A single-player total conversion of Cube2-Sauerbraten with focus on adding rpg/adventure elements. The goal is to make gamebuilding as fun as playing a game, with intuitive menus and guides to help anyone make their own open-source rpg/adventure game, without prior knowledge of programming or 3D-modeling.

Report abuse SabiCube 1.0
Filename
sabicube.zip
Type
Full Version
Uploader
sandsound
Date
Aug 22nd, 2013
Size
601.40mb (630,618,435 bytes)
Downloads
621 (1 today)
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Description

A single-player total conversion of Cube2-Sauerbraten with focus on adding rpg/adventure elements. This package includes first chapter of the game ZetaProject, a test-map to display the new features, and with hundreds of open-source models and textures game-ready. The goal is to make game-building as fun as playing a game, with intuitive menus and guides to help anyone make their own open-source rpg/adventure game, without prior knowledge of programming or 3D-modeling.


SabiCube 1.0

A single-player total conversion of Cube2-Sauerbraten with focus on adding rpg/adventure elements.
This package includes first chapter of the game ZetaProject, a test-map to display the new features, and with hundreds of open-source models and textures game-ready.
The goal is to make game-building as fun as playing a game, with intuitive menus and guides to help anyone make their own open-source rpg/adventure game, without prior knowledge of programming or 3D-modeling.
This is a work in progress so editor-workflow might change in future releases as we add features to the engine, but maps from the original sauerbraten (or compatible engines) will be able to load with minor adjustment.
SabiCube is tested on 64-bit (Kubuntu) and 32-bit (KXStudio), and we have provided a binary for both, so it should work, if you are lucky, If not... please follow the installguide found here : Github.com

Some of the major changes we have made:

main-menu and gui re-arranged to fit SabiCube options
basic inventory and inventory-items, works without any scripting
large collection of open-source map-models/textures available
focus on firstperson singleplayer
added new monstertypes
experience is granted when killing monsters or solving quests
destructible wood-crates with scriptable random loot
new hudgun animations: crowbar, pistol and shotgun
added file-browser to editor
two new item types, pickups and npcs/triggers
dynamic map-browser
simple scriptable game-menu
item pickups have weight (scriptable)
Player will be encumbered when carrying too much
playerskill strength allow player to carry more
playerskill health permanently increse playerhealth
playerskill energy permanently increse playerenergy
added crouch/sneak and speedrun, running require energy
health and energy-bar
fishing
lockpicking
shopping
savegames (autosave)

Further development:

As mentioned, we plan to focus on a more traditional rpg-style with melee/magic-combat, this is not to say that we're abandoning ZetaProject, we hope that the improvements we make to the new game, may be used to update and/or add a new chapter to ZetaProject.
You can follow the development on ModDb: Moddb.com where the latest "stable" release is available for download, and you can download the development version of SabiCube on GitHub: Github.com

Preview Image
SabiCube 1.0
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Camcidgos
Camcidgos Aug 23 2013, 1:05pm says:

I could find no way to execute the game. Also, the README file is in "md" format, how does one open it to read it?!?

+1 vote     reply to comment
sandsound
sandsound Aug 23 2013, 2:34pm replied:

If you are using Linux, you can launch the game using the sabicube_unix launcher. This release only includes 32 and 64-bit linux binarys, so if you are using Win or Mac, you have to compile your own executable.

You can find more information on the game here: Github.com

+2 votes     reply to comment
Expack
Expack Aug 23 2013, 2:52pm replied:

I can't find any information on the recommended compiler for Windows or Mac environments on the GitHub page. Am I looking in the wrong place?

+1 vote     reply to comment
sandsound
sandsound Aug 23 2013, 3:22pm replied:

I'm sorry but I can't be of much help regarding Win or Mac.

The document "docs/dev/wikistuff.html" contain the original cube2-documentation, and compiling SabiCube should be possible using this approach.

If you do manage to compile it, I'll be happy to include it in the next release.

+2 votes     reply to comment
Darth_Futuza
Darth_Futuza Aug 29 2013, 10:05am replied:

Visual Studios is generally the preferred windows one...

+1 vote     reply to comment
sandsound
sandsound Aug 29 2013, 1:11pm replied:

Or Code::Blocks if you prefer open-source ;-)

There's a .cbp file (Code Blocks project) in the src/vccp folder, but it might need some tweaking.

+2 votes     reply to comment
JCDenton2000
JCDenton2000 Aug 23 2013, 4:54pm says:

Sounds really cool, tracking and downloading. I hope I can figure out how to compile and executable though.

+1 vote     reply to comment
Basxto
Basxto Aug 23 2013, 7:31pm says:

souds great, will try the new version.

+2 votes     reply to comment
TechnoGamerHD
TechnoGamerHD Aug 24 2013, 3:02am says:

I dont know how to excute with windowws --

+1 vote     reply to comment
TechnoGamerHD
TechnoGamerHD Aug 24 2013, 3:04am says:

What do i open SabiCube with?
i am confused

+1 vote     reply to comment
Buffalox
Buffalox Dec 11 2013, 5:30pm replied:

I know this is an old post, but you can install Linux for free on almost any system. It should be able to coexist with Windows, so you just chose which you want when the system boots. With Linux you get extremely easy access to lots of great free software, including a lot of programming tools.

+1 vote     reply to comment
Basxto
Basxto Aug 24 2013, 1:03pm says:

‘Player will be encumbered when carrying too much’ … great my character totally stopped walking … I threw some items away and used others, got back to 119/120, but still can’t move, is this behavior intended?

And which level is the last one of Zeta Project?

+2 votes     reply to comment
sandsound
sandsound Aug 24 2013, 1:17pm replied:

Sorry about that, it's a bug. if you try to run it should reset your encumbrance.

+2 votes     reply to comment
sandsound
sandsound Aug 26 2013, 4:15pm replied:

regarding last map of ZetaProject... I made a quick walkthrough (just the basic stuff) here in the forum: Moddb.com

+2 votes     reply to comment
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Cube 2: Sauerbraten Icon
Platform
Linux
Developed By
sandsound
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Official Page
Github.com
Release Date
Released Feb 28, 2013
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MD5 Hash
fc1979bb29ed8001f6a9c72865c8272c
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