Prison Island will take the player deep into the expanses of a huge prison built by a power hungry super-nation. Choosing their own style of game play, the player will be able to complete the storyline the way they see fit. With a variety of custom weapons, props and enemies prison island aims to immerse the player in an epic story.

Industry Jobs Location Name | Field

Companies, use this Job Board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.


Indie / Mod Jobs Location Name | Field
Anywhere [OLD] Texture Artist/Skinner at PlayBlack

texture artist/skinner playblack anywhere artists prison-island, an original mod currently being built using the source engine, is looking for at least three highly dedicated texture artists to help develop from concept to reality. you would be responsible for the creation of either new environment materials or the creation of skins for our weapon and/or miscellaneous models. prison-island a glimpse at the story: you wake up in a cold concrete cell. your legs are shattered and all your skin is bruised but you're alive. you're in the fabled 'prison island' an enormous island converted to a prison complex to hold the prisoners of the rebel movement. if you would like to see more from the story, visit our mod page here on moddb. features: - post-apocalyptic story - multiple game play options controlled with power armor suits - command capabilities and many more. in order to apply you must: -be able to take concept to finished product -have a great sense of teamwork and be able to work independently -have previous examples of work (i.e. recent skins, misc. materials, past mods dead or present.) -must be familiar with the source engines material system or willing to learn -open to criticism and critiquing we urgently need skinners! if you have prior experience please contact us to become apart of the team.

Anywhere [OLD] Animator at PlayBlack

animator playblack anywhere artists prison-island, an original mod currently being built using the source engine, is looking for at least one highly dedicated animator to help develop from concept to reality. you would be responsible for the creation of new view model weapon animations. prison-island a glimpse at the story: you wake up in a cold concrete cell. your legs are shattered and all your skin is bruised but you're alive. you're in the fabled 'prison island' an enormous island converted to a prison complex to hold the prisoners of the rebel movement. if you would like to see more from the story, visit our mod page here on moddb. features: - post-apocalyptic story - multiple game play options controlled with power armor suits - command capabilities and many more. in order to apply you must: -be able to take concept to finished product -have a great sense of teamwork and be able to work independently -have previous examples of work (i.e. recent animations, misc. videos, past mods dead or present.) -must be familiar with the source engines model creation -use an industry standard modeling program (maya, xsi, 3dsmax, others are accepted.) -open to criticism and critiquing

Anywhere [OLD] Texture Artist/Skinner at PlayBlack

texture artist/skinner playblack anywhere artists prison-island, an original mod currently being built using the source engine, is looking for at least two highly dedicated texture artists to help develop from concept to reality. you would be responsible for the creation of either new environment materials or the creation of skins for our weapon and/or miscellaneous models. prison-island a glimpse at the story: you wake up in a cold concrete cell. your legs are shattered and all your skin is bruised but you're alive. you're in the fabled 'prison island' an enormous island converted to a prison complex to hold the prisoners of the rebel movement. if you would like to see more from the story, visit our mod page here on moddb. features: - post-apocalyptic story - multiple game play options controlled with power armor suits - command capabilities and many more. in order to apply you must: -be able to take concept to finished product -have a great sense of teamwork and be able to work independently -have previous examples of work (i.e. recent skins, misc. materials, past mods dead or present.) -must be familiar with the source engines material system or willing to learn -open to criticism and critiquing

Icon
Half-Life 2 Icon
Platform
Windows
Developer
PlayBlack
Contact
Send Message
Official Page
Playblack.net
Release Date
TBD
Mod Watch
Track this mod
Job Statistics
Jobs
3