Prison Island will take the player deep into the expanses of a huge prison built by a power hungry super-nation. Choosing their own style of game play, the player will be able to complete the storyline the way they see fit. With a variety of custom weapons, props and enemies prison island aims to immerse the player in an epic story.
It's true. 3 years and still no release - we're getting there though! Today: Caves and models. Also: Open vacancies.
Posted by damagefilter on Jun 5th, 2011
Hello Folks! You gotta admit, it has been a loong time ;). However, here we are perhaps with a smaller update than you have expected. There are some things going on and most of the maps are in the measure and development phase. We don't want to show you any orange colored maps.
However we have some nice stuff for you ready, like those caves neahc made! There was that overpaint concept Talros made and neahc just pulled it off!
But that's not all! How about some weapon models?
A P 107 inspires by the p90, I'm sure you can see that, somehow. We're going to have much more of those weapons and go away from Real-Life models! Expect a sniper next.
But to ensure you'll not miss the best we will put some Real-Life weapons in like this g36
Both weapons are beeing animated as I write this news article! However, we also decided on a slightly new design for "The State" - you probably will recognize it somehow. This forklift will show you how it'll look!
And a last thing on new content are our new arms. Or better the new arm model. This is the final one. No more changes!
Right, last but not least, we have open vacancies. If you think you got what we need, contact neahc or me (stephan[.at.]playblackstudios.net or chris[.at.]playblackstudios.net
Texture Artists (2)
for creating new environment textures and skinning our models.
That includes weapons, the arms, props of every kind, vehicles etc
3D Animators (2)
For animating human bodies (they are ready to be animated no extra work required)
and for creating smaller to bigger cutscenes
Environment Modeler (1)
Please note: We already have 2 environment modeler, but we need more.
You will need to model new props for different settings, you should know about the dxf-to-mdl workflow.
Level Designer (2)
Again, we have Level Designers but we need more.
If you know how to design a level and how to work with the tools of the trade,
you're the right person for us!
This is also a position whrre you can team up with our coder pfannkuchen_gesicht.
You'r tasks will include but are not limited to coding the HUD (yes, what we want requires some custom code) creating custom AI behavior.
That's about it Folks!
I hope you enjoy our new update.
Stay tuned for more!