Only War 2 is the follow-up of the CnC Generals: Zero Hour Total Conversion Only War.
Only War 2 will include space battles and ground combat.
The four first factions will be: the ruinous power Chaos, the mystical metal skeletons known as the Necrons, the elite Space marines and of course the Hammer of the Emperor the Imperial Guard.
We currently would like to hear from people who would want to help us out in any way, if you are one of those people, head over to our forums and post about what you can help out with.
Forums: Forums.revora.net
4 comments by Boomerang_Python on Oct 3rd, 2009 digg this super bookmark
Good day, ladies and gentlemen.
You thought we were dead again didn't ya? To be honest I thought so myself for a while there, and when I say we I mean the mod, and when I say the mod, I mean the mod team, and when I say the mod team... uh I mean me? It's been a slow year, as you may have noticed, not much has been going on since the dawn of 2009, but from time to time I've been doing some random work (Only in death does duty end :P).
I've decided to 'reboot' the mod, so I started by just recoding the mod from scratch, even though I had no idea how to code cnc3, but it's coming along fine, ran into a few bumps and stuff but most of it got solved. Currently working on coding in the blasted Basilisk animations that I just cant seem to get working for some reason, also at the same time trying to make it able to deploy with a button press. I've also had big issues trying to do something as simple as add resource generation to a building.
With this reboot I've decided to scrap Necrons as a playable faction because they're just too damn slow and the CnC3 maps are just too damn large and open for them to really work (seeing as they're slow as um well a bloody turtle or something). And instead of Necrons we'll have Traitor guard/Chaos who are much more exciting, and to be fair, easier to balance and easier to play around with.
You will probably see an increase in activity as the end of the year gets closer, for now, have a look at this wip screenshot of an Imperial Guard base (ignore the tiberium, commandbar and crazy hellhound :P), second up are some civilian props and random imperial stuff taken in worldbuilder (hence the freaky shadows... i hope), the third pic is a wip sneak peek at a traitor guard hellhound tank which I'll probably name a Cerberus tank (color scheme is temporary).
Until the next update,
Emperor Protects.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
looks great!
sorry for the intrusion... but...
This is a 40k short film made by a bunch of students... hope you enjoy it :)
Youtube.com
I played the first one of the mod you got here it was ok.....I found the lack of units and maps and the ai were horribal ,im not very good at CNC when I play the bots are on easy to med but when i played this game I had the bots on hard and i could beat them .And some times on certan lvs the bots wouldent even do aneything.So I hope this one is better
Nice movie!!
We aint dead, just awaiting the SDK like nice little modders.
yer possible and they dont update here very mutch (dam) i would be on their homepage but there are sooo many forums i find it confusing to talk there
Maby it is better to base the game on Epic40K insted of the basic 40k?
This mod looks dead, C&C 3 hasn't even been out 5 months and the last update for this mod was 5 months ago.
You best get started then.
That is was ruins the whole strategic side to C&C, least in the first one it took ages to build certain things like the Mammoth tanks.
but in TW now you just get those people who think they can win by massing one type of unit and destroying the whole point of a RTS.
though 3 rocket squads take down 1 mammoth tank easily, as well as them being less of a cost and take less time to build, so useful. :>