This is a slightly experimental mod with an unusual story. It is not set inside the Half Life universe and there are some game mechanics which have been subtley altered. The pace starts out slow, and builds up gradually.

This mod is intended to be more of an adventure rather than a shooter. If you approach this mod as a pure shooter, then you will probably not enjoy it.

There are some intense action scenes, but most of these come later on, much of the earlier parts of the mod are focused on adventure and storytelling.

There are numerous cutscenes. I know how some people don't like cutscenes, so the majority of them collect together loosely to make the "introduction". There are a couple of short ones scattered around later, but they never really jerk you away from where you are standing. At any rate - once you have a weapon, the amount of scenes drops off dramatically and the game leaves you in control much more.

We have tried to make the game as playable as possible no matter what the player does - if you want to run and gun your way through this mod (which is possible after you get your first weapon) then you can - however I think that the best experience of this mod can be gained by approaching it patiently and using your brain a bit more. The choice is yours.

Be warned - how you behave will have an effect on the game. For an example, the first (ranged) weapon that you recieve will depend on your approach to the area before it.

There are often numerous ways to achieve your goals and these may or may not be obvious.

Certain NPC's may ask you to do things for them. It's entirely up to you to decide if these NPC's are in any way relevant to your mission, if they can help you or not, and indeed if you want to let them stay alive.

This mod has been in development for a long time - but much of that time was spent planning, thinking, and preparing the wealth of custom sounds and materials etc. which are present.

Also, there have been a lot of versions of Random Quest. Many times it has reached quite a big size and been scrapped, only to be revived and re-arranged again later. Everything has been re-done so many times. You should see the size of our parts bin.

This is intended as the first episode of Random Quest. Another will come eventually.

The sequel to this will probably get started when we get Citizen II finished. (Yep, we're still doing that)

Before reporting any bugs, please check the text file in the main mod folder entitled known bugs.txt

If you get stuck, first try the tips.txt file in the same location.

We hope that you enjoy playing Random Quest!

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29 comments by Playbus on May 31st, 2009

This mod has been in development for some time but it has been almost entirely un-advertised until today, the day of the first full release. The aim of the mod is to be different and interesting. There is some tough action to be had here, but the mod is mostly adventure-oriented and starts out at a pretty slow pace. If you want to play an all-out shooter, maybe Random Quest isn't for you. But if you've got some patience and are looking for a quality distraction .... then hit that download button, matey!



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Random Quest v1.0

Random Quest v1.0

May 31, 2009 Full Version 22 comments

This is the first full release. The release date of this version is 31/05/2009

Post comment Comments  (0 - 10 of 165)
Guest
Guest Oct 25 2014, 8:51pm says:

I really love old mods like this one. i dont know why. but they feel like more work has gone into them.

+1 vote     reply to comment
Kasperg Creator
Kasperg Jun 24 2014, 5:52pm says:

Future news regarding the sequel will now appear here.
Moddb.com

+1 vote   reply to comment
MightyKebab
MightyKebab Apr 8 2014, 4:23am says:

Is there actually a way to pass the entire first part without being spotted at all

+2 votes     reply to comment
Playbus Creator
Playbus Apr 2 2014, 1:35pm says:

It's a good lesson when amateur-mod-making to never announce anything that you're not 101% sure of.

Some time ago I began talking about how I was working on Random Quest 2, and that was the truth, but unfortunately my life got in the way soon afterwards and I ended up betraying that post and stopping work again. I'm genuinely sorry for that, and I want to apologize to anyone whose hopes I raised unnecessarily.

The main reason for all this was that my wife had our first child, and I bought a house to raise him in. If you've never done those things - let me tell you this: those things make you very busy. I found the time I would previously devote to making mods stripped away from me. I still do - although I am trying now to find more time for it once again.

Recently, Kasperg and I have been talking again about finishing Citizen and making Random Quest 2. As a result, the finale of Citizen is going to be released in the not-too-distant future. (Kasperg has been working SUPER hard and he is one talented mofo, so you can thank him for that mostly) and quite a lot of promising design work has taken place on RQ2 also.

I'm not going to make any promises about a release date this time. Or even a general release time period. I've learned that lesson already.

But one day .... eventually ... there will be a Random Quest 2.



+8 votes   reply to comment
paladinx829
paladinx829 Apr 5 2014, 6:42pm replied:

Hey, no matter if we have to wait, we'll (And by that I mean at least I, some people are impatient) just be happy we got something, some things are more important than modding, and you have full liscence to pursue them.

+4 votes     reply to comment
Urby
Urby Apr 3 2014, 7:31pm replied:

Take your time, family comes first. I can't speak from experience when it comes to having a child but losing two attempts can certainly bring your development time crashing down around you as well.

+3 votes     reply to comment
Gamer819
Gamer819 Jan 19 2014, 3:06pm says:

Neat little mod. Thanks for your efforts here.

+3 votes     reply to comment
TheHooligan95
TheHooligan95 Feb 25 2013, 9:01am replied:

everytime i find a good mod i can't play it

+2 votes     reply to comment
TheHooligan95
TheHooligan95 Feb 25 2013, 10:20am replied:

solved by myself, putting in materials\console a widescreen background from another mod, and renaming it rq_title_widescreen.
in the original one was missing a .vtf file, that's where the problem was.

+3 votes     reply to comment
Israphelo
Israphelo Jun 7 2013, 7:25pm replied:

Thank you for figuring this issue out, but you really should tell people the location of the file to insert the new background.

+2 votes     reply to comment
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Platform
Windows
Developer
Accidental Games
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Official Page
Dur.ac.uk
Release Date
Released May 29, 2009
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First Person Shooter
Theme
Fantasy
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Single Player
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