Development Blog 5 pages 6-7
Dec 31, 2008 Other 0 commentsDevelopment Blog 5 pages 6-7
Have you ever had the feeling of emptiness somewhere in between 1950 and 1995?
Smells like a giant plot hole...
This is what drives the guys behind C&C Renovatio to bring you a unique experience of those years. Just imagine being caught up in the middle of all the events that twist & shape the universe after the end of the first Red Alert into the epic Nod vs GDI power struggle in Tiberium Dawn.
On a side note...
Of course, it's naturally hard to think up 40 years overnight given some thousands of state variables at both ends, so the storyline & game props are being constantly reviewed & updated to avoid any inconsistencies.
Game features:
- New campaigns for each side (Defend, assault, commando & other style missions),
- Familiar (including those that have not been introduced in earlier games) units with completely new designs,
- New units along with new upgrades,
- New environments,
- New music, sounds and visual effects.
Special announcement:
Comrade, aren't you tired of sitting home and crying to your mommy?
Join the army now!
Experienced and talented people with a deep understanding of C&C universe welcomed to the recruitment barracks!
Visit Forums.cncsociety.com
Brotherhood. Unity. Peace.
The Renovatio team.
7 comments by NewMessageN00b on Jun 22nd, 2009 digg this super bookmark
Greetings Comrades,
It's about time to present the next small step in the sequence of giant leaps.
A bunch of songs await, but lets process an important transmission first...
The Allies are retreating on all fronts, indicating that we'll soon liberate Moscow back with the help of new... what?

Now, back to the music business:
Don't forget to leave a comment, as it DOES influence the development process.
Also, we're always looking for talented recruits.
So, if YOU have what it takes, enlist at Forums.cncsociety.com.
Unity. Peace. Brotherhood.
The Renovatio ModTeam.
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Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
oh and by the way if you want you can check out these cnc song remixes on youtube made by a person called roddos you could add them to the game if you wanted
Youtube.com
theres the link a total of 22 songs you should take a listen to them if you wish
and one last thing if this mod is that good which i know 10000000000000000000% it will be you could consider filing the plot hole between the sencond and first tiberium war
Rocket Buggy
Faction: Scavengers
Purpose: medium range harassment vehicle
Short description:
After the great a few commanders viewed there battle reports in disappointment if only they had better artillery or a faster harrasment vehicle maybe they could of won the war
Gathering as many salvagable parts as they could they headed for the forest into a hidden base with a few dozen men and tanks they left the v2 rockets behind as they saw no need for them. to construct this new weapon they developed many prototypes and all of them had failed to produce the result they needed they riads they had to conduct to get food parts and much needed goods and ammo was taking its toll on the men then we all hope seemed lost they found inspiration from an american sports car ad
basing their model to that of the buggy shown in the ad they developed the rocket buggy a one seated 589 hp vehicle which could go from 1 to 60 in 3 seconds flat and had great tough suspension for those rocky paths and mud.
they armed they buggy with a modified mammoth missle pack on the roof designed to fire in rapid sucession a total of 24 missles and it gets even better the turret was rotatable. first tests were not that good since it took time for the men to handle the vehicle but once they did......it became one hell of a pain in the ass for the allies
the group were successfully able to riad more heavily defended convoys with lots of supplies a the groups heavy tanks were able to draw fie away from the buggys which did the real damage
with this new weapon the group prospered and were eventually able to make contatc with other groups and the buggy was absorbed into the scavanger aresenal
heres some possible unit ideas i though of while playing kanes wrath online :)
UPC (Utility personnel carrier)
Faction: Allies
Purpose: Ultility operations vehicle
Short Description: The allied nations found that during the war they losing a great number of tanks to the superior soviet armour and were in desperate need to prolong their vehicles life the result was the mechanic byt he was too slow to keep with allied armour unless an apc was present
Allied commanders requested a better mobile repair unit to replace the mechanic the result was the UPC. Allied engineers used the sturdy apc chassis as a base to construct their vehicle all military equipment was striped out and replaces with a mobile mechanics workshop filled with everything a mechanic ever dreamed of including spare fuel for stranded tanks. It also contianed equipement nessesary to salvage any parts from vehicle wrecks and use those parts to repair other vehicles
The UPC made its debut shortly after the battle for moscow and it has been a great success however it is completely unarmed since it is a utility vehicle thus commanders must make sure to use escorts to provide portection to the upcs while they work they have only one defence agianst infantry... running them over but this is highly ill advised
What a program you use for make music for this mod?
