This is a slightly experimental mod with an unusual story. It is not set inside the Half Life universe and there are some game mechanics which have been subtley altered. The pace starts out slow, and builds up gradually.

This mod is intended to be more of an adventure rather than a shooter. If you approach this mod as a pure shooter, then you will probably not enjoy it.

There are some intense action scenes, but most of these come later on, much of the earlier parts of the mod are focused on adventure and storytelling.

There are numerous cutscenes. I know how some people don't like cutscenes, so the majority of them collect together loosely to make the "introduction". There are a couple of short ones scattered around later, but they never really jerk you away from where you are standing. At any rate - once you have a weapon, the amount of scenes drops off dramatically and the game leaves you in control much more.

We have tried to make the game as playable as possible no matter what the player does - if you want to run and gun your way through this mod (which is possible after you get your first weapon) then you can - however I think that the best experience of this mod can be gained by approaching it patiently and using your brain a bit more. The choice is yours.

Be warned - how you behave will have an effect on the game. For an example, the first (ranged) weapon that you recieve will depend on your approach to the area before it.

There are often numerous ways to achieve your goals and these may or may not be obvious.

Certain NPC's may ask you to do things for them. It's entirely up to you to decide if these NPC's are in any way relevant to your mission, if they can help you or not, and indeed if you want to let them stay alive.

This mod has been in development for a long time - but much of that time was spent planning, thinking, and preparing the wealth of custom sounds and materials etc. which are present.

Also, there have been a lot of versions of Random Quest. Many times it has reached quite a big size and been scrapped, only to be revived and re-arranged again later. Everything has been re-done so many times. You should see the size of our parts bin.

This is intended as the first episode of Random Quest. Another will come eventually.

The sequel to this will probably get started when we get Citizen II finished. (Yep, we're still doing that)

Before reporting any bugs, please check the text file in the main mod folder entitled known bugs.txt

If you get stuck, first try the tips.txt file in the same location.

We hope that you enjoy playing Random Quest!

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This mod has been in development for some time but it has been almost entirely un-advertised until today, the day of the first full release. The aim of the mod is to be different and interesting. There is some tough action to be had here, but the mod is mostly adventure-oriented and starts out at a pretty slow pace. If you want to play an all-out shooter, maybe Random Quest isn't for you. But if you've got some patience and are looking for a quality distraction .... then hit that download button, matey!

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Mod Video Spotlight - May 2009

Mod Video Spotlight - May 2009

6 years ago Feature 25 comments

With the MSU Phase 3 contest finishing up a large selection of UT3 mods appeared on the ModDB radar for the month of May.

Random Quest fix

Random Quest fix

4 months ago Prefabs 1 comment

Should prevent that error while starting up about .vtf and other issues.

Random Quest v1.0

Random Quest v1.0

6 years ago Full Version 24 comments

This is the first full release. The release date of this version is 31/05/2009.

Post comment Comments  (40 - 50 of 170)
yarow12 Mar 19 2011 says:

How am I suppose to kill the two antion guards in the arena? And aren't I able to go outside of that relatively small area? I kept running out of ammo and being charged like crazy.

0 votes     reply to comment
Playbus Creator
Playbus Mar 26 2011 replied:

There are ammo dispensers on either side of the arena. They provide infinite ammo, but there is a delay between reloads. And you have to 'use' them, like a door, you won't pick up the ammo just by walking up to them.

The antlion battle is all about timing. There are four antlion guards. They come out one at a time, but the spawn is timed rather than waiting for you to complete the kills, so if you take too long you can end up with multiple guards to deal with.

Don't be fooled by the rocket launcher - your best weapon against the antlions is the secondary fire on your shotgun.

If you do it well, you can kill every antlion before the next one emerges.

+1 vote   reply to comment
yarow12 Aug 8 2011 replied:

Am I the only one who finds the Antlion arena battle to be a bit BS difficult?

+1 vote     reply to comment
yarow12 Aug 2 2011 replied:


+2 votes     reply to comment
DelphinusMinor Jan 3 2011 says:

Just finished this. What a fantastic experience. The narrator was perfect and the concept was pretty cool.

The ending was a rush... I loved it.

+3 votes     reply to comment
cW#Ravenblood Aug 12 2010 says:

Fantastic mod.

+2 votes     reply to comment
BenQ3000 Aug 3 2010 says:

Everything worked perfectly smooth.
Great mod, Great voices (even though some are simply too quiet and in a very low quality, which annoyed me once or twice) and absolutely great mapping.
9/10 For repetitiveness and low quality voices.
Cant wait for part two.

+1 vote     reply to comment
Doomgurd Jun 20 2010 says:

this was the only good mod with a story i have ever played PART 2 NOW D:

+3 votes     reply to comment
ForceHog Jun 17 2010 says:

Kudos to whoever did the Narritive. Great stuff.

+1 vote     reply to comment
Trvium Jun 7 2010 says:

At the moment this is my favorite single-player mod ever. A nice blend of action, jumping, and story-telling. The only problem was after the arena battle against the antlion guards there were just random zombies. They almost felt like a filler. But even after that minor problem I have to give this a 9/10. Great work.

+1 vote     reply to comment
Kasperg Creator
Kasperg May 27 2010 says:

If you find the mod isn't working properly (NPC voice acting not working, for example) it isn't because of your computer.

Valve decided to update the old HL2 engine to an up to date Orange Box version, and in the process has rendered all HL2 (AppID 220) mods with voice acting unplayable. Scripted sequences have also been affected, as well as clipping and navigation isses with NPCs.

This of course, has The Citizen Part 2 totally on hold, since we can no longer playtest any of our voice acting additions or scripting.

Let's hope Valve realize their enormous mistake and revert to the old engine, which despite looking worse actually worked!

+2 votes   reply to comment
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Half-Life 2
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Released 2009
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