Development Blog 5 pages 6-7
Dec 31, 2008 Other 0 commentsDevelopment Blog 5 pages 6-7
Have you ever had the feeling of emptiness somewhere between years 1950 and 1995?
Smells like a giant plot hole...
This is what drives the guys behind C&C Renovatio to bring you a unique experience of those years. Just imagine being caught up in the middle of all the events that twist & shape the universe after the end of the first Red Alert into the epic Nod vs GDI power struggle in Tiberian Dawn.
On a side note...
Of course, it's naturally hard to think up 40 years overnight given some thousands of state variables at both ends, so the storyline & game props are being constantly reviewed & updated to avoid any inconsistencies.
Game features:
- New campaigns for each side (Defend, assault, commando & other style missions),
- Familiar (including those that have not been introduced in earlier games) units with completely new designs,
- New units along with new upgrades,
- New environments,
- New music, sounds and visual effects.
Special announcement:
Comrade, aren't you tired of sitting home and crying to your mommy?
Forums.cncsociety.com">Join the army now!
Strong-willed and talented people with a deep understanding of C&C universe welcomed to the recruitment barracks!
Brotherhood. Unity. Peace.
The Renovatio team.

2 comments by FreedoM*FighteR on Nov 3rd, 2009 digg this super bookmark

Dev Blog #8: Supply Line
Greetings Comrades,
We’ll start off with the basics.
It has been a few weeks since our last update, which isn’t much, but yet again we managed to do much in this not-much amount of weeks, um… yeah. Basics end here.
Support is on the Way
The Scavengers were literally thrown all over the “map”. But that’s not a problem.
Soon, they came up with… a… flying… supply line!? The much needed reinforcements can now be literally dropped anywhere. “How can it work?” you say... Given the supply lines are deep within (partially) friendly ground, any commissioned aircraft can be turned into the pigeon of metal death, eh, it just works, you know. Like that.
And so, once again, we procounce you, the Scavengers Air Strip… meh, what the… Suffice to say the other party member is a modified Antonov AN70.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
sorry i meant run smoothly
when this mod is realeased will we need a gig of ram (not the sheep) to ru smoothly?
We're aiming to strain the top-end PCs, while still supporting a high-end PC from late 2007.
The numbers go forward as the time passes, naturally.
But don't worry... Our PCs age as well as yours... At least we'll make it run smoothly on a C2D 2.4GHz GeForce8800GTS (64 shader version)
You got the idea.
What do you mean with '64 shader version'?
There's two distinctively different performance-wise versions of the 8800GTS and I referred to the one with 64 shader cores aka the weaker one.
as i see some of the units alredy ingame month month ago, are you on the final way to complete and let us test it?)
Not as soon as you'd expect...
The graphics one-man team is working on many aspects of the game, some of which are the texturing & in-game asset import & tuning.
Besides, it's not only the units that have to be done for the full experience. :)
one man for the graphics?? omg
Better than a thousand of lesser ones. :)
Soon...(earth shaking)