This is a slightly experimental mod with an unusual story. It is not set inside the Half Life universe and there are some game mechanics which have been subtley altered. The pace starts out slow, and builds up gradually.

This mod is intended to be more of an adventure rather than a shooter. If you approach this mod as a pure shooter, then you will probably not enjoy it.

There are some intense action scenes, but most of these come later on, much of the earlier parts of the mod are focused on adventure and storytelling.

There are numerous cutscenes. I know how some people don't like cutscenes, so the majority of them collect together loosely to make the "introduction". There are a couple of short ones scattered around later, but they never really jerk you away from where you are standing. At any rate - once you have a weapon, the amount of scenes drops off dramatically and the game leaves you in control much more.

We have tried to make the game as playable as possible no matter what the player does - if you want to run and gun your way through this mod (which is possible after you get your first weapon) then you can - however I think that the best experience of this mod can be gained by approaching it patiently and using your brain a bit more. The choice is yours.

Be warned - how you behave will have an effect on the game. For an example, the first (ranged) weapon that you recieve will depend on your approach to the area before it.

There are often numerous ways to achieve your goals and these may or may not be obvious.

Certain NPC's may ask you to do things for them. It's entirely up to you to decide if these NPC's are in any way relevant to your mission, if they can help you or not, and indeed if you want to let them stay alive.

This mod has been in development for a long time - but much of that time was spent planning, thinking, and preparing the wealth of custom sounds and materials etc. which are present.

Also, there have been a lot of versions of Random Quest. Many times it has reached quite a big size and been scrapped, only to be revived and re-arranged again later. Everything has been re-done so many times. You should see the size of our parts bin.

This is intended as the first episode of Random Quest. Another will come eventually.

The sequel to this will probably get started when we get Citizen II finished. (Yep, we're still doing that)

Before reporting any bugs, please check the text file in the main mod folder entitled known bugs.txt

If you get stuck, first try the tips.txt file in the same location.

We hope that you enjoy playing Random Quest!

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This mod has been in development for some time but it has been almost entirely un-advertised until today, the day of the first full release. The aim of the mod is to be different and interesting. There is some tough action to be had here, but the mod is mostly adventure-oriented and starts out at a pretty slow pace. If you want to play an all-out shooter, maybe Random Quest isn't for you. But if you've got some patience and are looking for a quality distraction .... then hit that download button, matey!

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Mod Video Spotlight - May 2009

Mod Video Spotlight - May 2009

Feature 24 comments

With the MSU Phase 3 contest finishing up a large selection of UT3 mods appeared on the ModDB radar for the month of May.

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Random Quest fix

Random Quest fix

Prefab 1 comment

Should prevent that error while starting up about .vtf and other issues.

Random Quest v1.0

Random Quest v1.0

Full Version 23 comments

This is the first full release. The release date of this version is 31/05/2009.

Post comment Comments  (0 - 10 of 166)
citizen04
citizen04 - - 6 comments

Is there anyway to fix the fov? it's really disorienting when its stuck on 70.

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Para007
Para007 - - 9 comments

i wonder if there will ever be a sequel

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smokethedays
smokethedays - - 14 comments

I couldn't find the first blue gem, could it be a bug? I watched from the youtube but they do nothing special for the blue gem. Thank you...

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DBuilder
DBuilder - - 199 comments

Strange occurance. I downloaded and started the mod and it worked normally. I had to quit but when I came back to play it and hit "Play" the screen goes black for about a second and my computer makes a "ding" sound and takes me back to my desktop. Mod fixes don't work (not that they would need to since it started up fine). Anyone got any ideas?

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Guest
Guest - - 689,782 comments

Yes, I had that too after changing video settings to widescreen. Seems a titlescreen file is missing for widescreen resolutions so you have to go into your Random Quest folder, then /materials/console and make a copy of rq_title.vtf. Rename the copy rq_title_widescreen.vtf and it should launch.

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Guest
Guest - - 689,782 comments

I really love old mods like this one. i dont know why. but they feel like more work has gone into them.

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Dune_Jumper
Dune_Jumper - - 1,586 comments

I know, right? There's something oddly charming about them.

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Kasperg Creator
Kasperg - - 266 comments

Future news regarding the sequel will now appear here.
Moddb.com

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EddAdrian
EddAdrian - - 141 comments

hello i have a problem with this mod, firstly it just crashed with no error, then when i changed the steamappid to the corect one it gave the background image missing widescreen and i knew the solution to that. so now the mod finally works but when the guy gets at the phone in the intro he just stops and i waited for 2 minutes and nothing is happening

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MightyKebab
MightyKebab - - 14 comments

Is there actually a way to pass the entire first part without being spotted at all

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