Only War 2 is the follow-up of the CnC Generals: Zero Hour Total Conversion Only War.

Only War 2 will include space battles and ground combat.
The four first factions will be: the ruinous power Chaos, the mystical metal skeletons known as the Necrons, the elite Space marines and of course the Hammer of the Emperor the Imperial Guard.

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4 comments by Boomerang_Python on Oct 3rd, 2009 digg this super bookmark


Good day, ladies and gentlemen.

You thought we were dead again didn't ya? To be honest I thought so myself for a while there, and when I say we I mean the mod, and when I say the mod, I mean the mod team, and when I say the mod team... uh I mean me? It's been a slow year, as you may have noticed, not much has been going on since the dawn of 2009, but from time to time I've been doing some random work (Only in death does duty end :P).

I've decided to 'reboot' the mod, so I started by just recoding the mod from scratch, even though I had no idea how to code cnc3, but it's coming along fine, ran into a few bumps and stuff but most of it got solved. Currently working on coding in the blasted Basilisk animations that I just cant seem to get working for some reason, also at the same time trying to make it able to deploy with a button press. I've also had big issues trying to do something as simple as add resource generation to a building.

With this reboot I've decided to scrap Necrons as a playable faction because they're just too damn slow and the CnC3 maps are just too damn large and open for them to really work (seeing as they're slow as um well a bloody turtle or something). And instead of Necrons we'll have Traitor guard/Chaos who are much more exciting, and to be fair, easier to balance and easier to play around with.

You will probably see an increase in activity as the end of the year gets closer, for now, have a look at this wip screenshot of an Imperial Guard base (ignore the tiberium, commandbar and crazy hellhound :P), second up are some civilian props and random imperial stuff taken in worldbuilder (hence the freaky shadows... i hope), the third pic is a wip sneak peek at a traitor guard hellhound tank which I'll probably name a Cerberus tank (color scheme is temporary).

Until the next update,
Emperor Protects.

(Click the thumbnails for full versions)
Ingame Imperial Guard Base Civilian Scenery in World Builder
Work In Progress Traitor Cerberus Flame Tank
 
Comments  (70 - 80 of 132)
tyranid_hivemind
tyranid_hivemind Jun 12 2007, 7:52am says:

yer but this is better. if they can make all the armies in dc and put in new units and extras then this could end up bieng played more than dc itself. the thing i always liked about command and conquer is that there was no limit to the amount of infantry and tanks that you could build like in dawn of war. this could be such a great mod if it is done properly. but it would have to be done in its entirety including the space marines, chaos, orks, eldar, necrons, tau, tyranids and possibly dark eldar too. that would be one truly great mod!

+1 vote     reply to comment
Aerzaal
Aerzaal Jun 7 2007, 3:22pm says:

Right, because THAT was such a great game. i look foreward to this mod's completion.

+1 vote     reply to comment
Kukov
Kukov Jun 1 2007, 9:31am says:

Very good mod but there is Warhamer 40,000 dark crusade .

+1 vote     reply to comment
Boomerang_Python
Boomerang_Python May 30 2007, 1:09pm says:

We will have space and land battles.

+1 vote     reply to comment
Lord_Grievous
Lord_Grievous May 14 2007, 3:24am says:

Hey don't forget, Universe at War comes outthis fall, maybe they'll switch engines...again :)

+1 vote     reply to comment
borgeater
borgeater May 9 2007, 12:43pm says:

so space combat is gone? Screw the c&c 3 if its only land, you would for relic to make a new 40k game then

+1 vote     reply to comment
Boomerang_Python
Boomerang_Python Apr 12 2007, 1:56pm says:

Oh wait, you're wrong too, cuz a game isnt unmoddable if theres a frickin SDK on the way..

+1 vote     reply to comment
AL_Hassan
AL_Hassan Apr 10 2007, 4:43am says:

Well.. You're wrong. CnC-3 has proven itself unmoddable.. till summer when the SDK comes out. And this concerns all of CnC-3 mods

+1 vote     reply to comment
Lord_Grievous
Lord_Grievous Mar 27 2007, 10:28am says:

The demo has been out for almost two months now, development should already've been started with that demo.

+1 vote     reply to comment
Boomerang_Python
Boomerang_Python Mar 25 2007, 5:37pm says:

Development cant be better (yet) considering the game is due for release March 29th in europe. Soon it will begin.

+1 vote     reply to comment
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