An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.

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d00msdaydan
d00msdaydan Jul 4 2009, 4:40am says:

Cool

+1 vote     reply to comment
RTSOverlord
RTSOverlord Jul 4 2009, 5:14am says:

Epic

+1 vote     reply to comment
master_oli-p
master_oli-p Jul 4 2009, 5:42am says:

that looks quite good, but I really don't like that hub the vehicle reverses into getting larger, it looks really silly. Perhaps if you gave it a really cool texture it would look better however. Or alternitevly just make it constantly bigger. also at 00:01 the edges of the truck at the top clip the hub quite a bit...

+4 votes     reply to comment
stephanovich
stephanovich Jul 4 2009, 8:18am says:

That is ******* badass

+1 vote     reply to comment
Lazy6pyro
Lazy6pyro Jul 4 2009, 11:08am says:

Awesome work. At about the 1 second mark you have a culled backface on the box next to the smoke stacks- AFAIK SAGE\RNA doesn't like 2-sided geometry, so you may have to build the backside temporarily. You also have an intersection between the spinning gear and the rest of the unfolding structure.

Any reason for the stationary box in the center of the screen?

+1 vote     reply to comment
Lazy6pyro
Lazy6pyro Jul 4 2009, 11:18am replied:

Sorry for double post, but just noticed this. There is a slight jump back after the conyard lands. Personally, I think it would look better if it flowed uniformly. My guess is that there is a plateau on the motion curve or a held keyframe.

+1 vote     reply to comment
NixPN
NixPN Jul 4 2009, 5:02pm replied:

When exactly? what do you mean

+1 vote     reply to comment
Lazy6pyro
Lazy6pyro Jul 6 2009, 2:12pm replied:

Right when the structure fully hits the ground. There is either a held keyframe or a difference in velocity which is causing that jerky movement.

+1 vote     reply to comment
NixPN
NixPN Jul 6 2009, 5:03pm replied:

No, it the mechanics of this MCV. You should watch this from another side... Well you can see this from this side too

Truck just drops this part on the ground. Then 2 gears, not instantly, begin to rotate and move this part back, then they expand it and so on.

So thats not a mistake

+1 vote     reply to comment
ferriswheel42
ferriswheel42 Jul 6 2009, 9:05pm replied:

I like it the way it is right now. I agree that it might not look as smooth as it could be, but in that way it fits with the Confederates. After all, these are the same MCVs you played with in RA1.

+1 vote     reply to comment
█Black/Brunez█
█Black/Brunez█ Jul 4 2009, 4:44pm says:

AMAZING!

+1 vote     reply to comment
NixPN
NixPN Jul 4 2009, 5:03pm says:

I think there will be lots of smoke during transformation, so you wont see those holes in the geometry

+1 vote     reply to comment
open_sketchbook
open_sketchbook Jul 4 2009, 5:42pm replied:

I could patch them up no problem, I think.

+1 vote     reply to comment
ArmageddonEvil
ArmageddonEvil Jul 5 2009, 11:37pm says:

Oh neat, the old school MCV from Red Alert.

It seems pretty well done, so far Open.

+1 vote     reply to comment
Vikestart
Vikestart Jul 6 2009, 7:48am says:

Only problem is that currently, all MCVs get centered where you want to deploy it. This one would have to act different. And why do a building come up from the ground? Allied, Soviet and Empire Construction Yards are only parts from the MCV, and nothing more.

+1 vote     reply to comment
ferriswheel42
ferriswheel42 Jul 6 2009, 12:51pm replied:

The issue with the MCV being centered likely won't be a problem. What will happen is that you'll click on an area to unpack to, then the truck will move into a position such that it unpacks there. The only problem I can forsee is the truck moving into the center of the new Conyard, then jumping forward because of the animation.
I think EVERY building in RA3 with the sole exception of the Conyards comes out of the ground, and even then, the build animation presents the illusion that only parts from the MCV are used. Looking at the build animation for the Soviet conyard in the SDK art source pack, for example - you can see that most of the major structures come from underground.

+1 vote     reply to comment
Lazy6pyro
Lazy6pyro Jul 6 2009, 2:11pm replied:

The easy fix for the center deploying issue (CnC3 had this as well) is to keyframe the rig moving forward as it drops off the building.

Vike, this animation is an allusion to how RA1 MCV unpacked. This sort of animation is pretty much considered classic cnc deploy/building.

+2 votes     reply to comment
Vikestart
Vikestart Jul 29 2009, 9:59pm replied:

@the_ferriswheel_man: That's wrong. Only parts from the MCVs are being used upon Allied, Empire and Soviet MCV packup. I've went trough the animations. It's just that when it is in Con Yard form, there is a lot of room inside it. Basically, it gets bigger, but the room outside of the MCV is moved to the inside of the Con Yard.

-1 votes     reply to comment
ferriswheel42
ferriswheel42 Jul 31 2009, 9:28am replied:

I think I'll take the liberty of educating you the proper way.
Please examine the following 2 frames (frame 0 and 70) from 3DS Max containing the Soviet Conyard build animation:

I35.photobucket.com

I35.photobucket.com

If it uses *only* parts from the MCV, then how do you explain all the junk hanging out beneath the animation? Because half of the building *IS* underground! Sorry Vike, you're wrong and I have proof this time. Please come again.

+1 vote     reply to comment
Vikestart
Vikestart Aug 20 2009, 9:08am replied:

Ok, but at least it's not visible in-game. It "looks" like it's on the MCV, but here, you just see things pop up.

+1 vote     reply to comment
NixPN
NixPN Jul 6 2009, 5:05pm says:

This one MUST be as different as it only can from another MCVs

+1 vote     reply to comment
moretanks!!!
moretanks!!! Jul 13 2009, 10:34am says:

i think this is too small to run over tanks:)
i think i should treat this as an permanently shrunk mcv - faster, weaker and can be run over by heavy vehicles.

+1 vote     reply to comment
open_sketchbook
open_sketchbook Jul 14 2009, 4:51pm replied:

That's... exactly what it is, almost. It's not cruashable, but it can't squish tanks.

+1 vote     reply to comment
Galgus
Galgus Jan 8 2010, 7:14pm replied:

I can see this being used to run over Infantry at fast speeds for support- combine it with Dixie and its an Infantry slaughtering machine!

+1 vote     reply to comment
ManimalR
ManimalR Aug 3 2009, 11:40am says:

Should be square and fold out

+1 vote     reply to comment
Chronohawk
Chronohawk Dec 20 2009, 10:47am replied:

That's the tiberium universe's MCV.

+1 vote     reply to comment
Chronohawk
Chronohawk Dec 2 2009, 11:53am says:

Very retro! Love it!

+1 vote     reply to comment
liberty_wings
liberty_wings Dec 13 2009, 7:33am says:

cool

+1 vote     reply to comment
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Description

A render of the transformation between the Confederate MCV and Conyard. Models by open_sketch, animation by NixPN.

Video Details
Type
Entertainment
Date
Jul 4th, 2009
Length
00:02
Filename
MCVTransform.avi
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