Prison Island will take the player deep into the expanses of a huge prison built by a power hungry super-nation. Choosing their own style of game play, the player will be able to complete the storyline the way they see fit. With a variety of custom weapons, props and enemies prison island aims to immerse the player in an epic story.

Report RSS Game over man, game over

It is, with great regret, that I have to inform you guys; The end is nigh and we're sorry for letting you down on this. There is not much left to do than to say a few last words and explain a few things on how we came to the decision we made.

Posted by on

Hello guys.
So, recently (within the last 2 years) there has been no activity on our side.
Rather a lot of trouble getting things straight, keeping a team together, time management issues ...
the full programme.

We decided to stop trying to beat a dead horse and, for better or worse, I felt the need to stand up and to tell you guys about it, since there has been no official word about it.

Well, here it is.

We are deeply sorry to let you guys down and we're very very thankful for all your support, comments and feedback during the process. I can not say how much we're actually thankful for all the support we got from all of you.

Prison Island has been cancelled. But let me explain to you our reasoning.

The project has been an amazing adventure to us.
It went through several iterations of changes (of which the first was a simple combine-prison breakout scenario). However, there never really was a solid base to work on.
No one had a solid vision of how things should be. Suggestions were taken into account,
ideas and principles were thrown away and got replaced by others.
One day we would go left, the other we would go right.

So essentially we (or I if you will) failed to establish a basic concept, a basic game design everyone could understand and work with. That caused the whole project to bloat and feature creep was a thing that occured on an almost daily basis.
By the end of the day, there was this immensely huge mess of design documents virtually saying nothing.

We had a lot to work on, we were this large team of people, and yet we didn't know what to do or where to start. Large parts of the game logic were missing as there was no one with enough time on his or her hands to write all the game logic the concept required. The project went stale.

To compensate for the fact that we had practically nothing game logic wise (but admittedly a lot of other funky features such as sunbeams and headbobbing ...) we tried to at least dump the basic level structures and do the logic work later on. The results of that can be seen here on moddb.

So all in all, the whole concept was too much and there was not enough planning and bad organisation. The project derailed in scale badly and there was no going back anymore.

We could not keep going like this.
Personally, I was trying to get things straight, scrape off features, put the concept into a state where it can be worked with ... but to no avail. It would make more sense to start from scratch.

The Real-Life got us all and no one has the time or motivation anymore to bring this monster of game concept back to life.
So for now, this is the sad end of our adventure.

Lastly, I would like to make it very clear that I do not blame the (former) team for this, just in case you might got this impression. Each and everyone who worked on this is an exceptionally talented person and it was mostly me, who wasted their talent.
For that I am sorry.

It was fun while it lasted.

Thank you all again, for all of your support and patience.
It was a pleasure doing this together with you.

We will see each other again, somewhere else. I am sure of that.

Cheers,
df

Comments
Dune_Jumper
Dune_Jumper

Aww. This looked like one of the better mods out there.
Any thoughts on at least uploading the maps? They look good enough to play in Gmod or something.

Reply Good karma Bad karma+10 votes
damagefilter Author
damagefilter

Yes, I was thinking about that. Gotta tak to some people about that first though. I can't just throw them out there.

Plus, unfortunately, I do not have them all in the repository.
Some were concepts of which I only saw the same screenshots everyone else saw ^^

Reply Good karma+2 votes
SinisterExaggerator

Such a shame this project met a demise i really enjoyed working on it.

Reply Good karma Bad karma+3 votes
Anderan
Anderan

Well even things that end up like this can be their own learning experience.

Reply Good karma Bad karma+3 votes
YourAbusiveMother
YourAbusiveMother

This is sad but is it possible you upload the existing asserts/content?

Reply Good karma Bad karma+2 votes
Centaur1um
Centaur1um

I'm starting to think all of the HL2 mod out there are about to meet this same fate. Ever since Black Mesa came out, activity has been at an all-time low.

Reply Good karma Bad karma+2 votes
damagefilter Author
damagefilter

In reality this was decided long before black mesa made a release.

Reply Good karma+1 vote
Centaur1um
Centaur1um

Fair enough

Reply Good karma Bad karma+2 votes
cW#Ravenblood

Due to the fcked up Hammer Editor it is no wonder...

Reply Good karma Bad karma+1 vote
LordDz
LordDz

Release source files, etc? Would be neat to look at.

Reply Good karma Bad karma+1 vote
pulka103
pulka103

Release what you have done, maybe someone will continue this :D

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Half-Life 2
Developer
PlayBlack
Contact
Send Message
Homepage
Playblack.net
Release date
Mod watch
Follow
News
Browse
News
Report
Report
Share
Related Mods
Related Games
Half-Life 2
Half-Life 2 First Person Shooter
Related Groups
PlayBlack
PlayBlack Developer
Got it!

We have recently updated our privacy policy and terms of use in-line with GDPR requirements. More Info?