The Citizen Returns
First Person ShooterSet in both the heart and outside of City 17, "The Citizen Returns" contains the final chapters of our citizen's story, as well as an updated version...
Accidental Games / Spare Time Productions. 2007-Today An ongoing collaboration between Chris 'Playbus' Fox and JM 'Kasperg Ameyugo that started with "The Citizen" in April 2007 and has spawned other mods such as "Random Quest" in May 2009, "The Citizen Part II" in December 2010 and "The Citizen Returns" in June 2014.
Set in both the heart and outside of City 17, "The Citizen Returns" contains the final chapters of our citizen's story, as well as an updated version...
This is a slightly experimental mod with an unusual story. It is not set inside the Half Life universe and there are some game mechanics which have been...
A lonely payphone and a mysterious call was all it took to be lured into this strange world. A place of masters and slaves, creatures with unexplained...
The Citizen is set parallel to the events of the original Half-Life 2. The player takes the role of an ordinary man, pushed over the edge by the oppressive...
Set in and around City 17, "The Citizen Part Two" contains the next three chapters of our citizen's story. After the events of the previous two chapters...
A developer of first-person shooter mods including CiNEmatic Mod for Quake III Arena and Stalker Call of Pripyat PC games.
Experience Half-Life 2 like never before. Return to City 17, held within the iron grip of the Combine and the Consul. Reunite with old friends, and enemies...
Official group of HECU Collective - team, working on the Blue Shift remake. All news are on our mod pages on ModDB. Our discord server - discord.gg/uhdTxP5Cuw...
Hey I am making some mods and was wondering how you got your custom sounds to work. I have them set up in the files but when I go to Hammer it's not there. I put it in the half life 2 files and it's there but if I use that and compile it, it doesn't work in-game. I was wondering how you guys set up the audio.