The Empire has fallen and a New Republic is born out of the conflict. But in the ashes of civil war, yet another life stirs...

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TIE Fighter
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nowhere3pro Jul 11 2013, 10:17am says:

just wondering, why have you showcased these awesome models with different colors. Is it team color variants or something to do with the mod.
by the way, I don't know if I have said this before but I like the fact you are redoing all of the models and textures, looking at what you have been doing over the past few months has been really inspiring :) I am really looking forward to this mod coming out :)

+2 votes     reply to comment
the_Farseer Author
the_Farseer Jul 11 2013, 11:02am replied:

No, I just thought I would change the slate gray of the Empire to something more flamboyant. I think rainbow suits them better ;)

Lol. Yes, it's just showcasing the fact that all my models will show team colors in skirmish. Many modelers do not include team colors with their I make a point to do that. Obviously the default color will be black for the TIE variants :)

I'm glad you feel inspired and are excited for the release though. I do feel like I'm on a good kick right now and I'm teaching myself new ways to texture that are really making these models look so much better than their predecessors. It's fun on my end to push this game just a little further...just when I thought it had reached it's potential :)

+13 votes   reply to comment
Jeroenimo Jul 11 2013, 11:37am replied:

Well, as usual you're doing an amazing job of that. I'm wondering, you said many modellers don't include team colours, I don't because I feel it takes away from the "reality" of how a ship looks, and that you make a point of doing it. Could you explain why? I'm interested to hear.

+2 votes     reply to comment
the_Farseer Author
the_Farseer Jul 11 2013, 11:47am replied:

Team colors can detract from the 'reality' or 'immersion' of the experience for sure! We certainly agree on that and I think most games overdo it (the original EaW did, in any case...the entire wing looks silly as the team color).

However, it does become a tad bit difficult to differentiate your ships from your ally's without being able to see what belongs to who at a glance. The way I figure, if you keep the team colors modest (no neon or team colors that cover the entire unit) then you can reach that compromise between both worlds and player preferences. In the end though, it really is just player preference. There's no right or wrong, just different lines of thought.

To the players that really want a more realistic experience though, I did include white and black colors so that Imperials can retain most of their 'cannon' look whilst still being easily differentiated.

+5 votes   reply to comment
Jeroenimo Jul 11 2013, 12:21pm replied:

Good point, gameplay before realism. Maybe an idea, make the alpha of the unit texture on the parts where you want the team colours not entirely white, meaning the texture retains lets say half of the original colour while gaining a slight tint of the team colour. Including "scourge marks" like you did on the x-wing team colour might also be an idea to keep it as immersive as possible while keeping the colours. That's just my 5 cents though.

+3 votes     reply to comment
the_Farseer Author
the_Farseer Jul 11 2013, 1:52pm replied:

And I completely agree with all your points :) Solid team colors look bad. You have to integrate them into the rest of the texture. The only reason its not as much this way on the TIE is because if you reduce the alpha when its over black, it becomes a different shade of whatever team color its supposed to doesn't look correct. However, I could adjust it to look like it was simply painted over the black...add chipped areas and so forth, as if the color were a squadron paint job or something (like the 181st has their red paint stripe).

+4 votes   reply to comment
Build_a_Canal Jul 13 2013, 4:32pm replied:

But Imperial grey is the most fitting colour! If you want something flamboyant, the pre - Hyperspace War Sith Empire is for you.

+1 vote     reply to comment
getlos Jul 11 2013, 10:47am says:


+2 votes     reply to comment
LucianoStarKiller Jul 11 2013, 11:02am says:

looks incredible

+2 votes     reply to comment
Mitthrawnuruodo Jul 11 2013, 11:23am says:

looks nice, can't wait for next release.

+2 votes     reply to comment
I.M.D. Jul 11 2013, 11:32am says:

Looks very impressive. I would love to see an ISD made by you ;)

+2 votes     reply to comment
the_Farseer Author
the_Farseer Jul 11 2013, 11:40am replied:

Bigger ships are coming, don't worry! It's just that they are a LOT more work and I'm wanting to try some new stuff with them that requires testing... And as with all things, if I'm going to do it, I'm going to do it right...with death clones, hardpoint breakoffs and damage decals/particles. No half-assing!

Smaller ships are pretty straightforward so I can pump them out in the mean time.

+6 votes   reply to comment
the_Farseer Author
the_Farseer Jul 11 2013, 1:53pm says:

Thank you everyone!

+4 votes   reply to comment
HTRK74JR Jul 11 2013, 2:56pm says:

Farseer, you should release the smaller ships as an update, a teaser of sorts, of whats to come!

+1 vote     reply to comment
cheesecake645 Jul 11 2013, 6:20pm says:

Even the most mundane fighter becomes something awesome.

+2 votes     reply to comment
DarthSolous Jul 12 2013, 12:13am says:

Lordy! Lordy! Those TIEs look amazing.

+1 vote     reply to comment
theddd1 Apr 14 2014, 8:05pm says:

Honestly I think having different colors on Tie fighters is not the best idea, the variation of colors works great on rebel starships because it gives it that rugged/unique look that rebel pilots would paint on their ships. But you can't say the same for the Empire, these pilots are clones, uniformity is key as an imperial tie fighter pilot life expectancy is short they dont really like to color up their wings and show off. They like to move as a indistinguishable swarm.

+1 vote     reply to comment
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New TIE model. Interceptor and other variants to follow...

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Jul 11th, 2013
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