SabiCube Beta2
Jun 10, 2013 SabiCube Full Version 0 commentsThis is the latest Beta of the engine and the game Zetaproject. New features include: new skill-tree, item-weight, encumbrance and quite possible a few...
Sauerbraten (a.k.a. Cube 2) is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube FPS.
Much like the original Cube, the aim of this game is not necessarily to produce the most features & eyecandy possible, but rather to allow map/geometry editing to be done dynamically in-game, to create fun gameplay and an elegant engine.
The engine supporting the game is entirely original in code & design, and its code is Open Source (ZLIB license, read the docs for more on how you can use the engine).
In addition to the FPS game which is in a very playable state, the engine is being used for an RPG which is in the preproduction phase. Additionally, Proper Games ltd are the first to use the engine commercially. dot3 labs is a company started by the creators of sauerbraten that offers commercial support.
About Cube 2: Sauerbraten with 0 comments by Protektor on Jan 21st, 2012
Cube 2: Sauerbraten is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube FPS. Much like the original Cube, the aim of this game is not necessarily to produce the most features & eyecandy possible, but rather to allow map/geometry editing to be done dynamically in-game, to create fun gameplay and an elegant engine. The engine supporting the game is entirely original in code & design, and its code is Open Source (ZLIB license, read the docs for more on how you can use the engine). In addition to the FPS game which is in a very playable state, the engine is being used for an RPG which is in the preproduction phase. Additionally, Proper Games ltd are the first to use the engine commercially. dot3 labs is a company started by the creators of sauerbraten that offers commercial support.
Enjoy Cube 2: Sauerbraten and many other great games on Desura
This is the latest Beta of the engine and the game Zetaproject. New features include: new skill-tree, item-weight, encumbrance and quite possible a few...
Lots of new stuff, more menus for editing options and improvements to the hud. Level 1-3 of the game ZetaProject is complete and I have added a dungeon...
Installing: I have tested on 64-bit (Kubuntu) and 32-bit (KXStudio), and have provided a binary for both, so it should work, if you are lucky :-) If you...
This is the first three levels of the game, and a test-map for the new features. I have tested on 64-bit (Kubuntu) and 32-bit (KXStudio), and have provided...
Cube 2: Sauerbraten is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube FPS. Much like the original Cube, the...
v14.3 - BETA: Added "Check-For-New-Version". Added profile system. Added working news system. New, realistic bullet trails. Screenshots are saved in "screenshots...
Highest Rated (2 agree) 8/10
Very fast playing game. Has nice graphics and is not hardware intencive. Quake 3 like. But it's not suitable for modding, the source code is hard to understand and modify, strange forums and no tutorials.
Jun 19 2012, 5:23am by geotavros
Update this please? It kind of sucks that I have to install the latest version through my browser rather than updating from Desura.
Also, the Desura version appears to have broken source code, or at least, when I try to run any game through a client rebuilt using the provided source code, Sauerbraten throws up a fatal error that I can only see and close the game by Ctrl-Alt-Deleting. D:
J'adore
This doesnt happen to use .bsp map file type does it? I wonder what it would be like to port Hl1 to this engine...
Please make the invasion (DMSP) for multiplayer: Invasion(MP) and you can build with ctrl+e and make a house then wait for invasion. it can be endless it can be like set to how much monsters: 20 -200 - 4000 etc.
or waves.
Time to update! Collect Edition is out!
OpenGL i getting crappy for me! i really want this game to be made with a DX9/11 game development kit!
i hate screen tearing!
I'm not really too sure what you are trying to say, but screen tearing has nothing to do with OpenGL or DirectX. Screen tearing is usually caused when the frame rate of your video card is much higher than what your monitor can support. You can eliminate screen tearing by using V-Sync (adaptive V-Sync is usually best, if available).
Everytime i use v-sync i get a weird square like thing at the left bottom corner of my screen and it is very irritating.
This is very strange indeed. While I can say that it is not caused by V-Sync directly, I also can not say what the cause is. I would guess that you have some 3rd party program that is causing this. This is probably not the most appropriate place for me to try and help you though, but I would suggest that you visit the forum for your video card manufacturer. They all have troubleshooting forums. Chances are that someone over there has encountered your issue and can help you with a solution.
It needs openGL so it's cross-platform. DirectX is Windows-only.