In this single player level for Half-Life 2, Gordon Freeman (the player) finds himself on the sea shore with a terrible hangover. He is surrounded by empty beer bottles a few Headcrab corpses and a bicycle. Does not remember anything about how he got there or what happened there and the night before. Sets off to find out and as usual gets into a bunch of “fun” activities along the way.

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Blog RSS Feed Report abuse Latest News: Hangover MOD level design time-lapse presentation

11 comments by MMmaster on Oct 12th, 2011

I like to watch time-lapse videos showing the level design process. So I made my own.  Hope you find them interesting:

 

 
Thanks for watching,
Peter

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Comments  (0 - 10 of 70)
Mr.Mundy
Mr.Mundy Oct 18 2011, 11:23am says:

Mapping is good and you got talent in level design, but I don't give a crap if we play as Freeman.

0 votes     reply to comment
Okatakio
Okatakio Oct 14 2011, 1:43pm says:

Inspired by Freeman's Mind, right?

+1 vote     reply to comment
MMmaster
MMmaster Oct 17 2011, 5:06am replied:

NO.
Simply started as a project to deapen my knowledge in SP FPS level design.

Searched for it and found this comedy machinima:
Youtube.com

Is this what you mean?

+1 vote     reply to comment
sg1221
sg1221 Oct 13 2011, 2:34pm says:

Well, I suppose this is still in development, and it looks damn good, so tracking :)

+2 votes     reply to comment
Gmanawesomeness
Gmanawesomeness Jul 18 2011, 11:22am says:

Would you need a voice actor by a "youngin?" lol... My voice hasn't dropped yet, (only 11) but I'm still a damn good voice actor.

-1 votes     reply to comment
MajorBanter
MajorBanter Jul 10 2011, 8:58am says:

I'd be hugely pleased to know how you built the inventory system, and a PM would be fantastic.

I assume it's just an env_screenoverlay with a few clientcommand bits, but that seems overly simple and would need a ridiculous number of VTFs. You say you work entirely within Hammer, so I'd like to know how it was done.

Naturally, if it's code based, then just let me know.

Again, I'd greatly appreciate it and I'd love to send a texture pack, some writing or some VO work your way as thanks.

+1 vote     reply to comment
MMmaster
MMmaster Jul 13 2011, 4:18am replied:

It is pretty simple:
I display the inventory with the help of this entity:
Developer.valvesoftware.com

and here is a tutorial to get you started:
Halfwit-2.com

+1 vote     reply to comment
paladinx829
paladinx829 Jun 30 2011, 11:29pm says:

voice actor here! tell me if ya need me!

+1 vote     reply to comment
MMmaster
MMmaster Jun 30 2011, 7:30am replied:

Don't worry, everything I have shown stays in the MOD. The inventory and scoreboard are both done with entities inside Hammer, so no coding is involved.
I just meant that I am not enhancing these by replacing them with a better coded version and I am not adding anything that requires coding.
I'm sticking to the available level design tools.

+1 vote     reply to comment
TimeCrab
TimeCrab Jun 30 2011, 7:32am replied:

Righto! Good to hear, and thanks for the speedy reply! Köszönöm! ;-)

+1 vote     reply to comment
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