An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.

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Report RSS Walls, Gates, Radar Domes and RC Cars! (view original)
Walls, Gates, Radar Domes and RC Cars!
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Sharpie
Sharpie - - 37 comments

awesomeeeeeee! your making this game so much better :D

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Galgus
Galgus - - 554 comments

Where is the RC Car? If I am having trouble finding it after staring at the picture for about 10 seconds either it will be very tricky to take out with vehicles or I am not staring very well.

Anyway, it looks awesome, they look more and more like a faction with every update.

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open_sketchbook Author
open_sketchbook - - 1,602 comments

Other picture :P

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Galgus
Galgus - - 554 comments

Oh, sry. They also look cool.

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semsteve
semsteve - - 60 comments

Just a thing i can say : BUST-A-MOVE

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moretanks!!!
moretanks!!! - - 704 comments

is the nailbomb a suicide ability which kills infantry around it?

note: does it automatically detonate when it dies? also can it be crushed by ANY vehicle? i mean if a hovercraft drove over it (sobs because i'm a rc fan) it should die... but who cares? i mean you can buy another one for... say ... 50$?

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open_sketchbook Author
open_sketchbook - - 1,602 comments

Nailbombs only detonate on command. If destroyed otherwise, they don't explode.

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Slye_Fox
Slye_Fox - - 933 comments

So, the gates are ether up or down, requiring user input to switch it?

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open_sketchbook Author
open_sketchbook - - 1,602 comments

Correct.

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Galgus
Galgus - - 554 comments

I am pretty sure he meant that they normaly automatically open to allow your units in and close while you units are not trying to enter through them-

but that you could lock them so they will not open automatically to prevent bad pathfinding from letting the enemy in.

EDIT: nvm

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moretanks!!!
moretanks!!! - - 704 comments

actually i perfer your idea...

and what are the drawbacks in the radar scan?

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Galgus
Galgus - - 554 comments

My idea may be difficult to code.

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Admiral-165
Admiral-165 - - 2,217 comments

don't think im being disrespectful but finally someone has done this!

i always hated when RTS games had walls but no gates in. like Age of Empires one. walls but no gates? whats the point then? enemies will walk in to your base anyways.

this really will attract strategic players to play this mod rather than other ones! good job with this and good luck in the future! i really mean it too!

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moretanks!!!
moretanks!!! - - 704 comments

walls are a way of funneling enemy units into yuor defenses.

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feillyne Staff
feillyne - - 5,816 comments

Hmm, probably they didn't have the time to make gates for AoEI. :-)

It's a way to lure them into towers' fire, but anyway they can get through if the walls aren't reinforced with proper gates. And your units can get out... quite contrary to the situation when you walled your base entirely (w/o gates). ;-P

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justgoaway
justgoaway - - 8,208 comments

I love gates!

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gregester
gregester - - 45 comments

How do the hp of the gates compare to the walls?
Very nice looking units/structures in this update!

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Japanime
Japanime - - 7 comments

Do all factions get gates?

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RighteousFighter
RighteousFighter - - 1,991 comments

the gates are finally back! Now there's some reason to build walls.

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GriffinZ
GriffinZ - - 4,719 comments

i love the wires on the wall, maybe the soviet can also have barbed wire?

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Kerensky287
Kerensky287 - - 483 comments

I'm pretty sure the Soviets actually DO have barbed wire walls. Somebody does, at least.

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open_sketchbook Author
open_sketchbook - - 1,602 comments

Yep, the Soviets get barbed wire walls as a free, instantly assembling defense. They are crushed by all vehicles and even some heavy infantry like Telsa Troopers, but they'll keep engineers out.

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moretanks!!!
moretanks!!! - - 704 comments

i thought if a hovercraft drove into barbed wire the skirt would burst...
ah well... it's red alert

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moretanks!!!
moretanks!!! - - 704 comments

no-one have asked yet but... how much does air pads cost and how quick it builds? of costs 250 it would be just as cost efficient as allied airfields though definately NOT as space saving...

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rslayer9
rslayer9 - - 62 comments

Wow this really does have a confederate feel to it Great Job keep it up!!

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liberty_wings
liberty_wings - - 924 comments

looool the gate and these walls are great!!but were's the Construction Yard?

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master_oli-p
master_oli-p - - 1,462 comments

awsome walls and gates, gates where always something mising from RTS games. Also I like your gate logic, it makes more sense than randomly opening when a unit gets close. However, possibly you could make either another secondry (tertiary?) ability that globally opens/closes gates or just make secondry global. Of course there are lots of reasons for each side, and I completly trust your decision will be the best.

no pressure ;)

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Redcomet95
Redcomet95 - - 97 comments

we could have done that but we decided against it for simplicities sake

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RyanTaylorrz
RyanTaylorrz - - 17 comments

Idea: You could make the hubs of the gates a buildable surface for turrets.

Question: Will you be adding a gate for all factions?

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master_oli-p
master_oli-p - - 1,462 comments

hey, that's a cool idea...

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overwhelmed Creator
overwhelmed - - 522 comments

Some factions will get gates, but the Order of the Talon won't, as with the Mediterranean Syndicate.

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Chronohawk
Chronohawk - - 283 comments

Very, very nice! Can't wait for download!

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shinmg92
shinmg92 - - 496 comments

design of wall is awesome..it looks well matched to concept of confedaration

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downdog555
downdog555 - - 8 comments

this has got a real tib wars feeling is that were you got the ides for the buildings from ??

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SоrataZ
SоrataZ - - 2,256 comments

The buildings and other things are based on RA1 Allies ;)

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ExESGO
ExESGO - - 86 comments

Trooper 1: Open the bloody gate!
Trooper 2: Shut up you stupid soldier!

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SonoftheRepublic
SonoftheRepublic - - 86 comments

Got a question is the Northern U.S still with the Allies? please for the love of God say no

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nydude1
nydude1 - - 17 comments

The awesome-est base ever, particularly because online in normal RA3 I will cancel a Battle lab at 0:59 if i notice it isn't neat, meaning it isn't exactly where i want, and if space is tight, i wont tech at all, unless i properly and extensively expand, extensively meaning almost REPLICATING my base. MEANING,having a base just as functional and reliable (or more reliable).

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Description

In this update, we see some progress that's been made on the Confederate base; the addition of concrete walls, which function identically to regular walls, and the gates; for the first time since Tiberium Sun, you can allow units to move in and out of your base without opening up your defenses. This is done with a secondary command, so you can seal your gates and not worry about gem trucks or idiot units pathing through them and opening them for you. However, be warned; infiltrators can open the gates remotely.

The Radar Dome, also visible, is a vital Confederate structure. As well as enabling the construction of airpads, Radar Domes can use a radar scan to reveal areas of terrain, though there may be some drawbacks for using this power.

Finally, the Remote Car. Amphibious, small, speedy and containing a small anti-infantry nailbomb. Because of it's small size, it is very difficult for vehicles to hit it with rockets or shells, and best of all, the Remote Car is extremely cheap. However, on the downside, the Remote Car cannot see into fog-of-war, so if you drive into an area you cannot see, the Remote Car will drop off your vision. It also has a limited battery, and will shut down after a short time.