Set in the aftermath of Red Alert 3, the global superpowers have been devastated by the war and an uneasy peace has descended onto the war-torn world. Yet the actions committed in the time-stream still have grave repercussions, as the paradox comes to a head and the impossible becomes possible... Red Alert 3 Paradox is an unofficial expansion pack project for Red Alert 3. Looking to expand the gameplay as much as possible, Paradox promises more than thrice as many units as the original, with dozens of new units in the existing sides and five new factions arising; the patriotic Confederate Revolutionaries, the sinister Mediterranean Syndicate, the otherworldly Atomic Kingdom of China, the noble Order of the Talon and the horrifying Electrical Protectorate.

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Comments
Redcomet95
Redcomet95 Nov 7 2009, 5:33am says:

wow it looks much better on high detail o.O

+4 votes     reply to comment
direwolf18
direwolf18 Nov 7 2009, 5:56am says:

ah this is very nice. it would be cool if you could get steam to come out of the funnels on the port.

+4 votes     reply to comment
Redcomet95
Redcomet95 Nov 7 2009, 3:53pm replied:

smoke will come out

+1 vote     reply to comment
Over9000
Over9000 Nov 7 2009, 6:23am says:

This looks awesome! I really can't wait to play as the Confeds! Allies beware!

+6 votes     reply to comment
Feillyne
Feillyne Nov 7 2009, 6:24am says:

Oh, looks very... Confederate. :-D

+2 votes     reply to comment
Black_Drakon
Black_Drakon Nov 7 2009, 6:49am says:

Very nice :)
But not looks like RA1 naval yard..

+2 votes     reply to comment
Over9000
Over9000 Nov 7 2009, 7:15am replied:

That's kinda the point =P The Confederates use a lot of RA1 technology and structures, their Power Plant is an example.

+3 votes     reply to comment
PsychoticLoner
PsychoticLoner Nov 7 2009, 2:06pm replied:

The problem with the RA1 Naval Yard is that it doesn't have anywhere for the ships to come out of. They'd just pop into existence. Now, this was fine for Red Alert 1, but nowadays it kind of ruins the immersion.

As for looking like other naval yards, that dorky lighthouse is enough for me!

+1 vote     reply to comment
open_sketchbook
open_sketchbook Nov 7 2009, 3:09pm replied:

Exactly. We had a square naval yard in the RA1 style, but it was almost impossible to make it look good and create units inside of it. It ended up being a massively tall, rather silly looking structure, so we scrapped it and made this one based on the Allied Naval Yard and the RA1 Construction Yard.

+1 vote     reply to comment
vlamnire
vlamnire Nov 7 2009, 10:36pm replied:

Maybe you could add like a garage door in there so it slides up and a unit sails out of it?

+2 votes     reply to comment
master_oli-p
master_oli-p Nov 7 2009, 8:29am says: Online

I like it, but I think it is too simular to all the other RA3 seaports, they all followed the same style. However of course you could say that it will fit in more so hmmm...

+2 votes     reply to comment
.Havoc.
.Havoc. Nov 7 2009, 2:03pm replied:

Yeah I agree, maybe for the next factions Some of the naval things should be different. Maybe naval only buildings? Such as possilbe turrets or something for beating the crap out of boats specifically? maybe only subs could destroy said weapons which would make bombarding ships a bit less op? :) Just a possible suggestion to make it all the better guys :D

still looks all great!

+1 vote     reply to comment
master_oli-p
master_oli-p Nov 13 2009, 3:26pm replied: Online

yeah, that would be awsome!

+1 vote     reply to comment
stephanovich
stephanovich Nov 7 2009, 8:45am says:

Man you guys sure know how to make things look insanely good.

+2 votes     reply to comment
Black_Drakon
Black_Drakon Nov 7 2009, 9:33am says:

Maybe will be better to make naval yard different from RA3 naval yards?

