Only War 2 is the follow-up of the CnC Generals: Zero Hour Total Conversion Only War.

Only War 2 will include space battles and ground combat.
The four first factions will be: the ruinous power Chaos, the mystical metal skeletons known as the Necrons, the elite Space marines and of course the Hammer of the Emperor the Imperial Guard.

We currently would like to hear from people who would want to help us out in any way, if you are one of those people, head over to our forums and post about what you can help out with.
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3 comments by Boomerang_Python on Oct 3rd, 2009 digg this super bookmark


Good day, ladies and gentlemen.

You thought we were dead again didn't ya? To be honest I thought so myself for a while there, and when I say we I mean the mod, and when I say the mod, I mean the mod team, and when I say the mod team... uh I mean me? It's been a slow year, as you may have noticed, not much has been going on since the dawn of 2009, but from time to time I've been doing some random work (Only in death does duty end :P).

I've decided to 'reboot' the mod, so I started by just recoding the mod from scratch, even though I had no idea how to code cnc3, but it's coming along fine, ran into a few bumps and stuff but most of it got solved. Currently working on coding in the blasted Basilisk animations that I just cant seem to get working for some reason, also at the same time trying to make it able to deploy with a button press. I've also had big issues trying to do something as simple as add resource generation to a building.

With this reboot I've decided to scrap Necrons as a playable faction because they're just too damn slow and the CnC3 maps are just too damn large and open for them to really work (seeing as they're slow as um well a bloody turtle or something). And instead of Necrons we'll have Traitor guard/Chaos who are much more exciting, and to be fair, easier to balance and easier to play around with.

You will probably see an increase in activity as the end of the year gets closer, for now, have a look at this wip screenshot of an Imperial Guard base (ignore the tiberium, commandbar and crazy hellhound :P), second up are some civilian props and random imperial stuff taken in worldbuilder (hence the freaky shadows... i hope), the third pic is a wip sneak peek at a traitor guard hellhound tank which I'll probably name a Cerberus tank (color scheme is temporary).

Until the next update,
Emperor Protects.

(Click the thumbnails for full versions)
Ingame Imperial Guard Base Civilian Scenery in World Builder
Work In Progress Traitor Cerberus Flame Tank
 
Comments  (70 - 80 of 129)
Boomerang_Python
Boomerang_Python May 30 2007, 1:09pm says:

We will have space and land battles.

+1 vote     reply to comment
Lord_Grievous
Lord_Grievous May 14 2007, 3:24am says:

Hey don't forget, Universe at War comes outthis fall, maybe they'll switch engines...again :)

+1 vote     reply to comment
borgeater
borgeater May 9 2007, 12:43pm says:

so space combat is gone? Screw the c&c 3 if its only land, you would for relic to make a new 40k game then

+1 vote     reply to comment
Boomerang_Python
Boomerang_Python Apr 12 2007, 1:56pm says:

Oh wait, you're wrong too, cuz a game isnt unmoddable if theres a frickin SDK on the way..

+1 vote     reply to comment
AL_Hassan
AL_Hassan Apr 10 2007, 4:43am says:

Well.. You're wrong. CnC-3 has proven itself unmoddable.. till summer when the SDK comes out. And this concerns all of CnC-3 mods

+1 vote     reply to comment
Lord_Grievous
Lord_Grievous Mar 27 2007, 10:28am says:

The demo has been out for almost two months now, development should already've been started with that demo.

+1 vote     reply to comment
Boomerang_Python
Boomerang_Python Mar 25 2007, 5:37pm says:

Development cant be better (yet) considering the game is due for release March 29th in europe. Soon it will begin.

+1 vote     reply to comment
actionjackson155
actionjackson155 Mar 23 2007, 5:47pm says:

and for all you warhammer i found and extract from the an eldar story i found ages ago now lets see ah yes "The chaos arent contagious they are like the cancer of war they ifect the planet untill its core rotts and the residents are nothing but mush on there boots" thats what a pharseer said when a solder was saying he that he was felling odd oh and no im not sad i just felt like sharing that with you

+1 vote     reply to comment
Lord_Grievous
Lord_Grievous Mar 7 2007, 11:16am says:

Just don't go changing engines again the moment a new RTS becomes more popular.

Anyway, any new progress, since you're so accustomed to the SAGE engine (from OW1) development should go even better now, right?

+1 vote     reply to comment
Boomerang_Python
Boomerang_Python Feb 14 2007, 9:59am says:

See, the problem with Empire at War was never the way its gameplay was, the problem was that you cant make a high quality 40k mod for it, the only kind of mod suitable modding for EaW is one that uses or is Star Wars-oriented stuff. Empire at War simply isnt suitable for a Total Conversion.

It was either A:
Stick with Empire at War and go down with the ship.
Or B:
Change to a moddable and well suited engine quick and start from there.

Thats it, theres no point in any of you EaW people who really wanted to see OW2 for EaW to whine about it, this is our decision and we're sticking with it. Period.

+1 vote     reply to comment
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