Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!

Report article RSS Feed Rise of the Reds Update #80: The Crucible

Evening chaps! Today, lets take a look at some of our nice artillery pieces and other wares we'll be deploying against the Russian menace. We'll be fighting them wherever we meet them, but I think we can all agree that it's better to fight from a distance. Wouldn't you say, commander?

Posted by NergiZed on Dec 9th, 2012

Canterbury, United Kingdom
8 September 2047, 06:48

The air in the command tent was ripe with tension when General Charles Cutting commenced with the briefing: "All right, chaps. What do you have for me?" Various staff officers had gathered around him, hectically pointing at various hotspots on the map. "Forward company commanders report that we've got Russian landings along the entire coastline between Kingsdown in the south and Ramsgate in the north", one of them explained. "That's roughly 10 miles of flat, open beaches. We've got them covered with multiple layers of defensive emplacements and fortified structures in the adjacent villages. If they manage to get past that, their reinforcements are gonna have a lot of clear, manageable ground all the way to London". Charles nodded while the officers spoke, already working on a plan in his mind, when suddenly Colonel David Catt of the Royal Lancers line cavalry regiment barged into the tent: "Sorry to interrupt, Sir, but we've just received important information on the enemy's composition. The 'good' news is that the bulk of the invasion force seems to consist of regular Army and Naval infantry, supported by light vehicles. They're determined, but we're holding them for now...The bad news is...that our troops in Kingsdown and Ramsgate have reported heavy contact with Shock Troopers. Seems to be elements of the Second and Third Division. From the looks of it, these two towns seem to be the focal points of their attack." Charles let out an audible grumble of anger and pressed his hands on the map table: "Sounds like that sodding berk Aleksandr is going all-in. This island...has NOT been invaded ever since William the Conqueror, gents. Not by the Spaniards, not by the French, not by the Jerries and I'll be DAMNED if the Russians do pull it off on our watch! Bring me everyone: The Navy, the Air Force, Garcia's fleet in the Channel - Everyone! Colonel Catt, I want your Challengers to move out to Ramsgate and Kingsdown ASAP. We've got our work cut out for us, lads; let's get to it. Godspeed!"

Back in Ramsgate, several Zubr-class hovercraft had made it ashore, unleashing masses of fanatical Shock Troopers at the British defenders. "Running dry!" Derek reported as he burned through another drum of 40mm grenades. But the Russians kept on charging, vaulting over the wrecked bodies of their own comrades while their rocket rifles cut through the facades of the weaker buildings, sending deadly fragments of wood and masonry flying through the air. Many positions had already been bombarded to pieces by the sporadic missile volleys fired from the ships and it was only a matter of time until this pivotal landing ground would fall to the horde. "What the fuck are these guys, are they even human!?" Matthew wondered as he mowed down a group of Troopers that emerged from the burning husk of yet another BMP who flat-out ignored that their battle armour had been set on fire when their vehicle got blown open by a missile. Suddenly, a micro-rocket smashed into the window frame. Matthew dropped his rifle and fell to the ground twitching, grasping at his right leg. "There's a large piece of shrapnel in your upper thigh!" Meryl observed in a matter-of-fact tone as she inspected the horrid wound immediately. "Well, no shit, sweetie! Fuckin' pull it out!", her comrade screamed in shock. "It might have ruptured the arteria femoralis. I can't risk removing it here as it may plug the wound for the time being." Instead, the medic injected several shots of painkillers and wrapped a tight bandage around the upper part of Matthew's leg. "Is he stable for evac?", Sergeant Finley asked while taking pot shots out of a window. "He should be, but I can't get him through all that stuff out there on my own!", Meryl replied. "Just get the bloody hell out of here, I'm gonna hold them off!" Derek interrupted. "The entire line is gonna break soon and we might not make it back to you", Finley reminded MacLeod. "It's all good, now get yerselves out of my pub!" With Mitchell and Finley carrying the wounded Private Baker to safety, Derek once again reloaded his trusty weapon and opened up on the invaders: "Ye wanna play rough!? Come at me, ye fuckin' wankers!" Disciplined fire had given way to pure rage and as a result, Derek failed to spot the one Russian with a rocket launcher who peaked out behind a pile of fallen Shock Troopers that served as a macabre piece of improvised cover. Moments later, the Corporal and his grenade launcher were silenced forever when a thermobaric Shmel warhead found its way through the window, immolating the entire building.

