This is a slightly experimental mod with an unusual story. It is not set inside the Half Life universe and there are some game mechanics which have been subtley altered. The pace starts out slow, and builds up gradually.

This mod is intended to be more of an adventure rather than a shooter. If you approach this mod as a pure shooter, then you will probably not enjoy it.

There are some intense action scenes, but most of these come later on, much of the earlier parts of the mod are focused on adventure and storytelling.

There are numerous cutscenes. I know how some people don't like cutscenes, so the majority of them collect together loosely to make the "introduction". There are a couple of short ones scattered around later, but they never really jerk you away from where you are standing. At any rate - once you have a weapon, the amount of scenes drops off dramatically and the game leaves you in control much more.

We have tried to make the game as playable as possible no matter what the player does - if you want to run and gun your way through this mod (which is possible after you get your first weapon) then you can - however I think that the best experience of this mod can be gained by approaching it patiently and using your brain a bit more. The choice is yours.

Be warned - how you behave will have an effect on the game. For an example, the first (ranged) weapon that you recieve will depend on your approach to the area before it.

There are often numerous ways to achieve your goals and these may or may not be obvious.

Certain NPC's may ask you to do things for them. It's entirely up to you to decide if these NPC's are in any way relevant to your mission, if they can help you or not, and indeed if you want to let them stay alive.

This mod has been in development for a long time - but much of that time was spent planning, thinking, and preparing the wealth of custom sounds and materials etc. which are present.

Also, there have been a lot of versions of Random Quest. Many times it has reached quite a big size and been scrapped, only to be revived and re-arranged again later. Everything has been re-done so many times. You should see the size of our parts bin.

This is intended as the first episode of Random Quest. Another will come eventually.

The sequel to this will probably get started when we get Citizen II finished. (Yep, we're still doing that)

Before reporting any bugs, please check the text file in the main mod folder entitled known bugs.txt

If you get stuck, first try the tips.txt file in the same location.

We hope that you enjoy playing Random Quest!

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29 comments by Playbus on May 31st, 2009

This mod has been in development for some time but it has been almost entirely un-advertised until today, the day of the first full release. The aim of the mod is to be different and interesting. There is some tough action to be had here, but the mod is mostly adventure-oriented and starts out at a pretty slow pace. If you want to play an all-out shooter, maybe Random Quest isn't for you. But if you've got some patience and are looking for a quality distraction .... then hit that download button, matey!

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Random Quest v1.0

Random Quest v1.0

May 31, 2009 Full Version 22 comments

This is the first full release. The release date of this version is 31/05/2009

Post comment Comments  (20 - 30 of 165)
heavyweaponsguy Jun 24 2012, 6:53am says:

i take those back i can progress afterall

+6 votes     reply to comment
heavyweaponsguy Jun 24 2012, 6:51am buried:


total waste of disk space...

-6 votes     reply to comment
heavyweaponsguy Jun 24 2012, 6:49am buried:


billshit... cannot even progress...

-6 votes     reply to comment
heavyweaponsguy Jun 24 2012, 6:47am buried:


crap... ''spotted'' n' ****...

-5 votes     reply to comment
heavyweaponsguy Jun 24 2012, 6:44am buried:


total... god... i mean...

-5 votes     reply to comment
DoctorNuka Online
DoctorNuka Jun 3 2012, 1:41pm says:

I was astounded by the way this mod was created, The maps were uniquely built, And as a mapper myself I would love to praise your work. The story is well-made, And it leaves me wanting more! Good luck on the next version mates.

+4 votes     reply to comment
GOD_MAN Oct 9 2011, 6:35am says:

My HUD is ****** up

+2 votes     reply to comment
Mighty_Guy Jul 27 2011, 2:03pm says:

How do you install it? Which directories do you extract the files to?

+2 votes     reply to comment
Mighty_Guy Aug 2 2011, 6:08pm replied:

Nevermind, I got it. I do have a question though. I played Random Quest once just to see what it was like and then I exited, planning on replaying it again at some other time. I tried playing it again today and it would load up, then the screen would flash, and an error sound would happen. Then it would just quit. Help?

I'm running on a Windows 7 64-bit by the way.

+2 votes     reply to comment
rZakalwe Sep 13 2011, 7:24am replied:

I am having the exact same problem as Mighty_Guy. Loaded up to test and alter graphics and difficulty settings for when I get round to playing it then closed the program. Now it will not load up, any ideas anybody? Did you find a solution Mighty? Any help would be much appreciated as I was looking forward to this a lot.

+1 vote     reply to comment
BlitzyMighty Nov 10 2011, 8:11pm replied:

I am having the exact same issue as mighty_guy. I played it for about an hour and now the screen flashes twice and I guess it crashes. Maybe Valve updated something which broke it? Sucks....

+3 votes     reply to comment
Playbus Creator
Playbus Jan 4 2012, 4:55pm replied:

I am not sure if this is really the problem. But so far, I have only seen this problem on 64-bit machines. This seems to be the only thing all known cases of the problem have in common.

In these cases, changing the SteamAppID to 220 will often allow the game to load again. (Wierd)

However it also seems to break the mod, preventing you from progressing past the introduction. (Wierder)

You can then change the SteamAppID back to 215 and it should work again (ultra-wierd) but the problem with the introduction will remain. (off the scale)

I have not got a complete solution to this yet, sorry.

Time to pull out those old 32-bit boxes, folks :D

+2 votes   reply to comment
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Released May 29, 2009
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