The Empire has fallen and a New Republic is born out of the conflict. But in the ashes of civil war, yet another life stirs...

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vaders_Legion
vaders_Legion May 8 2014, 12:35am says:

Notice how your music is still playing just fine? Might not be your processor. It COULD just be the game. Sometimes they have limits on how many times a sound file can be played within a certain period because it'll sound like **** without a limiter.

IIRC there should be a line of code in nearly every weaponsound ingame so you can change that. It's been years since I've modded EaW though, So I'm not sure anymore.

+1 vote     reply to comment
the_Farseer
the_Farseer May 8 2014, 12:46am replied:

Right, I did notice that after I rendered the final video through After Affects. What makes me think it's the processor though is that the quality of the video render from After Effects is quite degraded from what it should be and from everything I've read, that could mean a slow/bad processor. The processor I have is nearly 6 years old and is used heavily...it's at the end of it's road.

+1 vote     reply to comment
Unit206
Unit206 May 19 2014, 8:31pm replied:

Nice floating walkers...uh I'm gonna guess you'll work that part out later :P

(jokes aside they look awesome)

+1 vote     reply to comment
LordVindican
LordVindican May 8 2014, 1:44am says:

This thing spits fire and death... I MUST HAVE IT!!!

+8 votes     reply to comment
the_Farseer
the_Farseer May 8 2014, 2:08am replied:

And so you shall, in due time.

+6 votes     reply to comment
Starwarstheclonewars
Starwarstheclonewars May 8 2014, 2:14pm replied:

MAW SMASH

+1 vote     reply to comment
Wookienator
Wookienator May 8 2014, 7:39am says:

Farseer, you must answer me this: Do you use sounds from Sorce Engine games like Galf Life 2? Some explosions in space and now the rockets at ground remeind me so hard on stuff I heared in HL2 :D

Cheers

+1 vote     reply to comment
Wookienator
Wookienator May 8 2014, 10:04am replied:

After rereading my comment I apologize for the many mistakes I did :O

+1 vote     reply to comment
the_Farseer
the_Farseer May 8 2014, 10:44am replied:

Haha, I wondered... I had never heard anybody say that something "reminded them so hard." I got a good laugh out of that :)

But hey, I know what you meant so don't worry.

+3 votes     reply to comment
Brotapfelinhalierer
Brotapfelinhalierer May 8 2014, 9:22am says:

Very cool. Also my favorite skirmish map. ;)

+1 vote     reply to comment
the_Farseer
the_Farseer May 8 2014, 10:46am replied:

I like it too....except that hovercraft seem to "fly" over the central ravines for some reason...

+2 votes     reply to comment
Jennings17soco
Jennings17soco May 8 2014, 9:29pm replied:

it also looks like the walkers feet dont touch the ground. but that might just a be a shadow issue

+1 vote     reply to comment
the_Farseer
the_Farseer May 8 2014, 11:29pm replied:

Its an issue in the code. You have to set artificial dimensions for each unit so that it will pitch and yaw with the angle of the terrain and I think I have it set too large so its trying to adjust itself to terrain that it isn't necessarily right over....if that makes sense.

+2 votes     reply to comment
Centurian128
Centurian128 May 8 2014, 8:15pm says:

I love them!

+2 votes     reply to comment
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Description

You've seen the screenshot...now see it in-game! I apologize for the somewhat poor quality of the video and for the audio that cuts in and out. I think my computer's processor is going bad...and that's what is used to generate the audio and to render a video with FRAPS.

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Entertainment
Date
May 7th, 2014
Length
01:30
Filename
swfoc_2014-05-07_19-35-34-74_1.mp4
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