"What's the situation, where's Captain Wallace?", Sergeant Finley asked a fellow soldier at the company rally point on Ramsgate's market square while Meryl lifted Matthew, who had falled unconscious, onto a med-evac vehicle. "The Captain got torn to bits when a Golem tank came right out of the sea! Now there's at least half a dozen of them moving through the city. W-We gotta get out of here, Sarge, this is insanity! These blokes are gonna kill us all!" The Sergeant hesitated for a while, contemplating the possibility that he was the only one left of the local command chain while more and more scattered soldiers rallied around his position, looking for orders, directions and even the most vague semblance of hope in a battle that would soon be decided one way or the other. He had to think quickly: The first group of Shock Troopers was already snooping around at the end of the street and he could only guess how many more were converging on his position. "We will stay here and fight! We have to hold out, delay the Russians as long as we can. If they hole up in this town, they'll control the docks and bring in entire cargo ships full of these bastards that'll swarm all over the country. We cannot let that happen. If you wanna run, I won't hold any grudges. If you wanna stay, grab a rifle and fight with-" "CONTACT!" reported one of the soldiers guarding the perimeter. The die was cast and the final battle for Ramsgate was about to erupt...

The Sky Shield is a light-weight short range air defence system of Swiss and German origin. The central piece of a battery is the highly advanced fire control radar which can autonomously detect and track airborne targets. The moment an enemy aircraft moves into range, it will be greeted by the three 35mm guns that fire a special programmable round marketed as the 'Birdshot' for its ability to burst into a wave of shrapnel in front of the target, causing catastrophic damage to even the most heavily armoured airframes within seconds.

These dug-in 155mm howitzers are among the largest calibres in the ECA arsenal. Every gun can be controlled by a skeleton crew of three: The commander who oversees the entire fire mission, a technician who uses a hardened battlefield computer to calculate the ideal ballistic trajectory, which is then transmitted to adjust the gun in real-time and the loader who ensures a steady supply of shells. These consist of a carbon-based composite case and a dense payload of high-explosives, offering devastating long range firepower in a light-weight package that can be loaded in rapid succession. For the invading forces of the Russian Federation, the sight of a red signal flare and the shrieking sound of a descending shell are the only warnings prior to a massive barrage that reduces foot soldiers, vehicles and structures to nothing. In addition to the standard high-explosive shells, the ECA can also upgrade their artillery payloads to cluster shells which disperse an additional number of deadly sub-munitions upon impact. These rounds are compatible with all standard mortar and howitzer calibres.

Vaguely reminiscent of the M7 Priest artillery of World War II fame, these medium-weight, open-topped vehicles entered service with the British Army as part of the MoD's re-armament plan which was put into action after the new government of the populist 'Hope and Glory' party had announced the withdrawal of the United Kingdom from the increasingly assertive European Union in the mid-2020s. Picking up on the traditions of the past in an effort to secure a safe, self-determined future, the country proceeded to engage in an increased exchange with its old Commonwealth allies, particularly Australia, India and Canada, whose economies remained relatively stable throughout the Global War on Terror, which put the UK in an advantageous position by the time stability returned to the continent several years later. Meanwhile, many 'lean and fast' units of the Army had been turned back into heavy, hard-hitting territorial defence forces and the Royal Armoured Corps was no exception. Operating alongside a new model of Britain's time-tested Challenger tank, the Mortar Track provides mobile artillery support on the go. Its powerful 120mm mortar cannon can lay down a rapid, unceasing barrage of shells thanks to its automatic loading system and the latest software upgrade for the targeting computer, which is yet to be applied to all available vehicles, allows Mortar Tracks to relay targets between each other.