+2 votes     reply to comment
Feillyne
Feillyne Nov 7 2009, 10:47am replied:

Why? ;-) It looks good IMHO, and the mod fits in well enough with RA3 style... ;-)

+1 vote     reply to comment
keller11
keller11 Nov 11 2009, 6:56pm replied:

It's just right this is the Confederate shipyard we're talking about :o

+1 vote     reply to comment
Brunez
Brunez Nov 7 2009, 9:57am says:

That´s great men!

+2 votes     reply to comment
DarkyPwnz
DarkyPwnz Nov 7 2009, 10:27am says: Online

I smell awesomeness but no repair drones :P

+2 votes     reply to comment
Commander_RealWar
Commander_RealWar Nov 7 2009, 10:40am says:

Excellent!

+2 votes     reply to comment
Japanime
Japanime Nov 7 2009, 11:47am says:

I see there is also a turret there too, good job guys!

+2 votes     reply to comment
moretanks!!!
moretanks!!! Nov 7 2009, 11:56am says: Online

great structure!

just take away the repair drones (the confed already have mechanics and dixie) and add smoke

+2 votes     reply to comment
DarkyPwnz
DarkyPwnz Nov 7 2009, 12:07pm says: Online

''Seen here with a group of captured Allied repair drones that most certainly will NOT be in the final game''
Need glasses?

+1 vote     reply to comment
moretanks!!!
moretanks!!! Nov 7 2009, 12:47pm replied: Online

no no no...
i mean remove the concept of repire drones COMPLETLY...

and i already wear glasses...

note:i an thinking that the allied versions won't be in the original game... but if what i said is what they meant, sorry...

+2 votes     reply to comment
Kerensky287
Kerensky287 Nov 7 2009, 3:21pm replied:

Confeds need repair stuff other than their incredibly expensive engineers (750 each, maybe? nobody's sure yet) and their COMMANDO, I think. The fact that the Confeds are able to perform repairs in the field doesn't mean that it should be their ONLY way of repairing, you know? I mean, look at the Allies with their Engie IFVs. They can repair vehicles too, but it isn't the ONLY way.

+2 votes     reply to comment
Rabboticus
Rabboticus Nov 8 2009, 9:45am replied:

lol i have an suggestion. what if you change the Cond. Repair drones into small drones with small hot air balloons lol that be awesome.
either way great work guys keep it up!

+2 votes     reply to comment
Cozmin95
Cozmin95 Nov 7 2009, 12:13pm says:

WOW!It looks superb! :D
Look at it! O_O Just look at it how beautiful it can be! O_O

+2 votes     reply to comment
Jake@War
Jake@War Nov 7 2009, 10:18pm says:

WOW... that structure looks awesome!
You guys are doing a great job with the confeds!

+2 votes     reply to comment
Galgus
Galgus Nov 8 2009, 3:34pm says:

Are the Confederate Repair Drones going to look like they are in that picture? (Allies' repair drones.)

Anyway, it looks great.

+2 votes     reply to comment
Redcomet95
Redcomet95 Nov 8 2009, 11:33pm replied:

no if you read it says that they were captured for whatever reason.

+2 votes     reply to comment
Galgus
Galgus Nov 11 2009, 12:45am says:

As a second thought- it looks great, but still very much like the Allies' one despite some cool changes.

Maybe a garage-like door like vlamnire suggested would give it more visual difference from it.

It looks awesome though- a garage door would just be polishing an already great building.

EDIT: Then again, the Soviet naval yard also looks alot like the Allies', but the garage still might look good.

+2 votes     reply to comment
GDICommander777
GDICommander777 Nov 12 2009, 3:38pm says:

Looks awesome and I love the lighthouse, Great work!

+1 vote     reply to comment
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Description

Well, here we have another set of updates for you over the weekend, starting with the Confederate Seaport. Seen here with a group of captured Allied repair drones that most certainly will NOT be in the final game, the seaport provides all your naval units, such as the Destroyer and Razor Sub seen in this picture.

Stay tuned; this is the first of hopefully many pictures over the next few days...

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Nov 7th, 2009
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