In this single player level for Half-Life 2, Gordon Freeman (the player) finds himself on the sea shore with a terrible hangover. He is surrounded by empty beer bottles a few Headcrab corpses and a bicycle. Does not remember anything about how he got there or what happened there and the night before. Sets off to find out and as usual gets into a bunch of “fun” activities along the way.
11 comments by MMmaster on Oct 12th, 2011
I like to watch time-lapse videos showing the level design process. So I made my own. Hope you find them interesting:
Thanks for watching,
Peter
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Mapping is good and you got talent in level design, but I don't give a crap if we play as Freeman.
Inspired by Freeman's Mind, right?
NO.
Simply started as a project to deapen my knowledge in SP FPS level design.
Searched for it and found this comedy machinima:
Youtube.com
Is this what you mean?
Well, I suppose this is still in development, and it looks damn good, so tracking :)
Would you need a voice actor by a "youngin?" lol... My voice hasn't dropped yet, (only 11) but I'm still a damn good voice actor.
I'd be hugely pleased to know how you built the inventory system, and a PM would be fantastic.
I assume it's just an env_screenoverlay with a few clientcommand bits, but that seems overly simple and would need a ridiculous number of VTFs. You say you work entirely within Hammer, so I'd like to know how it was done.
Naturally, if it's code based, then just let me know.
Again, I'd greatly appreciate it and I'd love to send a texture pack, some writing or some VO work your way as thanks.
It is pretty simple:
I display the inventory with the help of this entity:
Developer.valvesoftware.com
and here is a tutorial to get you started:
Halfwit-2.com
voice actor here! tell me if ya need me!
Don't worry, everything I have shown stays in the MOD. The inventory and scoreboard are both done with entities inside Hammer, so no coding is involved.
I just meant that I am not enhancing these by replacing them with a better coded version and I am not adding anything that requires coding.
I'm sticking to the available level design tools.
Righto! Good to hear, and thanks for the speedy reply! Köszönöm! ;-)