Post comment Comments
SveaRikeSoldier Dec 9 2012, 12:41pm says:

Can the guy popping out of the Mortar Track be sniped? Would seem reasonable if he could.

+2 votes     reply to comment
Comr4de Creator
Comr4de Dec 9 2012, 12:52pm replied:

Actually no, he's just a detail to make the vehicle more interesting to look at xD

+10 votes   reply to comment
SveaRikeSoldier Dec 9 2012, 12:58pm buried:


I would rather look at the rubbled Russkie rats after this baby has pounded them, oh yeah! Speaking of which, with these updates and Russia invading England and everything, I REALLY want to see Russia ERASED off the map when the war is won!

-10 votes     reply to comment
Nuttah Dec 9 2012, 1:05pm replied:

Aside from the obvious impracticality of the suggestion, I have to ask: And who would pay the war reparations then?

+6 votes     reply to comment
SveaRikeSoldier Dec 9 2012, 2:15pm buried:


All right, make Russia a puppet state or whatever.

-6 votes     reply to comment
rkraptor70 Dec 9 2012, 4:30pm replied:

Sorry man this isn't Red alert. 'Mureca ain't going to aid Europe this time, they got their a** screwed all too well in the ZH. The Russians going to suffer the same fate as Europe. They have to re-built a war torn nation.

+8 votes     reply to comment
SveaRikeSoldier Dec 10 2012, 12:34am buried:


They have said that China and USA are going to enter the war alongside ECA and both ECA and Russia will remain after the war.

-6 votes     reply to comment
Briaya Dec 10 2012, 6:08am replied:

Pretty sure in previous posts it is suggested that America is already involved in it with General Thorn doing covert operations. Even in his bio it hints that he already has people there.

+2 votes     reply to comment
Strogglet15 Dec 10 2012, 11:03am replied:

You know what they say; "You can't erase what makes you jealous".

+2 votes     reply to comment
crizyz Dec 25 2012, 7:01am replied:

Russia getting wiped, in a mod called Rise of the Reds... :|

Grumpy cat says: NO

+1 vote     reply to comment
Delta_6 Dec 9 2012, 12:47pm says:

the best thing about your updates is the storyline, you lads can make a novel out of it :D or...make the campaign just like the storyline

+5 votes     reply to comment
B3H3M0T Dec 9 2012, 10:49pm replied:

agree with delta if there any campaign based on the story u make it will be awesome

+1 vote     reply to comment
Erick_Auron Dec 9 2012, 1:06pm says:

i cant say i want russia erased from the map, because i dont.
what i do say is that i am dyeing to see everyone invading russia!

+5 votes     reply to comment
Mernom Dec 9 2012, 1:44pm replied:

And let's nor forget that if they gone we can't play the Russia VS EU ultimate showdown!

+2 votes     reply to comment
fenneck89[GER] Dec 9 2012, 1:09pm says:

Yeah russia is invading everything...

+5 votes     reply to comment
rkraptor70 Dec 9 2012, 2:26pm says:

Aleksandr=Serew 'em all.

BTW I am guessing that guy with rocket lyncher was Boris?

+2 votes     reply to comment
Anubis_theDark Dec 9 2012, 4:16pm replied:

No. It was a RPG trooper with a anti-garrison warhead.

+3 votes     reply to comment
p*a*t*t*o*n Dec 9 2012, 3:10pm says:

Since it's been referenced so many times in this update, will the the British be using the Challenger tank as a faction-specific unit?

+1 vote     reply to comment
MARS2588 Creator
MARS2588 Dec 9 2012, 3:21pm replied:

(accidentally posted this while not logged in; disregard the guest comment)

According to current plans, yes, Charles gets a Challenger instead of a Leopard. You won't be seeing it in 1.8 yet, because having two MBTs would be redundant.

