This is a slightly experimental mod with an unusual story. It is not set inside the Half Life universe and there are some game mechanics which have been subtley altered. The pace starts out slow, and builds up gradually. 

This mod is intended to be more of an adventure rather than a shooter. If you approach this mod as a pure shooter, then you will probably not enjoy it. 

There are some intense action scenes, but most of these come later on, much of the earlier parts of the mod are focused on adventure and storytelling. 

There are numerous cutscenes. I know how some people don't like cutscenes, so the majority of them collect together loosely to make the "introduction". There are a couple of short ones scattered around later, but they never really jerk you away from where you are standing. At any rate - once you have a weapon, the amount of scenes drops off dramatically and the game leaves you in control much more.

We have tried to make the game as playable as possible no matter what the player does - if you want to run and gun your way through this mod (which is possible after you get your first weapon) then you can - however I think that the best experience of this mod can be gained by approaching it patiently and using your brain a bit more. The choice is yours. 

Be warned - how you behave will have an effect on the game. For an example, the first (ranged) weapon that you recieve will depend on your approach to the area before it.

There are often numerous ways to achieve your goals and these may or may not be obvious. 

Certain NPC's may ask you to do things for them. It's entirely up to you to decide if these NPC's are in any way relevant to your mission, if they can help you or not, and indeed if you want to let them stay alive.

This mod has been in development for a long time - but much of that time was spent planning, thinking, and preparing the wealth of custom sounds and materials etc. which are present. 

Also, there have been a lot of versions of Random Quest. Many times it has reached quite a big size and been scrapped, only to be revived and re-arranged again later. Everything has been re-done so many times. You should see the size of our parts bin.

This is intended as the first episode of Random Quest. Another will come eventually.

The sequel to this will probably get started when we get Citizen II finished. (Yep, we're still doing that)
 

Before reporting any bugs, please check the text file in the main mod folder entitled known bugs.txt

If you get stuck, first try the tips.txt file in the same location.

We hope that you enjoy playing Random Quest!

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29 comments by Playbus on May 31st, 2009

This mod has been in development for some time but it has been almost entirely un-advertised until today, the day of the first full release. The aim of the mod is to be different and interesting. There is some tough action to be had here, but the mod is mostly adventure-oriented and starts out at a pretty slow pace. If you want to play an all-out shooter, maybe Random Quest isn't for you. But if you've got some patience and are looking for a quality distraction .... then hit that download button, matey!



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Random Quest v1.0

Random Quest v1.0

May 31, 2009 Full Version 22 comments

This is the first full release. The release date of this version is 31/05/2009

Post comment Comments  (40 - 50 of 163)
ForceHog
ForceHog Jun 17 2010, 5:09pm says:

Kudos to whoever did the Narritive. Great stuff.

+1 vote     reply to comment
Trvium
Trvium Jun 7 2010, 5:20pm says:

At the moment this is my favorite single-player mod ever. A nice blend of action, jumping, and story-telling. The only problem was after the arena battle against the antlion guards there were just random zombies. They almost felt like a filler. But even after that minor problem I have to give this a 9/10. Great work.

+1 vote     reply to comment
Kasperg
Kasperg May 27 2010, 6:22am says:

If you find the mod isn't working properly (NPC voice acting not working, for example) it isn't because of your computer.

Valve decided to update the old HL2 engine to an up to date Orange Box version, and in the process has rendered all HL2 (AppID 220) mods with voice acting unplayable. Scripted sequences have also been affected, as well as clipping and navigation isses with NPCs.

This of course, has The Citizen Part 2 totally on hold, since we can no longer playtest any of our voice acting additions or scripting.

Let's hope Valve realize their enormous mistake and revert to the old engine, which despite looking worse actually worked!

+2 votes     reply to comment
dudethisismyname
dudethisismyname May 24 2010, 3:30pm says:

Just finished it there now, loved it all. Great work chaps :)

+1 vote     reply to comment
8472
8472 May 23 2010, 12:13pm says:

Very enjoyable mod - looking forward to the next part. Any news on it by the way?

+1 vote     reply to comment
Kasperg
Kasperg May 23 2010, 4:02pm replied:

We won't be 'officially' working on it until we release "The Citizen Part 2".
But yes, more RQ episodes are on the way!

+1 vote     reply to comment
kazumo
kazumo Apr 5 2010, 2:13am says:

Omg...this mod was...very cool!!! Is one of the best mods that I ever played! The story, the voice, the gameplay are very nice! Good job! Can't wait for part II!!!

+1 vote     reply to comment
mastertangenator
mastertangenator Dec 6 2009, 8:14am says:

I can definately see this game is inspired by the Myst series. I'll check this one out just because it stands out from the rest. I hope it has puzzles! (I hope they arn't as hard as Myst puzzles)... =D

+2 votes     reply to comment
Rebelsupertrooper
Rebelsupertrooper Dec 4 2009, 1:41pm says:

Is there going to be a part 2? this mod was really fun to play!

+1 vote     reply to comment
Playbus
Playbus Dec 7 2009, 1:29pm replied:

Yes, definately, but it might take awhile for it to get made...

+3 votes     reply to comment
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Platform
Windows
Developer
Accidental Games
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Official Page
Dur.ac.uk
Release Date
Released May 29, 2009
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8.6

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First Person Shooter
Theme
Fantasy
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Single Player
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