms is moving from Attila: Total War to Kingdom Come: Deliverance, offering first-person combat, storylines, and open-world sandbox gameplay...

New games, new opportunities in 2016

New games, new opportunities in 2016

News 7 comments

What game are you waiting for this year, or hope to come?

In Kingdom Come: Deliverance

In Kingdom Come: Deliverance

News 3 comments

In Kingdom Come: Deliverance find either dragons or wizards!

Add file RSS Related Files
Bow reticle

Bow reticle

Unlimited Weight & Bow Reticle Other

A simple console command in a .cfg file that gives you a dot for aiming with when using a bow.

Unlimited Weight 0.2

Unlimited Weight 0.2

Unlimited Weight & Bow Reticle Full Version

Expand your character's maximum weight from 66 to 999999999.

Easy Lockpicking 1.5

Easy Lockpicking 1.5

Easy Lockpicking Other

Easy Lockpicking disables the lockpicking minigame.

Infinite saving

Infinite saving

Infinite Saving - No need for Schnapps Full Version

Initial release. Supporting: 1.2.2 Will most likely support future patches.

Comments
BeetrootMcKinnley
BeetrootMcKinnley

I'm really looking forward to the following mods:
1. Disable fast travel
2. Weather affects fatigue/ wet clothes
3. Tougher reputation advancement
4. Disable player icon on map

Reply Good karma Bad karma0 votes
Hero_Swe
Hero_Swe

Let's hope Warhorse actively supports modding. I love the game and I hope it's longevity can be prolonged infinitum.

Reply Good karma Bad karma+4 votes
SilverTigers
SilverTigers

Anyone else looking forward to the inevitable Westeros mod?

Reply Good karma Bad karma+5 votes
FonzyFermin123
FonzyFermin123

And it has come. A man is happy, a man expects a lot. Valar morghulis.

Reply Good karma Bad karma+2 votes
FonzyFermin123
FonzyFermin123

And it has come. A man is happy, a man expects a lot. Valar morghulis.

Reply Good karma Bad karma+2 votes
lord-eliot
lord-eliot

I CANT WAIT too bad its coming out late(Q4 of 2016 not 2015:( )

Reply Good karma Bad karma+1 vote
Cheeky_Bi_Agnostic
Cheeky_Bi_Agnostic

This should be amazing when it releases. I can't wait.

Reply Good karma Bad karma+1 vote
Guest
Guest

This game really looks brilliant... Awesome idea Warhorse studios team! A teď česky: Chci za všechny cze hráče poděkovat za český videoupdate a reprezentaci českých her na světovém poli. Good luck with this project!

Reply Good karma Bad karma+1 vote
Mecenage
Mecenage

Thanks for doing Great job! Impressive innovating fight system looks great! Tohle by mělo být už v Jedi academy :D Skvělý nápad.

Reply Good karma Bad karma+2 votes
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Kingdom Come: Deliverance
Platforms
Windows, Mac, Linux, XONE, PS4
Developer
Warhorse Studios
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Theme
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