This is a slightly experimental mod with an unusual story. It is not set inside the Half Life universe and there are some game mechanics which have been subtley altered. The pace starts out slow, and builds up gradually. 

This mod is intended to be more of an adventure rather than a shooter. If you approach this mod as a pure shooter, then you will probably not enjoy it. 

There are some intense action scenes, but most of these come later on, much of the earlier parts of the mod are focused on adventure and storytelling. 

There are numerous cutscenes. I know how some people don't like cutscenes, so the majority of them collect together loosely to make the "introduction". There are a couple of short ones scattered around later, but they never really jerk you away from where you are standing. At any rate - once you have a weapon, the amount of scenes drops off dramatically and the game leaves you in control much more.

We have tried to make the game as playable as possible no matter what the player does - if you want to run and gun your way through this mod (which is possible after you get your first weapon) then you can - however I think that the best experience of this mod can be gained by approaching it patiently and using your brain a bit more. The choice is yours. 

Be warned - how you behave will have an effect on the game. For an example, the first (ranged) weapon that you recieve will depend on your approach to the area before it.

There are often numerous ways to achieve your goals and these may or may not be obvious. 

Certain NPC's may ask you to do things for them. It's entirely up to you to decide if these NPC's are in any way relevant to your mission, if they can help you or not, and indeed if you want to let them stay alive.

This mod has been in development for a long time - but much of that time was spent planning, thinking, and preparing the wealth of custom sounds and materials etc. which are present. 

Also, there have been a lot of versions of Random Quest. Many times it has reached quite a big size and been scrapped, only to be revived and re-arranged again later. Everything has been re-done so many times. You should see the size of our parts bin.

This is intended as the first episode of Random Quest. Another will come eventually.

The sequel to this will probably get started when we get Citizen II finished. (Yep, we're still doing that)
 

Before reporting any bugs, please check the text file in the main mod folder entitled known bugs.txt

If you get stuck, first try the tips.txt file in the same location.

We hope that you enjoy playing Random Quest!

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28 comments by Playbus on May 31st, 2009 digg this super bookmark


This mod has been in development for some time but it has been almost entirely un-advertised until today, the day of the first full release. The aim of the mod is to be different and interesting. There is some tough action to be had here, but the mod is mostly adventure-oriented and starts out at a pretty slow pace. If you want to play an all-out shooter, maybe Random Quest isn't for you. But if you've got some patience and are looking for a quality distraction .... then hit that download button, matey!



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Random Quest v1.0

Random Quest v1.0

May 31, 2009 Full Version 20 comments

This is the first full release. The release date of this version is 31/05/2009

Comments  (0 - 10 of 118)
mastertangenator
mastertangenator Dec 6 2009, 7:14am says:

I can definately see this game is inspired by the Myst series. I'll check this one out just because it stands out from the rest. I hope it has puzzles! (I hope they arn't as hard as Myst puzzles)... =D

+2 votes     reply to comment
Rebelsupertrooper
Rebelsupertrooper Dec 4 2009, 12:41pm says:

Is there going to be a part 2? this mod was really fun to play!

+1 vote     reply to comment
Playbus
Playbus Dec 7 2009, 12:29pm replied:

Yes, definately, but it might take awhile for it to get made...

+2 votes     reply to comment
Assassin17
Assassin17 Nov 29 2009, 9:28pm says:

I enjoyed this mod and i thought it was really cool how your suit come automatic when you get the weapon. i think that it would be exelent if i could use that in a few of my maps.could you post a comment on my page?

+2 votes     reply to comment
Assassin17
Assassin17 Nov 30 2009, 10:03pm replied:

on how to do that.

+1 vote     reply to comment
Playbus
Playbus Dec 7 2009, 12:29pm replied:

Yes, I will.

+1 vote     reply to comment
Playbus
Playbus Dec 7 2009, 12:35pm replied:

aaand Kasperg beat me to it :D

+1 vote     reply to comment
Flameman88
Flameman88 Nov 14 2009, 10:12pm says:

I like the way this mod focuses more on the story than intensive action, but I'm a bit stuck on the first level. What do I do once I've got the blue gem, killed the master and all the guards, including the one that killed that girl?

+1 vote     reply to comment
Kasperg
Kasperg Nov 15 2009, 5:14am replied:

Try to make your way to the top! A route that was impossible to take at first should now be available after the info you got from the master's quarters.

+1 vote     reply to comment
Gman-ghost-Brazil
Gman-ghost-Brazil Nov 13 2009, 7:47pm says:

I say 10/10, with very good graphics, mapping, voice acting, story immersion and much else. This really is a "multiple-choice" mod, were each and every little detail takes one step ahead into different "alternatives", all in itself.

+2 votes     reply to comment
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Platform
PC
Developed By
Playbus
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Official Page
Dur.ac.uk
Release Date
Released May 31, 2009
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8.5

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Style
Genre
First Person Shooter
Theme
Fantasy
Players
Single Player
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1,356 of 11,164
Last Update
7 months ago
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