This is a slightly experimental mod with an unusual story. It is not set inside the Half Life universe and there are some game mechanics which have been subtley altered. The pace starts out slow, and builds up gradually.

This mod is intended to be more of an adventure rather than a shooter. If you approach this mod as a pure shooter, then you will probably not enjoy it.

There are some intense action scenes, but most of these come later on, much of the earlier parts of the mod are focused on adventure and storytelling.

There are numerous cutscenes. I know how some people don't like cutscenes, so the majority of them collect together loosely to make the "introduction". There are a couple of short ones scattered around later, but they never really jerk you away from where you are standing. At any rate - once you have a weapon, the amount of scenes drops off dramatically and the game leaves you in control much more.

We have tried to make the game as playable as possible no matter what the player does - if you want to run and gun your way through this mod (which is possible after you get your first weapon) then you can - however I think that the best experience of this mod can be gained by approaching it patiently and using your brain a bit more. The choice is yours.

Be warned - how you behave will have an effect on the game. For an example, the first (ranged) weapon that you recieve will depend on your approach to the area before it.

There are often numerous ways to achieve your goals and these may or may not be obvious.

Certain NPC's may ask you to do things for them. It's entirely up to you to decide if these NPC's are in any way relevant to your mission, if they can help you or not, and indeed if you want to let them stay alive.

This mod has been in development for a long time - but much of that time was spent planning, thinking, and preparing the wealth of custom sounds and materials etc. which are present.

Also, there have been a lot of versions of Random Quest. Many times it has reached quite a big size and been scrapped, only to be revived and re-arranged again later. Everything has been re-done so many times. You should see the size of our parts bin.

This is intended as the first episode of Random Quest. Another will come eventually.

The sequel to this will probably get started when we get Citizen II finished. (Yep, we're still doing that)

Before reporting any bugs, please check the text file in the main mod folder entitled known bugs.txt

If you get stuck, first try the tips.txt file in the same location.

We hope that you enjoy playing Random Quest!

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29 comments by Playbus on May 31st, 2009

This mod has been in development for some time but it has been almost entirely un-advertised until today, the day of the first full release. The aim of the mod is to be different and interesting. There is some tough action to be had here, but the mod is mostly adventure-oriented and starts out at a pretty slow pace. If you want to play an all-out shooter, maybe Random Quest isn't for you. But if you've got some patience and are looking for a quality distraction .... then hit that download button, matey!

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Random Quest fix

Random Quest fix

Jul 12, 2015 Prefabs 1 comment

Should prevent that error while starting up about .vtf and other issues.

Random Quest v1.0

Random Quest v1.0

May 31, 2009 Full Version 25 comments

This is the first full release. The release date of this version is 31/05/2009.

Post comment Comments  (20 - 30 of 170)
Playbus Creator
Playbus Oct 17 2012 says:

Time for some news. I will now announce that serious work is now underway on Random Quest 2. A new moddb page will go up when the time is right. There is no release date yet - it will undoubtedly still take several months to complete. But things are progressing very well at this point.

I had burned out on source modding and I took over a year off. Last week I booted up the SDK and I've been bitten HARD by the mapping bug again. I've put over 50 hours into the new mod so far --- since last Thursday. (And I work full time!) Too much cool stuff is done now to leave it alone, so I plan on continuing in the same fashion .... I'm having a lot of fun with it. Some of you may be pleased to learn that the narrator from RQ1 is fully on-board for the sequel, so you will be continuing the story of our ordinary man torn from his everyday life and plunged into an abstract world.

See you all soon.

+5 votes   reply to comment
killersteele Feb 21 2013 replied:

may i just say by far one of the best mods out there the only one i can think that ive played that is close is the citizen i must say i hope to god that this randomquest 2 doesnt go dead

+1 vote     reply to comment
Mr.Walrus Nov 18 2012 replied:

I'm very happy to hear that we'll be seeing more Random Quest, looking forward to it! Hope you enjoy the rest of the production process as you have recently.

However, I've been finding difficulties getting the first Random Quest to function, which is irritating as I'd very much like to replay the first before proceeding to the second. It seems to launch and then immediately close out without any message/explanation. Attempted reinstallation, same result. Anyone else getting this problem as well?

+1 vote     reply to comment
modmanmild221135 Aug 5 2012 says:

This mod is amazing! I have never experienced the feeling of A REAL MOD, and now I have one, thanks for making this mod, please add more soon! =D

+1 vote     reply to comment
Crazymonte Jun 28 2012 says:

You need to add more!! it was amazing even then the last part is hard untill you realize the exit is to your right (my second try to find it) I just went up shoot the key guarders while guy was talking ran like heck and killed few guys and made it to the end!
The ending made me mad that there wasnt more added on! hopfully in the future you will make more man :D keep on makin maps for meh to play dude XD it was awesome did i mention?

0 votes     reply to comment
heavyweaponsguy Jun 24 2012 says:

i take those back i can progress afterall

+6 votes     reply to comment
heavyweaponsguy Jun 24 2012 buried:


total waste of disk space...

-6 votes     reply to comment
heavyweaponsguy Jun 24 2012 buried:


billshit... cannot even progress...

-6 votes     reply to comment
heavyweaponsguy Jun 24 2012 buried:


crap... ''spotted'' n' ****...

-5 votes     reply to comment
heavyweaponsguy Jun 24 2012 buried:


total... god... i mean...

-5 votes     reply to comment
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Released 2009
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