+6 votes   reply to comment
SquigPie Dec 9 2012, 3:33pm says:

The lack of Scandinavia in the ECA disturbs me.

ECA should have vikings. You know you want to.

+2 votes     reply to comment
Anubis_theDark Dec 9 2012, 4:17pm replied:

Supply truck and construction dozer :P

+3 votes     reply to comment
^Namaekeks Dec 9 2012, 3:35pm says:

I wonder what the Americans will do

+2 votes     reply to comment
RussianSniper Dec 9 2012, 5:28pm says:

Will those air cushion ships with all that armament in this news update be a Russian in-game unique naval unit in 2.0????

+1 vote     reply to comment
OhNoesBunnies! Dec 9 2012, 6:04pm says:

Yay! More new, awesome-looking stuff!

Next, I hope to see Operation Kitten in effect. :O

+1 vote     reply to comment
Garak(KillaBC) Dec 9 2012, 6:35pm says:

Oh my poor England. :(

+1 vote     reply to comment
Igncom1 Dec 9 2012, 6:57pm says:

I wounder if china will be the saviors of Europe once again?

Or if china will take the opportunity to push into the middle east and cut off Africa, or into Siberia.

+1 vote     reply to comment
flamingvipir Dec 9 2012, 7:02pm says:

You know, the way you described the ferocity of the Russian soldiers reminded me of how the Germans used to give their soldiers small amounts of meth to make them more vicious before battle. Maybe something similar (refined bath salts) for the Russians as an upgraade?

0 votes     reply to comment
APB_ICE Dec 10 2012, 12:22pm replied:

Upgrade: Bath Salts; Turns all Russian infantry into cannibalistic COMMIE ZOMBIES! :D

0 votes     reply to comment
Arcus2611 Dec 9 2012, 9:19pm says:

But what's with the picture of the sniper at the end?

(ECA Commando?)

+1 vote     reply to comment
APB_ICE Dec 10 2012, 12:23pm replied:

Maybe the ECA will get their own sniper unit, similar to the US Pathfinder? :D

+1 vote     reply to comment
z741 Dec 10 2012, 1:49am says:

thus far im intrigued by the storyline, when you guys release 2.0, are you going to include the whole storyline in a PDF? would make for an interesting read :)

+1 vote     reply to comment
Alhenn Dec 11 2012, 1:17pm says:

nice storyline)

+1 vote     reply to comment
Alhenn Dec 11 2012, 1:28pm says:

Russians is evil invaders again.... how often i have seen this in the games and films from the West... and in all those games i can t play as Russian, even in the WIC. Really wait an Russian campaign in this mod)) and ECA original soundtrack!) i thought it will be good and inspiring battle music) sorry for my bad English

+2 votes     reply to comment
MARS2588 Creator
MARS2588 Dec 11 2012, 1:34pm replied:

The Russians may be the invaders in the story, but they aren't really 'evil' by and large except for a very distinct fraction of their forces. It's also worth noting that the mod has been around since 2004 (or 2008 in its 'current' form), so it had actually been around before the most recent wave of generic 'Russia invades somebody' games.

+4 votes   reply to comment
Machine-Reaper Dec 12 2012, 10:46am says:

is its just me or does those soldiers going all beach head are "Put On" shock troopers?....sorry if it offending but on the masks is kinda too much off the face xD....

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

C&C Generals: Zero Hour Icon
Windows, Mac
SWR Productions
Send Message
Official Page
Release Date
Released Dec 18, 2008
Mod Watch
Track this mod
Report Abuse
Report article
Related Mods
Rise of the Reds (C&C Generals: Zero Hour)
Rise of the Reds C&C Generals: Zero Hour - Single & Multiplayer Real Time Strategy
Related Games
C&C Generals: Zero Hour
C&C Generals: Zero Hour Single & Multiplayer Real Time Strategy
Related Groups
SWR Productions
SWR Productions Developer & Publisher with 13 members