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Only War 2 is the follow-up of the CnC Generals: Zero Hour Total Conversion Only War. Only War 2 will include space battles and ground combat. We currently would like to hear from people who would want to help us out in any way, if you are one of those people, head over to our forums and post about what you can help out with.
Latest News: News Update - 090927
3 comments by Boomerang_Python on Oct 3rd, 2009 digg this super bookmark Good day, ladies and gentlemen. You thought we were dead again didn't ya? To be honest I thought so myself for a while there, and when I say we I mean the mod, and when I say the mod, I mean the mod team, and when I say the mod team... uh I mean me? It's been a slow year, as you may have noticed, not much has been going on since the dawn of 2009, but from time to time I've been doing some random work (Only in death does duty end :P). I've decided to 'reboot' the mod, so I started by just recoding the mod from scratch, even though I had no idea how to code cnc3, but it's coming along fine, ran into a few bumps and stuff but most of it got solved. Currently working on coding in the blasted Basilisk animations that I just cant seem to get working for some reason, also at the same time trying to make it able to deploy with a button press. I've also had big issues trying to do something as simple as add resource generation to a building. With this reboot I've decided to scrap Necrons as a playable faction because they're just too damn slow and the CnC3 maps are just too damn large and open for them to really work (seeing as they're slow as um well a bloody turtle or something). And instead of Necrons we'll have Traitor guard/Chaos who are much more exciting, and to be fair, easier to balance and easier to play around with. You will probably see an increase in activity as the end of the year gets closer, for now, have a look at this wip screenshot of an Imperial Guard base (ignore the tiberium, commandbar and crazy hellhound :P), second up are some civilian props and random imperial stuff taken in worldbuilder (hence the freaky shadows... i hope), the third pic is a wip sneak peek at a traitor guard hellhound tank which I'll probably name a Cerberus tank (color scheme is temporary). Until the next update,
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still alive...? cuz it looks great
or maybe it takes much time cause there are no large team behind this mod, lets just wait
We don't have a large team either.
It's no excuse really.
yup it seems its dead...or maybe dont got time to updated.
Mod dead??
It's more dead than Steve Irwin.
Eventhough, with changing the game, and there for the fact that there wont be any space battles anymore, im very happy to see this mod progressing, so keep the good work.
(And make another WH:40K Mod with Space battles please!!!)
Awesome
It so amazing! You making a great job! So much Detail and super Effects!
But some questions:
Which races are add to the races you tell us in the discripton?
Are you working more like the Codex or more like the Computer DoW-Game?
Are you doing all that alone?
Don't know if all is correct Englisch but i hope it is and i get a reaply soon. :D
1. not really sure what you're asking but the plan is to get one faction done first and release our first beta then, and after that we'll make necrons playable or chaos and space marines
2. We work by the codexes and every piece of fluff you may find, any and every 40k source you can find that is official
3. Basically yes, pretty much doing it alone right now, but from time to time I might get some help from semi-active team members