"He who controls the past commands the future,

He who commands the future, conquers the past."


Command & Conquer Renovatio is aimed to bring a unique experience of all the events that twist & shape the universe after the end of the first C&C Red Alert into the epic Nod vs GDI power struggle in C&C Tiberian Dawn.

Game features:

- New campaigns for each side (Defend, assault, commando & other style missions),
- Familiar (including those that have not been introduced in earlier games) units with completely new designs,
- New units along with new upgrades,
- New environments,
- New music, sounds and visual effects.

Special announcement:
Comrade, aren't you tired of sitting home and crying to your mommy?
Join the army now!
Forums.cncsociety.com
Strong-willed and talented people with a deep understanding of C&C universe welcomed to the recruitment barracks!

Brotherhood. Unity. Peace.
The Renovatio ModTeam.

Image RSS Feed Latest Screens
Allied Conyard The MCV & The UI The MCV
Blog RSS Feed Report abuse Latest News: Update 11.0: MCV Reporting!

14 comments by FreedoM*FighteR on Sep 22nd, 2011

The New improved Logo


Greetings Comrades!!!
After a ton of work, we are proudly presenting the finished allied MCV! It was pain to model, texture, and animate it right, but it's finally done and awaiting your orders.

The MCV

We are glad to say that the MCV is not the only thing that is done here... as you can see, we also have a very stylish UI on our hands!

The MCV & The UI


Conyard
TRANSFORMERS TIME!
Thats right followers! We got the MCV ready, and now we will show you the trick!

Allied Conyard


Note that the buildup animation has been sped up slightly since this video was made. As you can see, the conyard is finished as well, and we spent alot of time fine-tuning it, just for you!


Recruiting... As Always... Again...

C&C Renovatio is looking for people. If you are talented, like kitties, like to rub em against tesla devices (okay, not really), walking on the beach, and of course are a space explorer, just come.

  • 3D Artist - Simple & Complex, Environmental, Promotional & Conceptual models. You name it.
  • 2D Artist - Promotional art, Textures, Posters.
  • Concept Artist - Promotional, Units & Enviromental Concepts. The Shader Model gods might allow this to get real.
  • Voice Artist - Unit Voices, of course.
  • Audio Artist - Music & Sound effects.
  • Mapping Artist - C&C3 Mapping in great detail a must.
  • PR - News & Blog writing. Just like this.
  • Anything you can additionally suggest.

Send basic info (bio, specialties, examples) to:

  • Oleg - Oleg_Balzanov at yahoo dot com
  • Lars - chronosheep at hotmail.com

Or PM us here in MODDB anyway.

Media RSS Feed Latest Video
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Development Blog 5 pages 6-7

Development Blog 5 pages 6-7

Dec 31, 2008 Other 0 comments

Development Blog 5 pages 6-7

Development Blog 5 pages 4-5

Development Blog 5 pages 4-5

Dec 31, 2008 Other 0 comments

Development Blog 5 pages 4-5

Development Blog 5 pages 2-3

Development Blog 5 pages 2-3

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Development Blog 5 pages 2-3

Development Blog 5 Cover

Development Blog 5 Cover

Dec 31, 2008 Other 0 comments

Development Blog 5 Cover

Comments  (0 - 10 of 456)
Deus_Nukem
Deus_Nukem May 19 2012, 2:35am says:

Any chances that you may port from sage engine to frostbite 2 engine? i.e from C&C 3 to Generals 2

0 votes     reply to comment
NoSoldier
NoSoldier May 22 2012, 12:39pm replied:

Even though I'm not a Dev. of the mod, I'd ask you some things. Why do you want a mod to switch to a engine to a game which is going to be released in 2013? Next to this. The mod-tools aren't even confirmed yet and it's a big question if they ever will. Another point... Do you have ever seen a mod in a well... (pre-alpha which is already done a bit) switching engine because of some graphics?

+1 vote     reply to comment
freredarme
freredarme Apr 9 2012, 8:29am says:

Nice mod !

+1 vote     reply to comment
Huunreh
Huunreh Mar 21 2012, 5:21pm says:

Hm any news?

+2 votes     reply to comment
Chronosheep
Chronosheep Mar 23 2012, 1:35pm replied:

We are planning an update in the not too distant future, but I can't really give a good estimate on how soon that will be.

+2 votes     reply to comment
Supeerme
Supeerme Mar 12 2012, 5:28pm says:

This is so cool.

+2 votes     reply to comment
Icefrenzy
Icefrenzy Feb 3 2012, 7:25pm says:

Please release a Soundtrack Compilation so I can listen to it without using my bandwith every time :/?

+1 vote     reply to comment
Goblin_5
Goblin_5 Jan 19 2012, 4:22am says:

Don't die on me now :(

+2 votes     reply to comment
Chronosheep
Chronosheep Jan 22 2012, 11:13am replied:

Don't worry, the mod is still very much alive.
Progress is slow due to studies and other real life matters, though. That, and the fact that we are a very small team.

+3 votes     reply to comment
Goblin_5
Goblin_5 Jan 24 2012, 4:06am replied:

Understandable, especially the studies part... Not that I have any time to play games either but glad to hear you are still here :)

+1 vote     reply to comment
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Platform
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Developer
Renovatio Team
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