P.S. I like music. It very nice. In C&C style. Reminds me style of music from TS. By atmosphere
There are quite many programs, but it's what you do with the programs that matters...
A good way to direct your actions is to utilize other's feedback.
Also, spontaneousness really matters.
Get inspired - if you push it too much, you get the opposite of the strength you pushed, while inspiration gives results right away.
Just don't mess it up with "fixes" too much... fixing kills it. :)
This conversation has grown quite a bit, so we've dedicated a place for it.(2000 characters limit per replay)
Please, feel free to resume on our FAQ section here:
Forums.cncsociety.com
both of you Scorpionov & Black_Drakon will be able to find your Questions in the FAQ section under the "+"
1. in the late campaign will we the nod temple in development?
2. is it true that your planning 99000 missions for scavengers :)
3. does gdi retire most of their navy except the gunboat by late campaign?
4. Will the allies get the spy and thief?
5. IN the late campaign will the allies disband and gdi take over and fight the scavengers?
6. Will a buggy type vehicle make an appearance?
7. Will scavengers have a hijacking unit soemthing like that?
8. Will we see a prototype oblelisk of light?
9. how will flame towers get phased out?
i think i have phrased that nod question wrong let me rephrase
for example
A scavenger mission
TRansmission begins>
greetings commander i am kane......just kane i have been told by your superiors that you are the most capable commander they have. I hope they are correct.
This is sarajevo it is currently occupied by the allied division known as the black ops you must change that..
I will send some of my elite soilders disguised as allies to get your troops through then you must ensure that you wipe them all out and time is of the essence the bortherhood has big plans for that area
Or a different scenario
This is sarajevo it is currently occupied by the allied division known as the black ops then must be removed from sarajevo but we must not draw attention to you or ourselves.
that is why we will sabotage their efforts the relations between the black ops and residents of sarajevo is hanging by a thin thread it would only take but one act to force the black ops to withdraw an act which you must perform
This is there power grip that is powering all of sarajevo you must knock it out gather you best commandos and have them airlifted south of sarajevo in these mountians meanwhile my elite commandos will infiltrate from the north.
A village marked on your map will be the meeting point from there i will give you command of my team and you do the rest
Tiberium metoer mission
Commander it has happened a new age is upon us! the metoer has fallen here in tiber river italy the allied military is securing the area you must reach there before they do and take as many samples as you can for it is vital for the bortherhood to best the allies in tiberium research
Missions that you describe fit into a really late period (not in the current storyline, which is ~1956-1980), as now there's quite the deal of momentum for Scavengers to gain before they can even start thinking to just go and rock'n'roll some bust on someone's a...*beep* :)
1) I suggest to add character for scavengers - father or grandfather of Anton Slavik (NOD commander from TS)
2) Will be nuclear weapons? In TD NOD still have nukes
3) Will be explained why scavengers use allied apache? They have hind. But in TD nod.. but i remember in one of scenes we can see hinds on NOD side. But this can be wrong.
4) Will scavengers have Tu-16 bombers and parabombs or carpet bombing?
5) What about campaigns? This will be one storyline but with different poin of view like in C&C3? Or will be possible to play as scavengers win the war and build new empire?
6) Will be aliens? Or their technology?
8) I think scavengers must find tiberium first, because as i remember, Kane and his faction was first who start research tiberium and harvesting.
9) Will be laser weapons?
10) Will be cyborgs or their early prototypes?
11) Will be phase tank for scavengers as only mission unit?
12) Will scavengers destroy chronosphere and all technology and it will be forgotten forever? And Einstein can be dead or assasinated.
13) Will be explained why tesla coils not used by NOD in tiberium wars?
14) Will be shock troopers and tesla tanks for scavengers?
15) What will happen with Von Esling and Stavros? They will command allied forces?
16) Very interesting but i think NOD used some sort of Iron Curtain technology for protect temple in Sarajevo in C&C3 :)