In this single player level for Half-Life 2, Gordon Freeman (the player) finds himself on the sea shore with a terrible hangover. He is surrounded by empty beer bottles a few Headcrab corpses and a bicycle. Does not remember anything about how he got there or what happened there and the night before. Sets off to find out and as usual gets into a bunch of “fun” activities along the way.

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Released!

News 18 comments

Hello All!

It has been a long time. You thought this MOD was dead right? Well, more like, it was put to sleep for a few years.

I considered it finished in 2012, then waited patiently for the graffiti, to be able to quickly smack those onto some walls left blank, then release it. Unfortunately in the meantime the Source engine/SDK/etc. has changed so much that the same exact levels can't be compiled anymore. It would require tens of hours of work to remake intricate brushwork and convert big parts of the levels PROPERLY into meshes to be able to compile them again. Unfortunately I don't have time for that now or in the foreseeable future so please take a look at the attached graffiti and tags and imagine them onto those empty walls where I intended them to be. :-)

graffiti

I takes about 45 minutes to play through it. A bit more if you check out everything. I hope you'll find something interesting in there if you decide to download and take a look.

Please comment what you liked or would change. Have fun!

Hangover


Thanks to all the awesome people who helped in creating this MOD!

Credits:


Idea, Design and Construction

  • Peter Urbanics

English Proof Writing and Rewriting

  • Robert Wright - Auxor

Graffiti Vandal

  • Taks Tipson

Voiceacting

  • NPC Citizen: Stephanie Eldracher
  • NPC Miner1: Rob Martens
  • NPC Miner2: Matthew Leigh - [VGN] Chronos[Ha-G]|KK
  • NPC Miner3: Phillip Marlowe - PlanetPhillip

Playtesting

  • Clay Allen - Claytonian
  • Robert Wright - Auxor

Beta Testing

  • Beta Testers Collective
  • Shaun Friend - Mman
  • Christopher Dossor

Also thanks to several people from hlcoders levlist for trying to help in getting it working/compiling again in the new environment.

Last but certainly not least, thanks to You! : watchers of the MOD and kind commenters who pushed me through the creation of it. It was a lot of work.

Thanks,

Peter


Some freshly taken spoilers:

hl2 2015 11 22 09 48 02 762

hl2 2015 11 22 09 51 34 182

hl2 2015 11 22 09 57 29 846

hl2 2015 11 22 09 57 55 076

hl2 2015 11 22 09 58 32 207

hl2 2015 11 22 10 00 04 255

hl2 2015 11 22 10 00 57 975

hl2 2015 11 22 10 02 36 600

hl2 2015 11 22 10 03 43 635

hl2 2015 11 22 10 04 11 380

hl2 2015 11 22 10 09 37 149

hl2 2015 11 22 10 14 11 123

hl2 2015 11 22 10 15 13 482

hl2 2015 11 22 10 21 04 888

hl2 2015 11 22 10 19 54 669

hl2 2015 11 22 10 23 13 632

hl2 2015 11 22 10 37 21 580

hl2 2015 11 22 10 54 21 749

Hangover MOD level design time-lapse presentation

Hangover MOD level design time-lapse presentation

News 9 comments

Hangover MOD level design time-lapse presentation Antlion Cave Arena views

Update with screenshots - recruiting for VO recording

Update with screenshots - recruiting for VO recording

News 7 comments

Quick update with some screenshots and recruiting a team for VO (voice-over) recording

Hangover MOD needs your help!

Hangover MOD needs your help!

News 9 comments

Hangover MOD needs your help - Recruiting a Focus Tester and an English Rewriter/Proofreader

Hangover Update - Antlion Cave Arena

Hangover Update - Antlion Cave Arena

News 13 comments

High resolution shots from the new Antlion Cave Arena area.

RSS Files
Hangover

Hangover

Full Version 16 comments

Half Life 2 Mod, Hangover version 1.0 released. Check latest news on the MOD's homepage for more info.

Post comment Comments  (0 - 10 of 89)
mihail2245
mihail2245 - - 74 comments

Хороший мод, но после загрузки сразу вылетает на рабочий стол без всяких предупреждений об ошибке

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doitall
doitall - - 478 comments

Here is a complete playthrough of this mod, feel free to use the footage for whatever!

Side note: this mod is SEVERELY underrated! Its extremely unique in a variety of different ways, the boat combat sequence for instance. It deserves an 8 MINIMUM, I'm giving it a solid 9. Mod developer: please fix inventory bug and finish the mod in some way, then it's a 10

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tman999
tman999 - - 50 comments

The inventory does not work. i or E does not bring it up.

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saivert
saivert - - 137 comments

You forgot to change the ClientTitleFont in resources/ClientScheme.res
On line 635 change font to Trebuchet MS f.ex.

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foxdimi
foxdimi - - 366 comments

It is quite a shame this mod was executed so poorly. It could have been good.

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Blade_Runner
Blade_Runner - - 2 comments

I can’t open lthe mod. It starts apparently well and you here the music of Valve but it crushes. You only see a white square and you have to push Escape.

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pegran
pegran - - 140 comments

9/10 több túró rudi automata kell.

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Tutajos
Tutajos - - 1 comments

Milyen igaz!

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WeeGee9000
WeeGee9000 - - 1,638 comments

Hey.
I have encountered some bugs when playing.
In that part when you get to the port, after killing all the combine and the girl got inside the small building, i was not able to get inside. She was repeating the same lines over and over again and i couldn't get inside. Not even by that grade door. So annoying man!

I had to do some crazy platforming on those rail-like structures of the port (i clipped through some of the meshes, clearly an indicator that i was not supposed to be doing that). When i finally managed to get there she got in one of those 'stalker beds' telling me to get inside something. I was pressing E at everything (even that boat with the minigun) and nothing happened (aand guess what, she didn't stop repeating the same lines over and over and over).

Please fix... Or shout out if i am doing anything wrong.

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MMmaster Creator
MMmaster - - 71 comments

You should be able to easily press the buttons (by using them with E) next to the gate to open it by entering the correct code.
Can you press the number buttons?

Also use E when trying to enter the floating contraption. That can be a bit more tricky, (don't remember why but I could not make it work in every case/position. Something with entering/activating that pod.) but a few presses around the button should get you in.

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